Patch v1.0-2559
[h3]Hello Heroes![/h3][p]Our first patch of 2026 is live.[/p][p]Fixes, tweaks, and improvements are the focus of this patch - as always thanks for all your feedback. [/p][p]Make sure your game is updated to Patch v1.0-2559 [/p][p][/p][p]Techniques/Trinkets[/p]
- [p]Shocking Tale: Player can no longer get affected by the technique[/p]
- [p]Performer: Now triggers between boss phases[/p]
- [p]Retreat+: Fix instances of the technique affecting multiple enemies[/p]
- [p]Mindblast: The damages is now properly counted as player damages[/p]
- [p]See no Evil+: Fix instances of the technique procing on other instances than Friend Fire[/p]
- [p]Diving Fang+: When you're next to the wall, you can no longer trigger the bounce[/p]
- [p]Treason: Change text display to avoid confusion[/p]
- [p]Armor of Vanity: Inverted normal and upgrade version[/p]
- [p]Heaven or Hell: Fixed order so that it procs before Negate Death[/p]
- [p]Ashes of Life: Will now be triggered if the Player or VIP dies or falls off the level[/p]
- [p]Incense of Wealth: Increased price from 15 to 20 gold[/p]
- [p]Candy box: Reduced price from 50 to 40 gold[/p]
- [p]Both Fans has been reduced from 15 to 5 gold (with the rework of the reshuffle cost their value has been drastically diminished).[/p]
- [p]Schism: Reduced drop requirement making it easier to drop (needed 50 gold)[/p]
- [p]Mirage Block: is now limited to Leaf (from Onya Master encounter) and fix the drop issue[/p]
- [p]Armor Sabotage: Will now properly remove armor from the main character as well[/p]
- [p]Battle Remnants:[/p]
- [p]Will now work between waves[/p]
- [p]Will now even if you finish the fight with a weapon[/p]
- [p]Upgrade has been fixed to work properly[/p]
- [p]Will no longer equip the Explosive crates[/p]
- [p]*Wild Cat+: Changed from When you {jump} over a foe: to When you {jump} over a foe who has no {resource(s)}:[/p]
- [p]Flying Claw+: Changed from
- When you hit a foe with Flying Claw: They get {projection\[Projected]}. to When you hit a foe with Flying Claw: {jump} forward[/p]
- [p]Mirage Block+: Added Your {backAttack(s)} inflict +1 damage.[/p]
- [p]Iron Breath: Added Once per fight in the normal and upgraded version[/p]
- [p]Smelly dash+: Changed from They take 2 damages to They lose their {armorHp} and take 1 damage.[/p]
- [p]Blood Pact: Changed from You can no longer heal during fights. to You can no longer heal in brawls.[/p]
- [p]Fist of Fury+: Removed the ignore Block.[/p]
- [p]Dreamcatcher: Change from
- One use. When you get defeated in a fight: Switch to {foresight}. to One use. When you get defeated in a fight: Restart the fight.[/p]
- [p]Rust Plagues: Will no longer destroy explosive crates.[/p]
- [p]Bat Strike: Fixed text effect[/p]
- [p]Jungle Snack: Now works properly with Baboonrang[/p]
- [p]Abacus: Works every Boss waves[/p]
- [p]Bully+: Now properly work against dodging foes.[/p]
- [p]Foe Onya: No longer spawn clones when dead[/p]
- [p]Foe Talgun: Added a simple solo phase:[/p]
- [p]Talgun gains a dodge[/p]
- [p]Talgun is able to attack/counter attack after dodge.[/p]
- [p]Foe Thundermonk: Rework solo phase and waves:[/p]
- [p]In solo phase the Thundermonk is able to redo the axe kick after getting hit (repeatable)[/p]
- [p]Replaced one of the normal drunk with support characters[/p]
- [p]Replaced the brawler with either an elite brawler or a lancer[/p]
- [p]Foe Big Bully: can no longer start charging in pre-fight phase.[/p]
- [p]New Game: The Overwrite Save Data prompt now defaults to “No”, reducing the chance of accidental data loss.[/p]
- [p]SubObjectives Do friendly fire: Fix instances of Friendly Fire getting validated by pure damages[/p]
- [p]Reshuffle Technique Rewards[/p]
- [p]When reshuffling from a limited technique pool, some previous options will carry over to ensure the number of options remains consistent[/p]
- [p]Reshuffle cost now increases with each use, up to a maximum cap.[/p]
- [p]Teleporting: Fixed bug where an already dodged hitbox cannot hit the character even after the character teleports[/p]
- [p]Lotus Flower: Fixed bug where using Lotus Flower to continue does not reset the amount of gold[/p]
- [p]Effect Order: Fixed the interaction between Techniques that cancel the hit and Techniques that add damage would bypass armor[/p]
- [p]Gunner Elite: Fixed the sprite's color in the codex[/p]
- [p]Depart Cutscene: Fixed bug where the SFX from the cutscene accessing the Moongate still continues into the Menu even when the cutscene is skipped[/p]
- [p]Invincibility: Codex description has been updated to replace usage of White health bar, to Gold to reflect the change.[/p]