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  3. Pinball FX - Steam - Patch Notes - 10.16.

Pinball FX - Steam - Patch Notes - 10.16.

[p]A new patch just arrived to Pinball FX, featuring 2 new Williams tables, new features, optimizations, and a very long list of bug fixes. Thank you to everyone who reported these issues![/p][p]Let’s check out the full list![/p][p][/p][h2]Tables Added[/h2][p][/p]
  • [p]Williams™ Pinball: Scared Stiff[/p]
[p][dynamiclink][/dynamiclink][/p]
  • [p]Williams™ Pinball: Elvira and the Party Monsters[/p][p][/p]
[p][dynamiclink][/dynamiclink][/p][h2]New Features and Improvements[/h2][p][/p]
  • [p]To celebrate our 25th anniversary, every player receives a special gift: a festive poster and carpet![/p]
  • [p]Added a new upsell screen with improved UI polish for a cleaner look and smoother navigation.[/p]
  • [p]Added Normal physics for The Addams Family™, Star Trek™: The Next Generation, South Park™: Super Sweet Pinball, and South Park™: Butters' Very Own Pinball Game.[/p][p][/p]
[h2]General Fixes[/h2][p][/p]
  • [p]Fixed Hotseat issues where player scores could merge and Dot Matrix colors failed to switch; results now display correctly for all players.[/p]
  • [p]Fixed an issue where the status report could remain stuck on screen after pausing and adjusting the manual camera while holding the left flipper.[/p]
  • [p]Fixed an issue where event attempts didn’t reset if played right before the daily event timer expired, forcing players to wait an extra 24 hours.[/p]
  • [p]Increased the size of the PIN·BOT™ Grand Tournament statue to better match the other trophies and moved it to the correct category for better consistency.[/p]
  • [p]Fixed an issue where the number of trophies displayed on the Event screen didn’t match the cups shown on the shelf in the PinHall.[/p]
  • [p]Fixed an issue where South™ Park Pinball collectibles couldn’t be placed together, as they were incorrectly treated as items from different franchises.[/p]
  • [p]On Williams tables using the System 11 ROM: Addressed a scoring issue where points rolled over after 100M. While the table still resets the display, scores are now correctly recorded on the leaderboard.[/p]
  • [p]Fixed incorrect friend score notifications caused by checking weekly as well instead of only all-time leaderboards.[/p]
  • [p]Fixed an issue where cosmetic items couldn’t be selected or placed in portrait mode; placement now works correctly in both orientations.[/p]
  • [p]Fixed a grammatical error in the tournament placement notification text.[/p]
  • [p]Fixed incorrect friend leaderboard notifications that appeared when beating a friend’s score, even without taking the top spot.[/p]
  • [p]Improved tournament filter functionality for more accurate results.[/p]
  • [p]Added an option to toggle the 60 FPS cap in the PinHall, allowing players to choose between smoother visuals or cooler performance.[/p][p][/p]
[h2]Table Fixes[/h2][p][/p][h3]South Park™: Butters' Very Own Pinball Game[/h3]
  • [p]Fixed an issue where collectibles didn’t increase the Imaginationland Wizard Mode Jackpot on subsequent activations. The jackpot now correctly includes collectible bonuses every time the mode starts.[/p]
  • [p]Adjusted autoplunger power so the ball no longer launches into the bumpers but follows the intended rail path or inlane return.[/p][p][/p]
[h3]Banzai Run™[/h3]
  • [p]Fixed an issue where flips were not counted on the Hill playfield during Flip Challenge mode. [/p][p][/p]
[h3]Black Knight™ 2000[/h3]
  • [p]Fixed an issue where entering initials after achieving a high score could fail or display incorrectly; initials and scores now register properly.[/p]
  • [p]Fixed missing flipper sounds.[/p]
  • [p]Fixed an issue where the Enter Initials screen could appear during Attract Mode after the Match sequence; also prevented unintended ballout animations from triggering.[/p]
  • [p]Adjusted plunger strength and acceleration to make aiming for the WIN rollovers easier while keeping challenge modes functional.[/p]
  • [p]Added the original laugh sound effect to the Knight animation.[/p][p][/p]
[h3]Earthshaker!™[/h3]
  • [p]Fixed an issue where the ball could be incorrectly considered lost when blocking a ball for Quick Multiball.[/p]
  • [p]Fixed an issue where getting an extra ball during Quick Multiball could disable the game.[/p]
  • [p]Implemented additional safeguards to help prevent potential issues related to the original Earthshaker!™ ROM factory reset bug.[/p]
  • [p]Improved ball handling to prevent rare cases where two balls shot quickly onto the side ramp could cause one to get stuck or bounce back into the plunger lane.[/p]
  • [p]Added safeguards to prevent balls from being ejected or teleported into the plunger lane during Quick Multiball jackpots.[/p]
  • [p]Fixed an issue where manual camera view adjustments didn’t work.[/p][p][/p]
[h3]Star Trek™: The Next Generation[/h3]
  • [p]Refined ball path and loop collisions to ensure the ball consistently reaches the lock when 'Light Lock' or 'Launch Probe' is selected.[/p]
  • [p]Reduced side bumper sensitivity to better match the behavior of the real machine.[/p]
  • [p]Fixed an issue where the left cannon could fail to activate correctly at the start of multiball.[/p]
  • [p]Fixed an issue where tilting during Borg Multiball could cause an infinite autolaunch loop.[/p][p][/p]
[h3]The Addams Family™[/h3]
  • [p]Tweaked slingshot sensitivity and timing to improve responsiveness during ball impacts.[/p]
  • [p]Fixed an issue where the ball could get stuck in the plunger.[/p]
  • [p]Adjusted ramp gate movement so they no longer swing excessively after impact.[/p]
  • [p]Fixed incorrect General Illumination wiring where the right playfield lights were linked to a backglass circuit instead of their proper lighting string.[/p]
  • [p]Adjusted autoplunger behavior and strength.[/p]
  • [p]General physics improvements for smoother and more accurate ball behavior.[/p][p][/p]
[p]Please note: We are aware of an issue on Scared Stiff, which is the following: [/p]
  • [p]Playfield lights do not fully darken as intended during Spin Spider mode and Tilt, with some general illumination remaining active.[/p]