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Sept Update

[p]It appears an automaton messed with our updates, so here is the missing update LINK!

Sept Update[/p][p]Heyo~[/p][p]It's the spooky season again. While we have some cool updates to share below, we also want to be transparent about our progress.[/p][p]The last few months have been hard for personal reasons we won't get into. As such, our development time took a hit, bumping back progress we wanted to get done over the summer. The good news, though, is even as a slower pace we've made progress at a slower pace, and we're starting to get back into the swing of things with polish, implementation, and testing.[/p][p]Art:[/p][p]In the spirit of the spooky season, we've updated the Artisan's jump scare CG to match his current design! This has been one of our biggest "nice to haves", and the reactions we've gotten from people so far has been fun to watch : )[/p][p]Backgrounds and CGs are currently being coloured. The last area of the game is the most ambitious background, both in terms of gameplay and visuals, and our colourist's absolutely nailed it! While we can't show it now due to spoilers, we think it's going to be one of the most memorable environments in the game.[/p][p]Testing:[/p][p]Testing's been a two-part process. One, we're testing how the overall experience feels. This includes seeing how well the player transitions between levels, are there any major assets that haven't been implemented yet, what places feel jarring, does the dialogue feel clunky, are there any gamebreakers, and many more.[/p][p]To give an idea of the sort of bugs we've been finding, here are a few samples:[/p][p]More automatons are messing with Steam, so to view our examples, visit our KS Update!
[/p][p]As always, thanks for reading, and have a good day![/p][p]Follow us on our other socials! [/p][p]https://expressomutt.carrd.co/[/p][p][/p]