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Update 04 - Into the Blue

Hello Survivors,

Welcome to the fourth major update for Deep Rock Galactic: Survivor: “Into the Blue”. Management has been busy cutting through red tape and can finally open operations in a new biome: Azure Weald. This biome is as beautiful as it is deadly and features new enemy types, glowing crystal formations, and bouncy membranes.

In addition, we’ve picked up strange readings from the caves that seem to alter the working conditions. We’re calling these phenomena “mutators” and you will experience them in one of the two new game modes. To motivate employees, Deep Rock Galactic has declassified your Employee Review Score.

In addition, we’ve added new artifacts, milestones, achievements, and the usual splash of balance changes and bug fixes.

[h2]Features[/h2]
[h3]New Biome: Azure Weald[/h3]
The pod is ready to take you to a beautiful new biome on Hoxxes IV - the Azure Weald! This is a surprisingly wet blue cave with luminescent plants, softly glowing crystals, and ferocious Glyphid hordes.

There are some curiosities of the Azure Weald that you will find nowhere else. Glowing crystal formations will heal you (and Glyphids) when standing near them, and with a lack of Red Sugar in the biome, you will need them. There are also organic membranes on the ground that can launch you in the air when you walk on them - great for a quick getaway.

The bugs in Azure Weald have a slightly different spawn behavior. Instead of a steady trickle of Glyphids and a few waves throughout the dive, you will have periods of almost calmness in the Azure Weald, but the waves are larger and more intense. The new Glyphids native to the biome are:


[h3]All-New Enemy: Glyphid Warden[/h3]
When stationary, the Glyphid Warden sets up a Mind-Link that makes all nearby Glyphids take much less damage.

[h3]New Enemy Variant: Glyphid Mini Exploder[/h3]
These fast little buggers blow up just as well as their bigger brothers, though they seem to not be as effective at thinning out swarms. But they do come in larger packs. Fun!

[h3]New Enemy Variant: Big Praetorian[/h3]
Bigger and stronger Praetorians with 2100 HP (our astrobiologist back at HQ wanted to call this one “Praetorian 1.5” but marketing went with “Big Praetorian” instead)

[h3]System: Mutators[/h3]
Strange things are happening on Hoxxes and we’ve seen reports of mission conditions not acting as we’re used to. We’re calling these phenomena “Mutators” and they act like modifiers, either positive or negative, that you can encounter. With Update 4, mutators are available in the two new game modes ‘Vanguard Contracts’, ‘Lethal Operations’ and in the new ‘Mutator Madness’ Anomaly Dives.

[h3]Game Mode: Vanguard Contracts[/h3]
A Vanguard Contract is a special mission that features a specific set of mutators and special run conditions where the biome, class mod, and starting weapon will be predetermined. The Vanguard Contracts are available from Hazard 2 and reset daily, offering a novel way to engage with the hostiles of Hoxxes.

Example: Crystalline Caverns, Maintenance Worker Engineer with the Cryo Cannon as a starting weapon, only able to equip [COLD] Weapons, and a list of positive and negative mutators.

[h3]Game Mode: Lethal Operations[/h3]
Lethal Operations are similar to Vanguard Contracts, but much more challenging and on a weekly timer. These are meant to test even the most senior dwarves and might require some strategizing to overcome. Lethal Operations are only available on Hazard 4 & 5, and while the biome is locked, you can pick which class and class mod to bring to the mission.

Since Vanguard Contracts and Lethal Operations change every day/week, we are not adding a reward that will make you feel obligated to play them for fear of missing out on powerful upgrades. We have instead opted to make the dives give a bonus to Rank XP and Credits the first time you complete them. This should make the game mode entirely optional.

[h3]Anomaly Dive: Mutator Madness[/h3]
There’s a new anomaly dive available for employees who want to truly explore which mutators Hoxxes has to offer. When diving into the mutator madness anomaly you will pick a new set of mutators before each stage. Some are active only for that stage, while others are permanent throughout the dive, building an increasingly difficult dive.

[h3]Employee Review Score[/h3]
The DRG Employee Review score has finally been declassified. No longer only used by HR for internal review of employees, you have now been granted access to view your score summary for every dive. The score is based on your overall performance in terms of kills, mining, main- and secondary objective completion, run completion speed etc. We hope that you are as motivated as we are by seeing numbers go up, and that the Employee Review Score will spark some friendly competition.

[h3]Azure Weald Biome Mastery[/h3]
  • As always, 10 stages instead of 5
  • Mastery Bonus: +% XP Gain and increased luck in Azure Weald across all game modes

[h3]Hardcore Azure Weald Anomaly[/h3]
  • Unlock 5 additional Morkite Reactor Cores in the Hardcore Azure Weald Anomaly

[h3]New artifacts:[/h3]
  • Pick Axtender: Increases your reach when mining
  • Tactical Cookie: Heals you for 50% of max HP when entering the Drop Pod
  • Jet Boots: Allows you to make a quick escape when taking damage, 20 seconds cooldown
  • 5 Leaf Clover: +15 luck, Increases your Luck by 20 whenever you reroll anything (for 5 sec)
  • Huuli Bait: Lure out a bunch of Huuli Hoarders - Gotta catch them all!

[h3]New milestones[/h3]
  • Clear ALL rock and stone in a Main Mission stage
  • Heal 500 HP during a single stage
  • Destroy 200 rock and stone in a single dive by jumping on them
  • Select Luck upgrades 5 times in a single dive
  • Kill 3 Huuli Hoarders during a single dive
  • Acquire 10 total Mastery Points
  • Complete a dive in Azure Weald on Hazard 3+

[h3]New Steam Achievements[/h3]
The 5 new Artifacts are all tied to new Milestones, but they also each have a Steam Achievement. Additionally, we have added a new Steam Achievement for completing a Hazard 5 dive in the Azure Weald.

[h2]Improvements & Fixes[/h2]
  • Added new voice lines when selecting Missions
  • Improved the tooltip of several artifacts to show how many stacks they will apply
  • Fixed an issue where the amount of biome goal points did not always match the amount of biome goals completed
  • (Artifact) Ancient Knowledge: Fixed a bug where the XP gained would scale with XP gain, resulting in more than the advertised 3 levels
  • Fixed an issue where the player could get locked on a black screen after loading into a stage, if they managed to level up in the final drop pod in their previous run
  • Added the missing [CONSTRUCT] tag to Shredder Swarm Grenade
  • Fixed an issue where getting the Refrigerated Gunpowder overclock on the GK2 would not change the bullet color
  • Fixed an issue that caused the Voltaic Shock Fence to restart its reload timer when placing the last turret
  • Voltaic Shock Fence should now properly scale with the lifetime stat
  • Incendiary Grenade and Neurotoxin Grenade’s ground zones should now properly scale with the lifetime stat
  • Damage from Magma Core hot rocks no longer triggers the damage vignette
  • Fixed a silly ordering of class select buttons - they now match the unlock order
  • Updated Milestone UI
  • Added fat dwarf fingerprints on UI elements
  • Fixed an issue where pressing ESC (or a similar back-action) while loading the menu, could result in a weird UI mess
  • Driller Mining VFX is now a lot more… drillery

[h2]Balance[/h2]
  • Red Vines in Hollow Bough can now be mined, but doing so will hurt
  • (Artifact) Gold Tipped Bullets: Moved from Rare to Epic rarity
  • (Artifact) Clipboard of Grudges: Increased minimum XP yield to 8 and max to 14. Added cooldown of 0.5 sec.
  • (Artifact) Pay2Win - Rework
    • Old: Continuously drains 50 gold every 50 seconds to increase damage by 100%
    • New: Increases your damage by 3% whenever you reroll anything
  • To make room for the new Mutator Anomaly, unlock requirements for Hardcore, No Movement and Vanilla have all been increased by 5 mastery points
  • Biome unlock requirements have been changed to make room for Azure Weald
  • Colette Wave Cooker
    • Decreased potency to 28 (was 32)
    • Increased base damage to 110 (was 94)
    • Decreased cold stacks applied by unstable OC Thermal Oscillator by 50%
  • “Bulldog” Heavy Revolver:
    • Increased pierce to 20 (was 12)
    • Increased base range to 14 (was 12)
    • Changed shot interval to 1,2 (was 0,8)
    • Increased damage to 100 (was 72)
  • Arc-Tek Cryo Guard:
    • Increased move speed to 14 (was 12)
    • Personal Space Invaders overclock
      • Decreased range to -75% (was -50%)
      • Added +2 drone count


  • The following weapon masteries and class mod masteries have been moved to the Azure Weald:
    • Jury-Rigged Boomstick
    • Seismic Repulsor
    • Krakatoa Sentinel
    • “Thunderhead” Heavy Autocannon
    • “Stubby” Voltaic SMG
    • Arc-Tek Cryo Guard
    • LOK-1 Smart Rifle
    • Nishanka Boltshark X-80
    • Scout Recon
    • Driller Foreman



We’ve partnered up with the fine folks at Pugstorm and Fireshine Games to offer you a limited-time bundle with Deep Rock Galactic: Survivor and Core Keeper. If you’re a fan of mining long tunnels and slaying monsters (and if you’re reading this, there’s a very good chance that you are). If you already own DRG:S, you can ‘Complete the Set’ and get 10% discount on Core Keeper.

https://store.steampowered.com/bundle/45407

🏆 Vote DRG: Survivor FTW in the Golden Joystick Awards!

[h2]Hello survivors,[/h2]

We have some exciting news to share!

Deep Rock Galactic: Survivor has been nominated for a Golden Joystick Award! 🎉



We’re thrilled to be nominated in the Best Early Access Game category. This would not have been possible without your amazing support!

All that is left now is to bring home the WIN and for that, we need your vote. 🗳️

Make sure you cast your vote! 👇

https://www.gamesradar.com/goldenjoystickawards/


ROCK AND STONE!

We’re about to broadcast the biggest esports event in history



[h3]Athletes spend a lifetime training for a moment like this.[/h3]

Years of practice. Endless hours of honing kiting skills, tightening fast-twitch reflexes, building a master’s touch for baiting a Dreadnought into a supply pod.

All this, to get to the place where champions are forged: the Deep Rock Galactic: Survivor - Ultimate Challenge Invitationals.

The Deep Rock Galactic: Survivor - Ultimate Challenge Invitationals are the absolute pinnacle of sporting competition. This is the highest level of pure performance, where top athletes from around the world come together to prove themselves as the ultimate Survivor. Here, in a live broadcast head-to-head elimination tournament, we will witness eight athletes compete to claim the coveted World Heavyweight Champion title.

The Invitationals begin on Monday, November 4th at 17:00 CET, broadcast directly from the Ghost Ship Games headquarters in Copenhagen, Denmark. This premiere event features live sports commentary, detailed on-field analysis of the players, and a front-row seat to all the action as it unfolds before you.

This live esports event, scientifically guaranteed to be the most serious and high-stakes and professional one of its kind, is already being described by many sports journalists as “The biggest broadcast since the moon landing” and “So athletically dazzling it makes Michael Jordan look like a baby horse on ice.” It is also one of the oldest-running sporting traditions in history, beaten only by the Olympics and mammoth rodeos.

We hope you’ll join us live on November 4th for the Deep Rock Galactic: Survivor - Ultimate Challenge Invitationals, to be a part of the greatest sporting event ever orchestrated in human history.

WHO: A global audience, eight tenacious DRG:S athletes, and a crack team of sports broadcasting professionals
WHAT: The biggest sporting event of the century
WHEN: Monday, November 4th at 17:00 CET
WHERE: Live from Ghost Ship HQ, and all over the world on Youtube and Twitch WHY: To prove who is the ultimate Deep Rock Galactic Survivor.

With Love,
-Ghost Ship Publishing / Funday Games

Deep Rock Galactic: Survivor is coming to Save & Sound! 🎶

[h2]Hello Survivors,[/h2]

We’re excited to announce that Deep Rock Galactic: Survivor will be part of Save & Sound starting November 4th!

Save & Sound is an online music festival featuring sales and demos on Steam. It celebrates headbanging soundtracks and unique implementations of music and audio in games. 🎶

We’ll be participating in the festival with a deep dive into the sounds of DRG: Survivor. Our sound designer, Nicolas, will show us how he creates some of the sound effects in the game (looking at you 🧲sound).

📅 Our video will be featured Monday, Nov. 4th at 3 PM PST/ 12 AM CET!

You can watch the showcase on:

Check out the new trailer for Save & Sound 2024 below!
[previewyoutube][/previewyoutube]
We're looking forward to sharing some great music and vibes with you. Enjoy the festival, and catch it live on November 4th!

ROCK AND STONE! 🤘

Coming Soon: Mutators!

WARNING: This post contains details about Update 04 that might be considered spoilers to some.
Hello Survivors,

In Update 04 we are introducing a new feature to the game called Mutators. Mutators are a system of novel affixes added to a run to make them more interesting and chaotic. They come in the form of positive mutators that will help you in the run and make you more powerful, and negative mutators that will challenge and test you. Here’s an example of a run with two positive and two negative mutators:



You might be curious about where and when these mutators will appear in the game. We have created two new game modes called ‘Vanguard Contracts’ and ‘Lethal Operations’. A Vanguard Contract is a specific set of mutators and run conditions that change every day. For example, you might be tasked with going into Crystalline Caverns as a Maintenance Worker Engineer with the Cryo Cannon as a starting weapon, only able to equip [COLD] Weapons, and a list of mutators like the ones depicted above. Vanguard Contracts can be challenging but you will often feel much more powerful than in a regular run.

Notice anything different (besides the flying dwarf?)

Lethal Operations, on the other hand, are meant to be a proper challenge that you can dive into and “solve”. That’s why it only changes weekly giving you ample time to experiment with different setups or discuss strategies with fellow players. The biome is locked, but you get to pick a class and class mod to test out different approaches to overcoming the mutator combos. How about one where your starting weapon is Cryo Grenades, shop prices are increased by 50%, enemy speed is increased by 45% and you only get two choices when you level up? We look forward to seeing some epic runs.

Will you ever escape the ghostly shellback?

Since Vanguard Contracts and Lethal Operations change every day/week, we do not want to add a reward that will make you feel obligated to play them for fear of missing out on powerful upgrades. We have instead opted to make the dives give a bonus to Rank XP and Credits the first time you complete them. This should make it an optional game mode for any players still progressing, and for the greybeards, we hope you will instead compete on EMPLOYEE REVIEW SCORE - another feature added in Update 04. You will have to wait for the patch notes for more details on that one.

That’s it for now miners. Stay tuned for more Update 04 which is on track to launch NEXT WEEK!

Rock and Stone!