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Deep Rock Galactic: Survivor News

Update 01 - Salt Pits

Hello Survivors,


Welcome to the first content update of Deep Rock Galactic: Survivor. We’ve got a brand new biome for you to try, as well as new enemies and artifacts. At the end of this week we are taking a week off for Easter holiday, but when we're back we’ll update the living road map and let you in on some of our plans for the next update.

[h2]Features[/h2]
  • New Biome: Salt Pits
The pod is ready to take you to a brand new biome of Hoxxes IV - the Salt Pits. Fans of Deep Rock Galactic will recognize some of this biome’s features such as the unstable crystals. In DRG:S, the unstable crystals are dislodged when you knock down a Stalagmite Cluster that sends resonating soundwaves out and dislodges them from the ceiling.

Salt Pits are also characterized by being much more densely packed with rock and stone, but don’t worry - it is more brittle than in other biomes. This makes tunneling and choke point strategies a lot more doable, and changes the dynamic and usefulness of many weapons and overclocks.
We are aware of the issue with enemies being “hidden” behind rocks (which will be particularly prevalent in a dense biome like Salt Pits) and plan on addressing this in a later update.
  • New Enemy: Q’ronar Youngling
  • New Enemy: Q’ronar Youngling “Mini Elite”
Falling rocks and dense terrain are not the only challenges in the Salt Pits. We’re introducing the Q’ronar Youngling - a pesky little creep that rolls after you and bounces when hitting terrain. The larger “mini elite” version that spawns intermittently in stages can even roll through the rocks and stones of the Salt Pits and carve out tunnels.
  • New Artifact: The MoCap - Increases your damage by 1% for every % of missing HP
  • New Artifact: Salty Pretzel - Increases your armor by 1 for every 2% of missing HP
  • New Artifact: Diver’s Manual - +10% damage, +10% reload speed, +5% crit chance, +20% crit damage
  • New Steam Achievements:
    • Close Call - Kill the Dreadnought with less than 30 HP left
    • Hoxxes Manual - Die 3 times
    • Why So Salty? - Reach 50 armor


[h2]Balance[/h2]
[h3]Biomes[/h3]
  • To make room for Salt Pits in the biome and hazard level progression, we have changed the requirements to unlock different hazard levels. Some players may find that they no longer have access to some of the higher hazard levels. On the flip side, they will have access to new hazard levels in Salt Pits, and many more biome goals to earn.
  • The biome goal for Magma Core hazard 4 has had its requirement reduced from “Mine 300 Nitra” to “Mine 275 Nitra”
  • The biome goal for Hollow Bough hazard 4 has had its requirement reduced from “Mine 600 Gold” to “Mine 550 Gold”

[h3]Weapons[/h3]
  • The following weapons have all had their overclocks unlocked from the start:
    • Deepcore GK2 as Classic Scout
    • “Lead Storm” Powered Minigun as Weapons Specialist Gunner
    • Subata 120 as Foreman Driller
    • LMG Gun Platform as Maintenance Worker Engineer
  • Hi-Volt Thunderbird:
    • Damage increased from 12 to 16
    • Status effect stack increased from 1 to 3
    • Targets zapped increased from 2 to 3
  • LOK-1 Smart Rifle:
    • Increased damage from 35 to 44
    • Reduced lock-on time from 0.2 to 0.15
  • CRSPR Flamethrower:
    • Increased initial damage from 20 to 28
  • Voltaic Stun Sweeper:
    • Reduced reload time from 3 to 2 seconds
  • Colette Wave Cooker:
    • Increased initial damage from 80 to 94
    • Increased status effect stacks from 6 to 8
  • Incendiary Grenade:
    • Increased impact damage from 75 to 85
  • Breach Cutter:
    • Increased damage from 25 to 32
    • Increased status effect stacks from 2 to 4
  • High Explosive Grenade:
    • Reduced fuse time from 2 to 1.5 seconds
  • M1000 Classic:
    • Reduced damage from 145 to 140
    • Reduced fire rate from 0.5/s to 0.45/s
  • "Thunderhead" Heavy Autocannon:
    • Reduced damage from 100 to 92
    • Reduced fire rate from 2.86/s to 2.5/s
  • Seismic Repulsor:
    • Reduced damage from 20 to 18
    • Reduced turret triggering speed from 1.33/s to 0.83/s

[h3]Artifacts[/h3]
  • Pay2Win Console:
    • Increased gold cost and duration from 10 to 50
  • Clipboard of Grudges:
    • Increased experience gained by 50%
  • FRZ Shield Belt:
    • Increased damage from 80 to 100
    • Increased status effect stacks from 50 to 65
  • BRN Shield Belt:
    • Increased damage from 120 to 140
    • Increased status effect stacks from 50 to 65
  • Popup Tripod:
    • Increased max stacks from 10 to 15
    • Increased duration from 2 to 3 seconds

[h2]Improvements & Fixes[/h2]
  • Save Data Backup System
    • Since launch we’ve been trying to fix a rare bug where save data could get wiped after a game crash. While many players have reported it and been helpful enough to give us logfiles, system settings etc., we have never been able to replicate it internally. This makes a bug near impossible to fix, so we have opted to create a save data backup system instead. The system kicks in if your save file has been corrupted, and reverts to a previous save file. In the rare instance this happens, you might lose a tiny bit of progress.
  • Fixed the Coilgun getting offered the same Mining Damage overclock twice
  • Fixed the Seismic Repulsor getting offered the same Cryo overclock twice
  • Fixed error in Coilgun damage tracking (it was over-reporting its damage)
  • Fixed endscreen hazard stripes being overlaid on top of the header text
  • Partial fix for the Dreadnought charging out of the map resulting in a run you can’t complete. He still does it, but should now die from it so you can complete the run.
  • Fixed an issue where the drop pod could land on top of the supply pod and block the entrance so you could not finish the run
  • A whole bunch of weapons should now correctly pause their audio during times where the game is paused (level ups, shop screens etc)
  • Fixed an issue where minimap edges would not have the correct color when mining the block above it
  • Fixed an issue that would make the UI stuck when leveling up and looting the supply pod at the same time
  • Fixed an issue where the Hi-Volt Thunderbird drones where considered a Scout weapon instead of an Engineer weapon
  • Fixed an issue where the Drippin Balls overlock would show up as Balanced instead of Unstable
  • Fixed an issue where loot bugs would get more HP if the aliens grew stronger in the previous stage
  • Fixed a bug where the damage decrease from Squint-EE5 did not apply correctly
  • Fixed an issue where Cluster grenades would detonate in air (they are now slower to detonate)
  • Fixed an issue where enemy health bars would be briefly visible near the player
  • Fixed an issue where the Seismic Repulsor was showing 0 damage in details screen
  • Fixed an interaction between Armor Grease and Barley Bulb Juice that could lead to unintended increase or decrease in movement speed

[h2]Localization[/h2]
  • Fixed issues where text strings were displayed with multiple different fonts
  • Improved several languages performance in hopes to remove stutters caused when loading text
  • Added 7 new Languages
    • Polish
    • Bulgarian
    • Dutch
    • Czech
    • Romanian
    • Turkish
    • Spanish (Latin-American)

Deep Rock Galactic Survivor reveals new biome at a million copies sold

Bringing its own dwarven spin to the bullet hell roguelike formula popularized by Vampire Survivors, Deep Rock Galactic: Survivor has just broken past a very impressive 1,000,000 units sold just one month after its launch via Steam Early Access. That's pretty good going for a single-player survival spin-off from the co-op mining sensation. Now, developer Funday Games and publisher Ghost Ship reveal the first major update for DRG Survivor, which features a brand new biome pulling you ever deeper into Hoxxes IV.


Read the rest of the story...


RELATED LINKS:

Best Deep Rock Galactic Survivor classes

Deep Rock Galactic Survivor instantly tops original on Steam

New Deep Rock Galactic survival game hits Steam, and it's glorious

A MILLION thanks!

Hello Survivors,


DRG:S has been out for a month, and we've just hit 1.000.000 units sold!

Thank you so much for all the love and support in our first Early Access month.

To celebrate, we've made a little highlight video of some of our favorite moments from content creators playing the game:
[previewyoutube][/previewyoutube]

We're also happy to reveal that the first Content Update to DRG:S is coming next week. Update 1 features a brand new biome that is sure to challenge even the greybeards among you.



Rock and Stone!
The Funday Dwarves

We're Steam Deck Verified!

Hello Survivors,


A short one from us today to let you know that with the latest update to UI and text size in the game, we're now Steam Deck Verified! Management is sure this will increase productivity tenfold ːsteamthumbsupː



Maybe you stumbled into this post and feel a tinge of disappointment because you don't own a Steam Deck, and have been eagerly waiting for some news about new content in Deep Rock Galactic: Survivor ?

Good news: We have a patch coming early next week with some sweet bug fixes and a few more balance changes.

We're also well underway with our first proper content update, and this gem-hoarding fella can't wait to meet you:

Patch 0.2.165d

Hello Survivors,


We have a patch for you today that addresses a number of different issues with the game. We’ve also done a weapon balance pass, increasing the strength of some under-appreciated tools of destruction. Balancing weapons is a continuous task throughout development, so if you feel like your favorite weapon is still lacking some oomph, stay tuned.

[h2]Improvements & Fixes:[/h2]
  • Improved the Overclock UI communication
  • UI adjustments for steam deck (in an effort to get Steam Deck Verified)
    • Fixed overlapping biome goal text on pause screen
    • Fixed class button overlap
    • Fixed too big weapon icon on class mod page
  • Made status effect damage numbers more legible (they now animate differently from the rest)
  • Potential fix to save games being reset after a game crash
  • Typo fixes in source language


[h2]Weapon balance:[/h2]
  • All status effects:
    • Changed tick time from 1 to 0.5. This means that elemental effects stack up and trigger their damage faster, but also fall off faster. This is a buff to all status effect weapons
  • CRSPR Flamethrower:
    • Increased rotation speed slightly
    • Increased the amount of burn stacks applied
  • Zhukov NUK17:
    • Increased reload speed
  • Subata 120:
    • Increased reload speed
  • “Bulldog” Heavy Revolver:
    • Increased damage, reload speed and range
    • Reduced fire rate slightly
  • Cryo Cannon:
    • Increased amount of Cryo stacks applied
  • Corrosive Sludge Pump:
    • Increased status effects stacks on impact
    • Decreased status effects stacks on ground zone
  • Krakatoa Sentinel:
    • Reduced the amount of burn stacks
    • (With the changed tick rate for all status effects, the Krakatoa Sentinel has overall been buffed)
  • Neurotoxin Grenade
    • Increased initial damage and amount of corrosive stacks applied