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Winnie's Hole News

Winnie's Hole V0.7.78

[p]A few small fixes for the launch build, and today we're working through all the feedback and bug reports to make a bigger patch with more bug fix and tuning! Coming soon![/p][p][/p][p]Feature[/p]
  • [p]Added Shields to the pre-combat enemy preview in encounter choices[/p]
[p][/p][p]Balance[/p]
  • [p]Jackal and Opossum no longer start combat with Counter. Until we have UI to show enemy starting setup we don't want people walking into a surprise death if your build activates on combat start.[/p]
[p][/p][p]Bug fixes[/p]
  • [p]Fix Spike Snipe not gaining repeat on upgrade[/p]
  • [p]First Blood only triggers once per combat, as intended[/p]
  • [p]Fixes for some save issues[/p]

Winnie's Hole is OUT NOW!

[h2]Winnie's Hole is now in Early Access and we'd love your feedback![/h2][p][/p][previewyoutube][/previewyoutube][p]We hope to develop this into the best, weirdest dark Winnie game and an innovative roguelike in its own right. [/p][p][/p][p]Join our Twice Different Discord community for more ways to get involved in helping shape the game or keeping up with the latest news.[/p][p][/p][p]We're excited for the continued evolution of Winnie's Hole, and we'll share our Early Access roadmap soon! [/p][p][/p][p]In the meantime, if you're enjoying the game please leave a review - as a small indie team, your support and feedback helps us keep growing our creation![/p][p][/p][p]Cheers,[/p][p]Twice Different ːRoPFrogː[/p][p][/p]

Play viral Tetris with Winnie the Pooh's horrible guts in this not very Disneyfied turn-based roguelite

Back in 2022, Winnie The Pooh entered the public domain in the USA, meaning that any denizen of that nation can publish work featuring the OG incarnation of A.A. Milne’s honey-supping woodland bear (the UK copyright expires in 2027). At some point in the future, once the newly founded Poohlike genre has matured, we can surely expect a renaissance of Winnie derivatives, ranging from erasure Pooh-ems through josei anime interpretations to Kaufman-ass Hundred Acre existentialism. Right now, though, it’s mostly about horror, because the logical thing to do when the lawyers finally abandon a beloved children’s character is break out the chainsaws.


The movie folk have already given us Winnie the Pooh: Blood and Honey and its sequel, both apparently dreadful in a bad way. Now here comes Steven H. Videogames with Winnie's Hole, out in early access today. In this roguelite from Twice Different, the nectar-chugging teddy has become a rambling cosmic abomination, and your job is to mutate his insides using tetrominoes. Oh botherlyeh wgah'nagl fhtagn.

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Get ready to enter Winnie's Hole when it arrives January 26

Infection is progression in Winnie's Hole. The roguelite is set to enter Early Access on January 26, and judging by the previous demo it's going to be good.

Read the full article here: https://www.gamingonlinux.com/2026/01/get-ready-to-enter-winnies-hole-when-it-arrives-january-26/

DEMO v0.7.25 - Steam Next Fest!

[h2]💪 New Mutations Actions and Perks[/h2]
Lots of new community suggested Actions and Perks! In particular - Spike, Counter and Lock have received the blessing of content as directed by our community ⁠events!

[h2]⭕ Level Generation Adjustments[/h2]
New exit types and events, weird shaped rooms, randomised pickups, MORE pickups!

[h2]⚖️ Combat Rewards and Progression Overhaul[/h2]
Mutation and Perk rewards now need to be HARVESTED from your FOES.
Different enemies give different rewards, which can be previewed in their profiles in combat, or Exit Hole tooltips when exploring.

[h2]🦠 Reworked Virus Strain Setups[/h2]
With the rebalance to progression comes a pass on the demo Virus Strains.
We're shifting away from deck hoarding and towards more curated decks in general. We've trimmed down the starter decks to give them more flavour and less bloat, making new additions more meaningful.

[h2]↕️ Random Spread Token Modifiers[/h2]
Your Virus Blocks can now get Spread tokens which act as modifier to make a block capture extra adjacent tiles.

In combat, these randomly captured actions aren't previewed and happen after the captured actions, so you can influence the order of actions by using these strategically... Or with a bit of luck.

[h2]🎮 CONTROLLER SUPPORT![/h2]
Our first pass of controller support is in the game! Hello Steam Deck.
We'll be doing more testing but it's very much playable!

[h2]🎆 New Visual FX, Art, UI Improvements[/h2]
Road to Juicy Boy. The game is gradually getting spiced up with extra polish.

Thank you all for trying our demo and your interest in our game.



[h3]If you liked this demo, try Ring of Pain![/h3]
As a studio we really want to innovate with fresh genre-blending formats!
Our goal is to make games you haven't played before.

If you want to be involved in WInnie's Hole, we'll continue running content design events and also run playtesting in the future on our Discord.

Thank you!
Twice Different