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Patch v1.0-2385

[h3]Hello Heroes![/h3][p]We’ve just rolled out another patch for Steam! [/p][p]There was a major progression bug that we solved in this update. So if you experienced a case where you finished a run but did not receive rewards, completing the run again should now give you those rewards properly. [/p][p][/p][p]Additionally, Secret Stash was not working for many players. This should now be fixed and you can all finally enjoy pulling an entire table out of your pocket! [/p][p]More detailed patch notes below![/p][p][/p][p]Make sure your game is updated to v1.0-2385![/p][p][/p][p]Techniques/Trinkets [/p]
  • [p]Spark: Replaced Talgun's laugh sound by Onya's laugh sound[/p]
  • [p]Levitation: Fixed input text for Spanish[/p]
  • [p]Crab Guard: Rarity changed from Common to Dual[/p]
  • [p]Fortune Dash & Fortune Block: Added a cap to the gold gained to avoid issue with invincibility and some other weird interactions[/p]
  • [p]Squabble: No longer bypasses armor[/p]
  • [p]Fruits of Labor: Fixed an issue where defeating a surprised enemy did not give you a banana[/p]
  • [p]Dreamcatcher: Is no longer triggered if Ashes of Life is procing[/p]
  • [p]Max Health Techniques: Techniques which reduce your max health now heal you when you lose them.[/p]
    • [p]Impacted Techniques: Crescent Formation, Scorched Earth, Cold Exposure, Alchemy[/p]
  • [p]Secret Stash: Changed to use a safer method of getting the random weapon[/p]
  • [p]Levitation+: Heal can no longer proc in Inns[/p]
  • [p]Longevity: The barrel hits on enemies no trigger the technique[/p]
  • [p]Yellow Phoenix: Should now proc at every boss wave[/p]
  • [p]Trinkets Scroll: Can no longer gives Elevation and Starter techniques.[/p]
    • [p]Impacted Trinkets: Cold Eye Scroll, Leaf Scroll, Monkey Scroll, Mystery Scroll, Scroll Voucher, Storm Scroll, Tiger Scroll[/p]
  • [p]Ki and Block Lamp: Various fixes on the lamps to fix various issues where they would not proc + Change so Lamps no longer proc in the Inn[/p]
  • [p]Cold Eye fights: Rework Region 1 Cold Eye challenge to be more in-tune with Region 1 difficulty[/p]
[p]Characters [/p]
  • [p]Deserter: Now has a long recovery after their attack to allow punishing when their guard is down.[/p]
  • [p]Ogai: Can no longer catch first phase Ogai with a heavy right after he dodges[/p]
  • [p]Dash Wall Flip: Will now properly proc with Radiant Dash[/p]
  • [p]Admiral: During Phase 2 and 3 charges, the Admiral will now deflect projectiles[/p]
  • [p]Scholar: Fixed various issues related to the new armor gain[/p]
  • [p]Enemy Clones: Clones dying by themselves no longer count as defeated enemies (This stops some chaos from techniques procing way too much)[/p]
[p]General Fixes/Changes [/p]
  • [p]Progression: Fixed an issue where progression was not counted correctly in some cases which resulted in missing out on some narrative and some rewards[/p]
[p] Gameplay [/p]
  • [p]No Heavy Kill Subobjective: Fixed an issue where your heavy attack was counted as a kill despite not killing[/p]
  • [p]Dialogue UI: Fixed bug where Illustrations would sometimes not show up during dialogue[/p]
  • [p]Dialogue UI: Fixed bug where Speaker Portraits were sometimes not showing up after skipping cutscenes[/p]
  • [p]Map Music: Music will now fade instead of stopping abruptly when entering encounters[/p]
  • [p]Floor Shadows: Fixed Floor Shadow Sorting Layer values causing the Drop shadow to sometimes not be visible.[/p]
    • [p]Affected locations: Gate, Bath house, Hundred Screen Corridor[/p]
[p]If you'd like to provide anymore feedback or bug reports the best place is to join us over on the Discord as we are very active over there!

Thank you again! [/p]