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Camera Anima News

[Don't Forget Your Face....] Camera Anima is on Livestream!


⚙️Watch GlitchKraft dive into our game here: Stream Link
(Feel free to share! The stream will run until the end of the event.)

Don't forget to add Camera Anima to your wishlist! (We wouldn't want the Artisan coming after you.)

Tweet us your thoughts! We'd love to hear from you! @EXPressoMutt

Like GlitchKraft's content?
Check them out!
YouTube X (But forever Twitter in our hearts) Twitch

[Don't Forget Your Face....] Camera Anima is on Livestream!

It's Steam Fest time!


⚙️Watch GlitchKraft dive into our game here: Stream Link

Don't forget to add Camera Anima to your wishlist! (We wouldn't want the Artisan coming after you.)

Tweet us your thoughts! We'd love to hear from you! @EXPressoMutt

Like GlitchKraft's content?
Check them out!
YouTube X (But forever Twitter in our hearts) Twitch

December Update - Happy Holidays!

Happy Holidays, and seasons greetings from Santa-Artisan (non-festive version further below)!




The last two months have been quiet as usual during the end of the year, as we finish up obligations and take a break for the holidays. We recently finished setting up the build for early feedback and testing, with a focus on how the narrative and progression experience feels before committing to polished work.

This also will help us in the coming year, when we move into overall script editing and rewrites.

Sprite Work
Since our last update, we’ve completed almost all the game’s sprite work! The Artisan now has his complete sprite set, giving him more variety in poses he uses to stalk plucky heroines.



We’ve also completed a sprite set for an unrevealed character! They’re one of our favorite characters, and require a bit more thought in how we portray them in story scenes compared to characters like Essie or Giselle. Figuring out how to solve that, though, has given us more potential ideas for how we can improve overall presentation during scenes for when we get to polishing.

As always, thank you for reading! Happy Holidays, and have a Happy New Year.

Sept/Oct Update

Hello!
This is our most recent update that we posted on our Kickstarter.

Happy fall and spooky season! Short update, but we finished two big things over the summer.

[h2]Level Work[/h2]
Act 3 and the remaining levels have been blocked out in-game!



Second, we completed the rough draft of Act 3's script!

There is still a lot of work to get done:

  • Assets are still being created and implemented
  • Levels need to be tested, polished and looked at in the intended game flow
  • Scripts need to be edited and revisions implemented and polished.
  • Codex entry pass needs to be done
  • Quality of life improvements stretch goals, if we have time to implement them

However, a framework of the entire game exists and is playable, allowing us to pivot into building up that framework.

As always, thanks for reading and have a good day!