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Deep Rock Galactic: Survivor News

A MILLION thanks!

Hello Survivors,


DRG:S has been out for a month, and we've just hit 1.000.000 units sold!

Thank you so much for all the love and support in our first Early Access month.

To celebrate, we've made a little highlight video of some of our favorite moments from content creators playing the game:
[previewyoutube][/previewyoutube]

We're also happy to reveal that the first Content Update to DRG:S is coming next week. Update 1 features a brand new biome that is sure to challenge even the greybeards among you.



Rock and Stone!
The Funday Dwarves

We're Steam Deck Verified!

Hello Survivors,


A short one from us today to let you know that with the latest update to UI and text size in the game, we're now Steam Deck Verified! Management is sure this will increase productivity tenfold ːsteamthumbsupː



Maybe you stumbled into this post and feel a tinge of disappointment because you don't own a Steam Deck, and have been eagerly waiting for some news about new content in Deep Rock Galactic: Survivor ?

Good news: We have a patch coming early next week with some sweet bug fixes and a few more balance changes.

We're also well underway with our first proper content update, and this gem-hoarding fella can't wait to meet you:

Patch 0.2.165d

Hello Survivors,


We have a patch for you today that addresses a number of different issues with the game. We’ve also done a weapon balance pass, increasing the strength of some under-appreciated tools of destruction. Balancing weapons is a continuous task throughout development, so if you feel like your favorite weapon is still lacking some oomph, stay tuned.

[h2]Improvements & Fixes:[/h2]
  • Improved the Overclock UI communication
  • UI adjustments for steam deck (in an effort to get Steam Deck Verified)
    • Fixed overlapping biome goal text on pause screen
    • Fixed class button overlap
    • Fixed too big weapon icon on class mod page
  • Made status effect damage numbers more legible (they now animate differently from the rest)
  • Potential fix to save games being reset after a game crash
  • Typo fixes in source language


[h2]Weapon balance:[/h2]
  • All status effects:
    • Changed tick time from 1 to 0.5. This means that elemental effects stack up and trigger their damage faster, but also fall off faster. This is a buff to all status effect weapons
  • CRSPR Flamethrower:
    • Increased rotation speed slightly
    • Increased the amount of burn stacks applied
  • Zhukov NUK17:
    • Increased reload speed
  • Subata 120:
    • Increased reload speed
  • “Bulldog” Heavy Revolver:
    • Increased damage, reload speed and range
    • Reduced fire rate slightly
  • Cryo Cannon:
    • Increased amount of Cryo stacks applied
  • Corrosive Sludge Pump:
    • Increased status effects stacks on impact
    • Decreased status effects stacks on ground zone
  • Krakatoa Sentinel:
    • Reduced the amount of burn stacks
    • (With the changed tick rate for all status effects, the Krakatoa Sentinel has overall been buffed)
  • Neurotoxin Grenade
    • Increased initial damage and amount of corrosive stacks applied


Hotfix 0.2.152d

Hello Survivors,


Edit: We had an issue with the menu when we launched this hotfix. A hotfix to the hotfix has been deployed and everything should be working again.

Another round of hotfixes have landed. This time, a couple of soft locks and run-ending bugs have been taken care of. See details below.

We are still monitoring / investigating crashes and save data issues.

On the topic of save data, we are now seeing ONE of the causes that can lead to this: Some players do not have enough space left on their Windows drive for the game to save the file to disk.

MAKE SURE YOU HAVE PLENTY OF SPACE ON THE DRIVE WHERE YOUR USER FOLDER LIVES. The save file itself doesn’t take up much space, but Windows can be very tricky here, it needs plenty of room (gigabytes) because of pagefile upsizing etc. Clean out some old dusty stuff if you are having save issues. This will fix some cases of the save wipe issue, but there are some still some left for us to track down.

Down the line, we will look into a more graceful way of handling this problem, by announcing the error when it happens in-game, and giving the player a chance to retry saving after freeing up space.

Improvements & Fixes
  • Fixed a run-ending bug where the "Upgrade UI" could soft lock if you accidentally pressed B quickly followed by A on any of the upgrade screens (Level Up, Overclock, Supply Pod, and Shop). A big thanks to our community for helping to make a solid repro case here.
  • Fixed a bug where the Drop Pod could land in “a void” on entry if you skip through the Shop screen fast enough (run-ending)
  • Fixed a bug where the Drop Pod could land outside the map when coming to pick you up (run-ending)
  • Fixed a bug in 'groundzone damage tracking' which would over-report damage numbers by a lot on the end screen damage report (Incendiary Grenade, Sludge Pump, Viper Drones, Neurotoxin Grenade, Overclocked Impact Axe, Overclocked Hurricane, Overclocked Plasma Charger).

Deep Rock Galactic auto-shooter nixes upsetting 'die like your mother did' voice line so as to not 'remind some players of tragic events in their life'




Deep Rock Galactic: Survivor—DRG's dwarf-themed Vampire Survivors-like—is yanking out one of its more ah, questionable voice lines. In patch notes for the game's 0.2.146d hotfix, released Tuesday, the gang at Funday Games announced they'd be nixing the "Die like your mother did!" line that dwarves sometimes shout as they mow down enemies...
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