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VIRVIUS Update (June 1st 2025)-Episode 1 Patch v3.0.6

Log - 06/01/25

Notes: This is a major patch as it includes fixes to the games physics time and moving objects. As you may have noticed for a while, the game stutters when going up or down elevators as well as rail platforms while using the weapon wheel to slow down time.

This has been an on going issue since the alpha builds and I'm happy to finally have addressed the issues. It took a lot of thinking and reworking on how the fixed time step functions in the game so its variable based on monitor HZ and frames per second. Changing the fixed delta time affected major parts of the game which includes bullet force for the player weapons, enemies and the games intro.

This patch also includes fixing the look of the ultra shotgun/rail gun and weapon recoil animations when the weapon is centered on the screen. Other things I worked on are fixing the Delusion enemies delayed death and damage animations and how the bullet force responds to the player movement.

lastly, after playtesting from multiple people, they had struggled on level 3 where you encountered the lasers for the first time. I have removed the first set completely as its one less obstacle in the way to make gameplay more fluent.

If you like Virvius, drop a review or if you have any concerns or problems let me know in the discussions!

--------> https://steamcommunity.com/app/2335370/discussions/
--------> https://discord.gg/HSVPTCCs9E

[h2]ADDED/CHANGED FEATURES[/h2]
- Removed timed lasers when waiting for rail platforms to go up to upper section in level 3.
- Increased laser disappear/reappear time to 3 seconds in level 3.
- Changed Press [start] to restart level to Press [Fire] to restart.

[h2]GAME PATCHES[/h2]
Moving forward at the same time as shooting the rocket or m_Sigma killed the player.
Noticeable jitter on elevators.
Weapon wheel time slow down causes moving objects to skip.
Delusion enemies have a late animation call when they are damaged or just died.
Fix intro scene enemies moving and shooting incorrectly.
Change Ultra Shotguns appearance as it's choppy looking.
Centered weapon recoil animation is faster than left/right hand animations.
Delusion keeps playing damage animation when attacked.


[h2]GAME ISSUES[/h2]
1. Some weapons shoot through glass at the right angle.
2. Enemies killed does not match total number of enemies in level after loading (on going).
3. Secrets found still not matching total secrets (on going).
4. Shoot switches activated but still on but inactive after load.
5. Options UI is cut off when using non 6:9 aspect ratios.
6. Enemies snap to nearby nav mesh when traveling on elevators.
7. Enemies moon walk and not moving in the direction their going.