Camera Anima December Update
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Heyo~[/p][p]Happy Holidays, brought to you from Santa Artisan!
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Last update, we talked about progress being slowed for personal reasons. The last few months, we've been focusing on getting back into the rhythm of things to close out the year strong.[/p][h3]Sprites[/h3][p]Almost all sprites for story scenes are in the game! This involves getting all character sprites in-game - human, automaton, and flashback characters - and presenting them correctly. This includes getting their expressions right, positioning them correctly, syncing them to audio and visual effects where appropriate, and more.
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While side-sprites need to be implemented, they're far less complex and mostly focus on Essie.[/p][h3]CGs[/h3][p]All CGs have been inked and lined out, including our stretch goal ones! Colouring continues, but all CGs have been added to the game and play when intended.
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Backgrounds[/p][p]All but one background is fully coloured!
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The last one is a special one. It's a mix between a background and a CG, and it's used during a climactic part of the game. While we can't spoil what it is, the ending is our most CG-heavy section, and the background is a bridge that works between the gameplay and narrative.[/p][p]We'll be breaking for a few weeks to enjoy the holidays, and then continuing to work finaling. Fortunately, we're hitting the point in the project where most of our big ticket items are wrapping up, allowing us to turn our attention elsewhere. This includes:[/p]
Heyo~[/p][p]Happy Holidays, brought to you from Santa Artisan!
Last update, we talked about progress being slowed for personal reasons. The last few months, we've been focusing on getting back into the rhythm of things to close out the year strong.[/p][h3]Sprites[/h3][p]Almost all sprites for story scenes are in the game! This involves getting all character sprites in-game - human, automaton, and flashback characters - and presenting them correctly. This includes getting their expressions right, positioning them correctly, syncing them to audio and visual effects where appropriate, and more.
While side-sprites need to be implemented, they're far less complex and mostly focus on Essie.[/p][h3]CGs[/h3][p]All CGs have been inked and lined out, including our stretch goal ones! Colouring continues, but all CGs have been added to the game and play when intended.
Backgrounds[/p][p]All but one background is fully coloured!
The last one is a special one. It's a mix between a background and a CG, and it's used during a climactic part of the game. While we can't spoil what it is, the ending is our most CG-heavy section, and the background is a bridge that works between the gameplay and narrative.[/p][p]We'll be breaking for a few weeks to enjoy the holidays, and then continuing to work finaling. Fortunately, we're hitting the point in the project where most of our big ticket items are wrapping up, allowing us to turn our attention elsewhere. This includes:[/p]
- [p]Continuing to colour assets and test the build[/p]
- [p]Balancing QTEs[/p]
- [p]Working on the codices and the gallery[/p]
- [p]And reviewing Steam/itch.io processes.[/p]