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Deep Rock Galactic: Survivor News

Deep Rock Galactic: Survivor sells half a million copies in its first week of early access as developer Funday Games reveals plans for the future




Deep Rock Galactic: Survivor launched into early access last week, taking the bug blasting and space mining of the original cooperative experience and reworking it into a Vampire Survivors-style autoshooter. It's proved to be a winning combination, with the game selling half a million copies in its first week...
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The Road Ahead

Hello Survivors,


[h2]An amazing launch![/h2]
What a week it’s been. First of all, a huge thanks to all of you for making the early access launch exceed our wildest imagination. We never imagined the game would sell more than 500.000 units in just a week. We are humbled, grateful, and very very busy working on the game.

Let's talk about the future of Deep Rock Galactic: Survivor.

[h2]The Road Ahead[/h2]
The game launched in Early Access one week ago, and we've deployed a couple of hotfixes since. More hotfixes are inbound in the coming days and weeks to address various issues with the game. A massive shoutout to everyone who takes time out of their day to send us bug reports and error logs that help us track down these bugs. We know there are still a ton of things to fix, but thankfully, that is what Early Access is for, and we hope you will stick with us on this journey.

On our Discord there is a #feature-suggestions channel where you can type /feature to add an idea that other people can upvote. If you think your idea might already exist in the channel, be sure to use the search function before adding it. There’s also channels for discussing feature additions, and one for general feedback about the current state of the game. We try to read everything.

Work on the first content update is already well underway. The sharp eyed Scouts among you will have noticed a Roadmap on the Steam store page. We'll post it below for good measure. The top part of the roadmap is a list of things we'd like to add to the game in the coming weeks and months, but these sections are very much subject to change, and they are not in order of priority.

We’ve already gotten a sample of your spirited and passionate thoughts around the game, and we hope you’ll continue to give your honest feedback. We’re still learning to navigate the ins and outs of early access so bare with us, and know that we are doing our best.

Rock and Stone! The Funday Dwarves

Best Deep Rock Galactic Survivor classes

What are the best Deep Rock Galactic Survivor classes? You know the drill by now (sorry). Get in, destroy everything that both moves and doesn't, and get out. To be honest, even if you don't get out, the corporation doesn't mind much, they'll just send another dwarf in your place. Times are tough, the beards are long, and there's a beer for anyone who comes back alive.


For those who are just getting into Deep Rock Galactic Survivor, things can look a little confusing. You begin with one class in the survival game, the Scout, but will work your way up to unlocking the four base classes, then eventually, the eight additional class mods. Each Deep Rock Galactic Survivor class has a distinct playstyle, with some being more forgiving than others. Here's who we think are the best.


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RELATED LINKS:

Deep Rock Galactic Survivor instantly tops original on Steam

New Deep Rock Galactic survival game hits Steam, and it's glorious

Hotfix 0.2.146d

Hello Survivors,


We have seen a massive interest in the game, and the launch went well over our expectations! Thank you all so much for that. We will have a separate blog post about the launch in a little bit, but it does mean that way more people are playing the game than we anticipated, and way more bugs are reported than we expected. In a very meta way, we are being swarmed by bugs. Thank you all for reporting on our discord and being helpful by supplying us with logs and save files - this stuff really helps us understand the problems better.

This hotfix contains a bunch of smaller fixes to various issues we have seen and heard about from you. Some of the bigger problems are NOT fixed in this hotfix update, but it doesn’t mean we aren’t working on them. We understand that it can be frustrating to lose your progress, and we are investigating the reports of save data wipes. We also understand that it’s obviously not great to have your run ended by a UI soft-lock, or the Drop Pod landing in the middle of nowhere (who’s aiming that thing anyway?)

We are actively focusing on finding and fixing these issues, worry not. In this update we have added extra logging around the save system, which should hopefully help us narrow down what is going on with the (relatively) few users who have seen save data failures (we think the save system fails to save to the hard drive for you guys).

We also know there are various annoying audio issues. Some of these are fixed here, but some will be fixed in a later update

Stick with us as we work through the swarms of (software-)bugs and crashes.

Improvements & Fixes
  • Save Data: Fixed an issue where Save Data was wiped (or not saved at all) on some computers. This may or may not have fixed the issue for you. A quick way to test this, is to do a short run where you mine some meta-upgrade minerals, die and return to the menu, restart the game, and check if you still have those minerals. If it still doesn’t save progress it will have triggered the new logging and you have helped us figure this issue out.
  • Save Data: Added extra logging around save/load operations which should help us track down and understand remaining save issues
  • Reload Shield : Fixed a bug where it didn’t account for being picked up DURING a reload
  • Leadstorm Minigun: Fixed issue where audio could get stuck playing in the background
  • Tactical LeadBurster: Reduced the throw range and height by about 50%, this should reduce chances that it lands on top of rocks wasting all of its bullets
  • Colette Wavecooker: Fixed issue with missing audio.
  • Colette Wavecooker: Fixed issue where the beam didn’t turn off when you die or enter the Drop Pod
  • UI: Fixed the Class Mod page not updating its info boxes properly
  • UI: Fixed the in-game gold/nitra wallet which wasn’t updating when time slows down for the Level Up screen
  • Removed the Dwarf voice line "Die like your mother did" because we think it's out of place and don't want to remind some players of tragic events in their life when they want to relax with a video game. We might add a voice line filter in options down the line if enough people want it.