Patch 1.0.87p - Gate Rework!
Hello Miners,
[p][/p][p]As promised, we have just released an update addressing a ton of issues and bug reports we have received since the 1.0 launch. Thank you so much for your feedback, and please keep it coming![/p][h2]Features[/h2][p]New Gate Missions
Gate missions are now locked to specific biomes and come with nasty outbreak mutators. To boost morale, each dwarf will be given a mandatory pep talk and a shiny artifact to lug into the dive. Do the company proud![/p][p]VFX Slider
Explosions look awesome. Too awesome, in some circumstances. To address this, we've added a VFX slider that lets you tone down explosions (and other effects), making it easier to see glyphids on the map. [/p][p]Anomaly Dives
Management has approved B0b-33 for missions in Vanilla, Bloody Learner, Hardcore, and Company Man anomalies. Additionally, Elimination can now once again be played in the vanilla anomaly dive.[/p][p]
- [p]LOK-1 and "Hurricane" Guided Rocket System no longer target untargetable enemies[/p]
- [p]Breach Cutter scales correctly with Lifetime[/p]
- [p]Fixed an issue where explosive plants would not deal damage in the first stage[/p]
- [p]Fixed an issue that made enemies ignore lava[/p]
- [p]Fixed an issue with players being stuck on the loading screen[/p]
- [p]Fixed an issue where you could continue to buy the same thing in the shop multiple times[/p]
- [p]Fixed an issue that prevented masteries from unlocking correctly[/p]
- [p]Fixed an issue where completed masteries didn’t count class mod masteries correctly[/p]
- [p]Fixed an issue where gear could have a 0% stat mod shown[/p]
- [p]Fixed an issue where the “Complete a stage with alien threat level less than 1” mission goal was not acting properly[/p]
- [p]Fixed an issue where “unreasonable uptime” unlocked instantly when disposable tech Overclock was picked on a drone[/p]
- [p]Fixed an issue where the wrong biome name was displayed on a biome mastery reward[/p]
- [p]Fixed an issue with the “You’re locked in here with me” achievement[/p]
- [p]Fixed an issue with the “Karl is that you?” achievement[/p]
- [p]Fixed an issue with the “I ain’t buying it” achievement[/p]
- [p]Fixed an issue with the “Now where did I put my keys” achievement[/p]
- [p]Fixed an issue where players could jump on top of the C4 pallets in the Escort mission[/p]
- [p]Fixed an issue where Experimental Plasma Charger Unstable Overclock Drippin Hot Balls would not appear when inspecting the weapon[/p]
- [p]Fixed an issue where Experimental Plasma Charger Unstable Overclock Drippin Hot Balls VFX would lag behind the hot ball[/p]
- [p]Fixed an issue with looping audio on Bosco Weapons[/p]
- [p]Fixed an issue with looping audio on Firefly Drones and K-1 Viper Drones[/p]
- [p]Fixed an issue with looping audio from Overclock Disposable Tech[/p]
- [p]Fixed an issue with looping audio from the Ommoran Beamers[/p]
- [p]You can now hide completed milestones[/p]
- [p]Optimized damage numbers[/p]
- [p]Improved gear screen layout[/p]
- [p]Improved meta shop layout[/p]
- [p]Clearer end screen communication[/p]
- [p]Clearer mastery bonus communication[/p]
- [p]Stronger call to action to enter gear screen in the play flow[/p]
- [p]Gear no longer drops in the last 10 seconds of the stage[/p]
- [p]Gear no longer drops off the map[/p]
- [p]Lowered the chance to get similar gear drops in a row[/p]
- [p]Vanguard Contracts now reward Epic gear on first win[/p]
- [p]Lethal Operations now reward Legendary gear on first win[/p]
- [p]Mission goals[/p]
- [p]Elimination: Sector 1 Hollow Bough: Mine 500 regenerating vines → 250 regenerating vines[/p]
- [p]Elimination: Sector 1 Salt Pit: Mine 2000 Rocks → Mine 1000 Rocks[/p]
- [p]Weapons[/p]
- [p]Plasma Burster: [/p]
- [p]Base damage 70 → 75[/p]
- [p]Cryo Grenade: [/p]
- [p]Base damage 90 → 100[/p]
- [p]Arc-Tek Cryo Guard: [/p]
- [p]Base damage 80 → 90[/p]
- [p]Drone count 3 → 4[/p]
- [p]Weapon range 6 → 4[/p]
- [p]Hi-Volt Thunderbird: [/p]
- [p]Base damage 20 → 24[/p]
- [p]Potency 12 → 14[/p]
- [p]Deepcore PGL: [/p]
- [p]Base damage 120 → 135[/p]
- [p]Fire rate 0,4/sec → 0,5/Sec[/p]
- [p]Lead Storm Minigun: [/p]
- [p]Base damage 18 → 20[/p]
- [p]Shard Diffractor: [/p]
- [p]Base damage 25 → 28[/p]
- [p]Breach Cutter: [/p]
- [p]Base damage 32 → 35[/p]
- [p]Weapon range upgrade removed from the upgrade pool[/p]
- [p]Experimental Plasma Charger: [/p]
- [p]Base damage 120 → 125[/p]
- [p]Bulldog:[/p]
- [p]Knockback is now the default and not an Overclock[/p]
- [p]High Explosive Grenade: [/p]
- [p]Base damage 160 → 175[/p]
- [p]Base explosion radius 3.5 → 3.8[/p]
- [p]Stubby: [/p]
- [p]Base damage 28 → 30[/p]
- [p]Potency 12 → 14[/p]
- [p]TH-0R Bug Taser: [/p]
- [p]Potency 20 → 22[/p]
- [p]CRSPR Flamethrower: [/p]
- [p]Base damage 28 → 32[/p]
- [p]Plasma Burster: [/p]
- [p]Overclocks[/p]
- [p]Explosive Reload: [/p]
- [p]Explosion radius 6 → 7[/p]
- [p]Spliced Emitter: [/p]
- [p]Weapon range 50% → 75% [/p]
- [p]Damage 50% → 75% [/p]
- [p]Potency 50% → 75%[/p]
- [p]Impact Punch: [/p]
- [p]Damage 35% → 45%[/p]
- [p]Krakatoa Protocol: [/p]
- [p]Radius 3 → 3,5[/p]
- [p]Damage modifier 0,1 → 0,125[/p]
- [p]Thermal Oscillator (nerfed): [/p]
- [p]Slow potency modifier 50% → 40%[/p]
- [p]Personal Space Invaders: [/p]
- [p]Weapon range -65% → -50%[/p]
- [p]Ionized Plasma: [/p]
- [p]Potency Stack modifier 1 → 1,1[/p]
- [p]Overcharged Fuelcells: [/p]
- [p]Damage 150% → 175%,[/p]
- [p]Lifetime -50% → -40%[/p]
- [p]Explosive Reload: [/p]
- [p]Artifacts[/p]
- [p]FRZ Shield Belt: [/p]
- [p]Cooldown timer 30 sec → 15 Sec[/p]
- [p]BRN Shield Belt: [/p]
- [p]Cooldown timer 30 sec → 15 Sec[/p]
- [p]FRZ Shield Belt: [/p]