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Virvius Update (Apr 26th 2023)

Log - 04/26/23


[h2]GAME FIXES[/h2]

[h3]ENEMIES[/h3]
  • Enemies need an option to turn off resurrection on Demonic difficulty.
  • Griever enemy snaps to damage animation when idle.
  • Griever not rising when player gets close.
  • Griever chases player while in idle animation.
  • Enemies still react to the player when Vanisher power is active.
  • Delusion enemy goes into walking animation when close to player.
  • Mastoid unable to hit player when below the player.
  • Delusion hit collider still active when mutilated.


[h3]USER INTERFACE[/h3]
  • Rain shader Z-Write material viewable through walls.
  • Environment sounds continue during loading screen.


[h3]OPTIONS[/h3]
  • Volume for game is saved but not implemented in options.
  • Setting a custom framerate "secretly" turns on V-sync.



[h3]LEVELS[/h3]
  • Rain Environment: Rain too bright and should look transparent.
  • Ep1-L5 boss music starts up after boss was beaten.
  • Ep1-L6 Crane door shuts on Crane while crane goes through it.
  • Ep1-L2 Rising from water does not jump Ledge in water Caverns.
  • Ep1-L2 enemies walk through drill rock.
  • Ep1-L3 Player stuck in acid in crate storage room
  • Remove Din Enemy from EP1-L5 Enemy Ambush room.
  • Remove Logos from Crates and add a picture texture instead.
  • Rain comes through top vent Ep1-L1
  • Ep1-L2 lights on panels don't shut off when activated.


[h3]GAME[/h3]
  • Grenades blow the player really far
  • Removed Instant Elevator Movement
  • Explosive crates & barrels state not saved
  • Mini Rockets rotation is not reset when firing a rocket.
  • Ultra Shotgun pickup is showing "0" ammo collected.
  • Shotgun & Ultra shotgun needs to do more damage.


[h3]PLAYER[/h3]
  • Input System Player would get stuck on wall coming up for air.
  • Player dive force value was too low.
  • When player is underwater and hits a ceiling player tries to jump up.
  • Player would not jump out of water when close to ledge.


[h2]GAME BUGS[/h2]
  1. Din enemy can hit player through wall.
  2. Elite enemy grenades kills itself and other enemies.
  3. Mastoid needs to fire lasers faster on easier difficulties.
  4. Some particles underwater wave shader render weird.
  5. Fix sprites in loading screen to fade not cut off.
  6. When switching to another monitor, the activated monitor stays active for the duration of the game. (Unity Issue)
  7. Setting a custom Frame Rate effects the V-Sync by turning it on when off.
  8. Video and audio on preview on main menu video lose sync.
  9. Railgun red fade doesn't match the return rate of recoil.
  10. Sword can kill enemies through walls.
  11. Explosions sometimes doesn't kill enemies. Overlap Sphere is blocked by other objects.
  12. Brightness is only interactable when post processing is active.
  13. Railgun red fade doesn't match the return rate of recoil.



[h2]GAME ADDITIONS & CHANGES [/h2]

  1. Enemies are now scripted with inheritance.
  2. Enemies now have shoot accuracy.
  3. Removing Virvius logo from crates drastically increased game performance.
  4. Added moving enemy sprites on loading screen.
  5. Changed the look of some weapons and enemies.
  6. Converted TechDemo level 0 into EP1-L6.
  7. Enemies now FIGHT each other only if its a different type of enemy.


[h2]GAME IDEAS & POSSIBLE CHANGES [/h2]

  • Build EP1-L7 level.
  • Rotating Grenades when shot.
  • Lava Kills Enemies.
  • Change Blood color.
  • When player uses sigma weapon with v damage to expand the radius/damage of the explosion.
  • Add blood enabled option.
  • Add gore enabled option.
  • Add look rotation assist option.
  • Enemies listen for player sound.
  • Add explosion holes for explosions.
  • Build a new damnation blade.
  • Stack Powerup powers – add power sprite stacking.
  • Tele-fragging.
  • Add vibration strength to options.
  • Controller disconnection UI message.