Patch Notes - 1.0.12(103460)
We have released a brand new update for Pinball FX - let’s see what’s in store:
[h3]Content:
[/h3]
Added support for Star Trek™ Pinball - Star Trek™ Pinball: Kelvin Timeline, Star Trek™ Pinball: Discovery, Star Trek™ Pinball: Deep Space Nine
Added support for the Charity Pack - Epic Quest and Excalibur
Added support for A Charlie Brown Christmas™ Pinball
Added support for Game Night Pinball Volume 1 - Terraforming Mars Pinball, Gloomhaven™ Pinball, Exploding Kittens®: A Pinball Cat-astrophe
[h3]Features: [/h3]
- Quick Play
- Local Leaderboard
- Gameplay difficulty (for new and free tables)
- Control mapping
- Table achievements/Trophies (New tables)
- UI Improvements
[h3]Bug Fixes [/h3]
South Park Pinball™
- Collectibles are now able to be placed together
- South Park™: Super Sweet Pinball: The camera will now not move to the Sarcastaball playfield when the ball is not here
Marvel Pinball: Ghost Rider
- Fixed an issue where the chain sound effect when pulling the plunger back could get cut off
- Fixed an issue where the ball could get stuck in the 5-minute challenge
- Fixed an issue where the ball could poke through the Shotgun structure
Marvel Pinball: Doctor Strange
- Fixed an issue where beam attacks could remove vision from the center playfield, View 2
- Fixed an issue in the 1-ball challenge at the end of Dormammu's Mission 1
- Losing a mission will not give a 25 million bonus from now on
- Added a missing effect for transparent balls
- Fixed an issue where the random reward voiceover could get cut out.
- Fixed an issue where the glowing ball effect from Sorcerer Supreme Frenzy could linger after the mode ended
- Fixed an issue where a ball could float behind the table
Marvel Pinball: Fantastic Four
- Added a yellow hue to the ball(s) in play to indicate they are ready to attack Doctor Doom
- Fixed an issue where Invisible Woman could blink in the middle of the table
Marvel Pinball: Blade
- Fixed an issue where cycling the Day/Night phases while a ball is trapped added to the bonus.
- Fixed an issue in Daywalker Multiball: The Ball could fall out of the staircase area
Marvel Pinball: Spider-Man
- Dr. Octopus’ arms now attached to the railings correctly
- Fixed an issue where the bottom and top right bumper caps were swapped
- Fixed an issue regarding the Skill Shot hole
Marvel Pinball: Captain America
- Ball can now reach the bumpers in every mode where needed
Thank you and have fun!
The Zen Team
[h3]Content:
[/h3]
Added support for Star Trek™ Pinball - Star Trek™ Pinball: Kelvin Timeline, Star Trek™ Pinball: Discovery, Star Trek™ Pinball: Deep Space Nine
Added support for the Charity Pack - Epic Quest and Excalibur
Added support for A Charlie Brown Christmas™ Pinball
Added support for Game Night Pinball Volume 1 - Terraforming Mars Pinball, Gloomhaven™ Pinball, Exploding Kittens®: A Pinball Cat-astrophe
[h3]Features: [/h3]
- Quick Play
- Local Leaderboard
- Gameplay difficulty (for new and free tables)
- Control mapping
- Table achievements/Trophies (New tables)
- UI Improvements
[h3]Bug Fixes [/h3]
South Park Pinball™
- Collectibles are now able to be placed together
- South Park™: Super Sweet Pinball: The camera will now not move to the Sarcastaball playfield when the ball is not here
Marvel Pinball: Ghost Rider
- Fixed an issue where the chain sound effect when pulling the plunger back could get cut off
- Fixed an issue where the ball could get stuck in the 5-minute challenge
- Fixed an issue where the ball could poke through the Shotgun structure
Marvel Pinball: Doctor Strange
- Fixed an issue where beam attacks could remove vision from the center playfield, View 2
- Fixed an issue in the 1-ball challenge at the end of Dormammu's Mission 1
- Losing a mission will not give a 25 million bonus from now on
- Added a missing effect for transparent balls
- Fixed an issue where the random reward voiceover could get cut out.
- Fixed an issue where the glowing ball effect from Sorcerer Supreme Frenzy could linger after the mode ended
- Fixed an issue where a ball could float behind the table
Marvel Pinball: Fantastic Four
- Added a yellow hue to the ball(s) in play to indicate they are ready to attack Doctor Doom
- Fixed an issue where Invisible Woman could blink in the middle of the table
Marvel Pinball: Blade
- Fixed an issue where cycling the Day/Night phases while a ball is trapped added to the bonus.
- Fixed an issue in Daywalker Multiball: The Ball could fall out of the staircase area
Marvel Pinball: Spider-Man
- Dr. Octopus’ arms now attached to the railings correctly
- Fixed an issue where the bottom and top right bumper caps were swapped
- Fixed an issue regarding the Skill Shot hole
Marvel Pinball: Captain America
- Ball can now reach the bumpers in every mode where needed
Thank you and have fun!
The Zen Team