Class Mod Skins - Part 3: Gunner
[p]Hello Miners,[/p][p][/p][p]First up, a PSA! We’re happy to announce that we’ve just published Steam Trading Cards for DRG:S! Start collecting them today, and you can look forward to some sweet badges, backgrounds, and emoticons to spice up your Steam profile. [/p][p][/p][p]Now, it’s time for another sneak peek at what’s coming in the 1.0 release of Deep Rock Galactic: Survivor! This week, we’re showcasing the Gunner and his trio of class mod visuals: Weapons Specialist, Juggernaut, and Heavy Gunner.[/p][p][/p][p]Each of these skins is designed to visually reflect your role on the battlefield, whether you're laying down relentless fire, shrugging off incoming damage, or maximizing your firepower with precision. Like the others, these visual upgrades are automatically unlocked when you acquire the class.[/p][p][/p][p]Now let’s get to it because it’s time for everyone's favorite gun nut. The Weapons Specialist may seem like a “default Gunner” but a few things set him apart from the other specialisations. Mainly, it’s the roll cage for his big ol’ noggin that ensures everything stays in place when you’re mowing down Glyphids with a minigun. Years of continuous recoil have blown his hairline into the signature M-shape - what a guy.
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[/p][p][/p][p]Speaking of hair, let’s take a look at the brand new Juggernaut. This guy prefers working up close so that everyone can get a good look at his perfectly styled locks. Gone are the superfluous bits of armor that would otherwise cover up his good angles, and the red Rambo headband finishes his look.[/p][p]
[/p][p][/p][p]Finally we have the Heavy Gunner. What better way to signal that you love firepower than covering yourself in explosive ammunition head to toe. Yes, keen-eyed greybeard that is indeed a spitzer in his mouth, because a cigar would simply be too dangerous. [/p][p]
[/p][p][/p][p]We’re continuing to roll through each class with their visual updates, but the fourth installment in the series is a bit delayed as we finish up the Driller skins. We’ll also be writing up a much more detailed look at the new GEAR system coming in 1.0, and that post is planned to come out later in June. [/p][p][/p][p]Until next time,[/p][p]Rock and Stone![/p]
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