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Endless Mode Postponed

Hello Miners,

Let’s not dance around it. We promised Update 05 in Q1, and we’re not going to hit that. Endless Mode and the big performance rewrite are postponed.

Back in December, we set our sights on Endless Mode. It’s been your top request since launch, and we were excited to make it happen. But to pull it off, we had to rebuild the game’s guts using a new technical foundation called an Entity Component System, or ECS. This kind of rewrite changes how the game handles everything behind the scenes. It’s what would have made longer runs and better performance possible, especially on Steam Deck.

We dug in deep. We made solid progress. But eventually, ECS started dragging us down. It locked up our programmers, slowed the rest of the team, and put our plans for 1.0 at risk. We had to choose between pushing forward or getting stuck. So we made the call. We’re setting ECS aside and getting back to building.

Endless Mode isn’t gone forever. Just not first in line anymore.

What’s coming next?
Patch 4.2 is about 2 weeks out. It includes:
  • New Overclocks
  • Buffs and reworks for some of the weaker Overclocks and weapons
  • End stage Elites drop loot crates based on your time to kill
  • A new anomaly where mining is everything
  • Fixes for major issues, including save file corruption and the Haz 5 achievement not unlocking
  • Lots of balance changes and weapons tweaks

After that, we go all-in on 1.0.

We’re not ready to share the details yet, but we’ll share more soon, including the 1.0 release date. And when we do, you’ll see why we made this trade.

We know we’ve been too quiet. That’s on us. You’ll be hearing more from us going forward.

If you’ve got questions, hit us up. Discord (#what-happened-to-update-5), Steam comments, wherever you like to shout. We’re listening.

Thanks for sticking with us. We’re not done digging yet, and 1.0 is going to be a proper rockbuster.

— The Funday Dwarves