Virvius Update (Apr 26th 2023)
Log - 04/26/23
[h2]GAME FIXES[/h2]
[h3]ENEMIES[/h3]
- Enemies need an option to turn off resurrection on Demonic difficulty.
- Griever enemy snaps to damage animation when idle.
- Griever not rising when player gets close.
- Griever chases player while in idle animation.
- Enemies still react to the player when Vanisher power is active.
- Delusion enemy goes into walking animation when close to player.
- Mastoid unable to hit player when below the player.
- Delusion hit collider still active when mutilated.
[h3]USER INTERFACE[/h3]
- Rain shader Z-Write material viewable through walls.
- Environment sounds continue during loading screen.
[h3]OPTIONS[/h3]
- Volume for game is saved but not implemented in options.
- Setting a custom framerate "secretly" turns on V-sync.
[h3]LEVELS[/h3]
- Rain Environment: Rain too bright and should look transparent.
- Ep1-L5 boss music starts up after boss was beaten.
- Ep1-L6 Crane door shuts on Crane while crane goes through it.
- Ep1-L2 Rising from water does not jump Ledge in water Caverns.
- Ep1-L2 enemies walk through drill rock.
- Ep1-L3 Player stuck in acid in crate storage room
- Remove Din Enemy from EP1-L5 Enemy Ambush room.
- Remove Logos from Crates and add a picture texture instead.
- Rain comes through top vent Ep1-L1
- Ep1-L2 lights on panels don't shut off when activated.
[h3]GAME[/h3]
- Grenades blow the player really far
- Removed Instant Elevator Movement
- Explosive crates & barrels state not saved
- Mini Rockets rotation is not reset when firing a rocket.
- Ultra Shotgun pickup is showing "0" ammo collected.
- Shotgun & Ultra shotgun needs to do more damage.
[h3]PLAYER[/h3]
- Input System Player would get stuck on wall coming up for air.
- Player dive force value was too low.
- When player is underwater and hits a ceiling player tries to jump up.
- Player would not jump out of water when close to ledge.
[h2]GAME BUGS[/h2]
- Din enemy can hit player through wall.
- Elite enemy grenades kills itself and other enemies.
- Mastoid needs to fire lasers faster on easier difficulties.
- Some particles underwater wave shader render weird.
- Fix sprites in loading screen to fade not cut off.
- When switching to another monitor, the activated monitor stays active for the duration of the game. (Unity Issue)
- Setting a custom Frame Rate effects the V-Sync by turning it on when off.
- Video and audio on preview on main menu video lose sync.
- Railgun red fade doesn't match the return rate of recoil.
- Sword can kill enemies through walls.
- Explosions sometimes doesn't kill enemies. Overlap Sphere is blocked by other objects.
- Brightness is only interactable when post processing is active.
- Railgun red fade doesn't match the return rate of recoil.
[h2]GAME ADDITIONS & CHANGES [/h2]
- Enemies are now scripted with inheritance.
- Enemies now have shoot accuracy.
- Removing Virvius logo from crates drastically increased game performance.
- Added moving enemy sprites on loading screen.
- Changed the look of some weapons and enemies.
- Converted TechDemo level 0 into EP1-L6.
- Enemies now FIGHT each other only if its a different type of enemy.
[h2]GAME IDEAS & POSSIBLE CHANGES [/h2]
- Build EP1-L7 level.
- Rotating Grenades when shot.
- Lava Kills Enemies.
- Change Blood color.
- When player uses sigma weapon with v damage to expand the radius/damage of the explosion.
- Add blood enabled option.
- Add gore enabled option.
- Add look rotation assist option.
- Enemies listen for player sound.
- Add explosion holes for explosions.
- Build a new damnation blade.
- Stack Powerup powers – add power sprite stacking.
- Tele-fragging.
- Add vibration strength to options.
- Controller disconnection UI message.