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Forestrike News

Patch v1.0-2586

[p]Hello Heroes! [/p][p]We’ve got another batch of fixes & adjustments this week! [/p][p][/p][p]Make sure your game is updated to v1.0-2586! [/p][p][/p][h3]Techniques & Trinkets[/h3]
  • [p]Tiger School: Will no longer give Focus by default, it comes from Pounce.[/p]
  • [p]Mindblast: Now counted as a long range attack.[/p]
  • [p]Adventurer: Fixed bug causing technique to not work.[/p]
  • [p]These trinkets can now drop in the game:[/p]
    • [p]Cursed Dice[/p]
    • [p]Weapon strap[/p]
    • [p]Foldable Fan[/p]
[h3]General Fixes & Changes[/h3]
  • [p]Force Close: Fixed a bug where force closing the game when you die causes the run to be not archived and the summary to show the wrong run stats.[/p]
  • [p]Total Run Count: Fixed a bug where total run count would increase whenever you continue a run from the Title Screen.[/p]
  • [p]Foe Lancer: Tweaked so that the punch no longer misses + reduced speed of the attack to avoid lock stun case with the barrel.[/p]
  • [p]Subobjectives - Jump over enemies: Will only appear if you have the Pounce technique equipped.[/p]
  • [p]Subobjectives - Get someone to fall off the edge: Will now count falling into water towards the subobjective.[/p]

Patch v1.0-2559

[h3]Hello Heroes![/h3][p]Our first patch of 2026 is live.[/p][p]Fixes, tweaks, and improvements are the focus of this patch - as always thanks for all your feedback. [/p][p]Make sure your game is updated to Patch v1.0-2559 [/p][p][/p][p]Techniques/Trinkets[/p]
  • [p]Shocking Tale: Player can no longer get affected by the technique[/p]
  • [p]Performer: Now triggers between boss phases[/p]
  • [p]Retreat+: Fix instances of the technique affecting multiple enemies[/p]
  • [p]Mindblast: The damages is now properly counted as player damages[/p]
  • [p]See no Evil+: Fix instances of the technique procing on other instances than Friend Fire[/p]
  • [p]Diving Fang+: When you're next to the wall, you can no longer trigger the bounce[/p]
  • [p]Treason: Change text display to avoid confusion[/p]
  • [p]Armor of Vanity: Inverted normal and upgrade version[/p]
  • [p]Heaven or Hell: Fixed order so that it procs before Negate Death[/p]
  • [p]Ashes of Life: Will now be triggered if the Player or VIP dies or falls off the level[/p]
  • [p]Incense of Wealth: Increased price from 15 to 20 gold[/p]
  • [p]Candy box: Reduced price from 50 to 40 gold[/p]
    • [p]Both Fans has been reduced from 15 to 5 gold (with the rework of the reshuffle cost their value has been drastically diminished).[/p]
  • [p]Schism: Reduced drop requirement making it easier to drop (needed 50 gold)[/p]
  • [p]Mirage Block: is now limited to Leaf (from Onya Master encounter) and fix the drop issue[/p]
  • [p]Armor Sabotage: Will now properly remove armor from the main character as well[/p]
  • [p]Battle Remnants:[/p]
    • [p]Will now work between waves[/p]
    • [p]Will now even if you finish the fight with a weapon[/p]
    • [p]Upgrade has been fixed to work properly[/p]
    • [p]Will no longer equip the Explosive crates[/p]
  • [p]*Wild Cat+: Changed from When you {jump} over a foe: to When you {jump} over a foe who has no {resource(s)}:[/p]
  • [p]Flying Claw+: Changed from
  • When you hit a foe with Flying Claw: They get {projection\[Projected]}. to When you hit a foe with Flying Claw: {jump} forward[/p]
  • [p]Mirage Block+: Added Your {backAttack(s)} inflict +1 damage.[/p]
  • [p]Iron Breath: Added Once per fight in the normal and upgraded version[/p]
  • [p]Smelly dash+: Changed from They take 2 damages to They lose their {armorHp} and take 1 damage.[/p]
  • [p]Blood Pact: Changed from You can no longer heal during fights. to You can no longer heal in brawls.[/p]
  • [p]Fist of Fury+: Removed the ignore Block.[/p]
  • [p]Dreamcatcher: Change from
  • One use. When you get defeated in a fight: Switch to {foresight}. to One use. When you get defeated in a fight: Restart the fight.[/p]
  • [p]Rust Plagues: Will no longer destroy explosive crates.[/p]
  • [p]Bat Strike: Fixed text effect[/p]
  • [p]Jungle Snack: Now works properly with Baboonrang[/p]
  • [p]Abacus: Works every Boss waves[/p]
  • [p]Bully+: Now properly work against dodging foes.[/p]
[p]Characters[/p]
  • [p]Foe Onya: No longer spawn clones when dead[/p]
  • [p]Foe Talgun: Added a simple solo phase:[/p]
    • [p]Talgun gains a dodge[/p]
    • [p]Talgun is able to attack/counter attack after dodge.[/p]
  • [p]Foe Thundermonk: Rework solo phase and waves:[/p]
    • [p]In solo phase the Thundermonk is able to redo the axe kick after getting hit (repeatable)[/p]
    • [p]Replaced one of the normal drunk with support characters[/p]
    • [p]Replaced the brawler with either an elite brawler or a lancer[/p]
  • [p]Foe Big Bully: can no longer start charging in pre-fight phase.[/p]
[p]General Fixes/Changes[/p]
  • [p]New Game: The Overwrite Save Data prompt now defaults to “No”, reducing the chance of accidental data loss.[/p]
  • [p]SubObjectives Do friendly fire: Fix instances of Friendly Fire getting validated by pure damages[/p]
  • [p]Reshuffle Technique Rewards[/p]
    • [p]When reshuffling from a limited technique pool, some previous options will carry over to ensure the number of options remains consistent[/p]
    • [p]Reshuffle cost now increases with each use, up to a maximum cap.[/p]
  • [p]Teleporting: Fixed bug where an already dodged hitbox cannot hit the character even after the character teleports[/p]
  • [p]Lotus Flower: Fixed bug where using Lotus Flower to continue does not reset the amount of gold[/p]
  • [p]Effect Order: Fixed the interaction between Techniques that cancel the hit and Techniques that add damage would bypass armor[/p]
  • [p]Gunner Elite: Fixed the sprite's color in the codex[/p]
  • [p]Depart Cutscene: Fixed bug where the SFX from the cutscene accessing the Moongate still continues into the Menu even when the cutscene is skipped[/p]
  • [p]Invincibility: Codex description has been updated to replace usage of White health bar, to Gold to reflect the change.[/p]

Предсказания и кунг-фу: Обзор Forestrike

За прошедшие годы разработчики roguelike-игр успели опробовать самые разные комбинации из сеттингов и геймплейных идей, некоторые из которых звучат максимально абсурдно (вроде Drop Duchy, где смешали Tetris со средневековым градостроительным симулятором). Forestrike от инди-разработчика Томаса Оллсона и студии Skeleton Crew тоже не чурается экспериментов.

Patch v1.0-2394

[p]Hello Heroes!

We’re wrapping up the year with one last patch! Thank you all for the love and support you’ve shown us this year. Your feedback, passion, and energy to keep Forestrike growing has been wonderful to witness - and those epic fights you've been sharing with us over in the Discord![/p][p]Now onto the patch notes![/p][p]Make sure your game is updated to v1.0-2394! [/p][p][/p][p]Techniques/Trinkets [/p]
  • [p]Pounce: Updated animation sprites to put more intention in anticipation and attack segments.[/p]
  • [p]Pounce: Anticipation is now a little longer and moves less, but makes dodging projectiles easier.[/p]
  • [p]Pounce: Attack motion is just a little faster, and has a more generous vertical hitbox to avoid projectiles going over it and hitting you.[/p]
  • [p]Pole jump: Now has phase frames to allow chargers that wouldn't hit you to pass through.[/p]
  • [p]Open fire: Reduced input window (from pole arm attack) to prevent common accidental executions.[/p]
  • [p]Peacekeeper: Fixed bug where Peacekeeper would let attacks tunnel through to the adjacent enemy.[/p]
  • [p]Cardiac Damage: Fixed some remaining issues where the technique could proc on the player.[/p]
  • [p]Dead eye: No longer procs on the player.[/p]
  • [p]Needles: Can now proc on every wave of a Boss Fight.[/p]
  • [p]Price of Blood: Can now proc on enemies breaking a weapon on you (ex: Shields).[/p]
  • [p]Groin Attack: Fixed some instances of the Technique not working.[/p]
  • [p]Cannonball: Hitting a wall with a heavy attack now properly triggers the technique.[/p]
  • [p]Yellow Phoenix+: Fixed some instances of the upgrade not working.[/p]
  • [p]Vital Strike+: No longer procs on any back attack.[/p]
  • [p]Banana Split: Now works in conjecture with any technique which upgrades the Banana.[/p]
  • [p]Born Ready: Reduced rarity from Epic to Rare.[/p]
  • [p]Performer: Reduced base Gold gain from 20 to 15.[/p]
  • [p]Fortune Tree: Reduced base Gold gain from 15 to 10 and upgrade Gold gain from 30 to 20.[/p]
  • [p]Golden Blood: Reduced base Gold gain from 10 to 6.[/p]
[p] Characters [/p]
  • [p]Sword Master: Will now attempt to shoot with any weapon if it's forced into his hands while he is aiming.[/p]
  • [p]Sword Master: Will no longer turn any weapon into empty muskets when attempting to fire them.[/p]
[p] General Fixes/Changes [/p]
  • [p]Mid-Air Weapon Catch: Yu can now catch weapons mid-air. (Weapons that can hit you when falling will still hit you if you don't catch it).[/p]
  • [p]Dialogue: Fixed minor dialogue typo in monkey revelations. "what stopped me > stopped me".[/p]
  • [p]Effects: Fixed a bug where effects would remain on screen even after the targeted clone had been destroyed.[/p]
  • [p]No Light Kill Subobjective: Can no longer appear when you have Radical Cycle.[/p]
  • [p]NPC Weapon Catch: NPC's can no longer catch falling weapons.[/p]
  • [p]Narrative: Fixed a bug where a Nodai Narrative Event's conditions were always returning false.[/p]
  • [p]Soft lock: Fixed a bug where wearing a bucket on a monkey run would cause a soft lock after 2 foresight restarts in the 2nd wave of multi-wave encounters[/p]
  • [p]Friendly Fire Kill Subobjective: Fixed an issue when the objective was validated by technique damages[/p]

Patch v1.0-2385

[h3]Hello Heroes![/h3][p]We’ve just rolled out another patch for Steam! [/p][p]There was a major progression bug that we solved in this update. So if you experienced a case where you finished a run but did not receive rewards, completing the run again should now give you those rewards properly. [/p][p][/p][p]Additionally, Secret Stash was not working for many players. This should now be fixed and you can all finally enjoy pulling an entire table out of your pocket! [/p][p]More detailed patch notes below![/p][p][/p][p]Make sure your game is updated to v1.0-2385![/p][p][/p][p]Techniques/Trinkets [/p]
  • [p]Spark: Replaced Talgun's laugh sound by Onya's laugh sound[/p]
  • [p]Levitation: Fixed input text for Spanish[/p]
  • [p]Crab Guard: Rarity changed from Common to Dual[/p]
  • [p]Fortune Dash & Fortune Block: Added a cap to the gold gained to avoid issue with invincibility and some other weird interactions[/p]
  • [p]Squabble: No longer bypasses armor[/p]
  • [p]Fruits of Labor: Fixed an issue where defeating a surprised enemy did not give you a banana[/p]
  • [p]Dreamcatcher: Is no longer triggered if Ashes of Life is procing[/p]
  • [p]Max Health Techniques: Techniques which reduce your max health now heal you when you lose them.[/p]
    • [p]Impacted Techniques: Crescent Formation, Scorched Earth, Cold Exposure, Alchemy[/p]
  • [p]Secret Stash: Changed to use a safer method of getting the random weapon[/p]
  • [p]Levitation+: Heal can no longer proc in Inns[/p]
  • [p]Longevity: The barrel hits on enemies no trigger the technique[/p]
  • [p]Yellow Phoenix: Should now proc at every boss wave[/p]
  • [p]Trinkets Scroll: Can no longer gives Elevation and Starter techniques.[/p]
    • [p]Impacted Trinkets: Cold Eye Scroll, Leaf Scroll, Monkey Scroll, Mystery Scroll, Scroll Voucher, Storm Scroll, Tiger Scroll[/p]
  • [p]Ki and Block Lamp: Various fixes on the lamps to fix various issues where they would not proc + Change so Lamps no longer proc in the Inn[/p]
  • [p]Cold Eye fights: Rework Region 1 Cold Eye challenge to be more in-tune with Region 1 difficulty[/p]
[p]Characters [/p]
  • [p]Deserter: Now has a long recovery after their attack to allow punishing when their guard is down.[/p]
  • [p]Ogai: Can no longer catch first phase Ogai with a heavy right after he dodges[/p]
  • [p]Dash Wall Flip: Will now properly proc with Radiant Dash[/p]
  • [p]Admiral: During Phase 2 and 3 charges, the Admiral will now deflect projectiles[/p]
  • [p]Scholar: Fixed various issues related to the new armor gain[/p]
  • [p]Enemy Clones: Clones dying by themselves no longer count as defeated enemies (This stops some chaos from techniques procing way too much)[/p]
[p]General Fixes/Changes [/p]
  • [p]Progression: Fixed an issue where progression was not counted correctly in some cases which resulted in missing out on some narrative and some rewards[/p]
[p] Gameplay [/p]
  • [p]No Heavy Kill Subobjective: Fixed an issue where your heavy attack was counted as a kill despite not killing[/p]
  • [p]Dialogue UI: Fixed bug where Illustrations would sometimes not show up during dialogue[/p]
  • [p]Dialogue UI: Fixed bug where Speaker Portraits were sometimes not showing up after skipping cutscenes[/p]
  • [p]Map Music: Music will now fade instead of stopping abruptly when entering encounters[/p]
  • [p]Floor Shadows: Fixed Floor Shadow Sorting Layer values causing the Drop shadow to sometimes not be visible.[/p]
    • [p]Affected locations: Gate, Bath house, Hundred Screen Corridor[/p]
[p]If you'd like to provide anymore feedback or bug reports the best place is to join us over on the Discord as we are very active over there!

Thank you again! [/p]