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Virvius Update (April 17th 2024)-Early Access Patch v3

[h2]Log - 04/17/24[/h2]

Notes: I want to thank you for your continued support on the project, every bit of feedback is vital to this project. After an exhausting few days, there are a few things I touched up on.
  1. I now have revised the player movement, this needs to be thoroughly tested out on mouse/Keyboard and Controller. At the moment, speed itself hasn't changed but, the movement should be more responsive, accurate and now has momentum built in. This has also changed how the swimming behaved and the ability to launch the player up out of the water near a ledge, So my personal response is that I didn't enjoy using the controller before, but now after the refactor, I enjoy using the controller and should feel better on Steam Deck, especially with the new button mapping!

  2. Enemies are now less spongy. This feedback was more in consideration of the shotguns. Before the damage was per bullet which required a clear shot for the kill and if some bullets missed then the enemy would be required to take more damage. Though the shotguns emit 7/14 bullets per shot, now only one bullet counts towards the damage and this one bullet does maximum damage as if all bullets hit the enemy making the kill much more impactful.


Both the EA and Demo have been updated with these changes, Feel free to express any thoughts or concerns or any other game inquiries to the Steam Discussion board or Enfenyx Gaming - Virvius Discord Server. I would love to hear from you!


    --------> https://steamcommunity.com/app/2335370/discussions/
    --------> https://discord.gg/HSVPTCCs9E


[h3]ADDED/CHANGED FEATURES[/h3]
  1. Revised player movement with momentum.
  2. Less spongy enemies with shotguns.
  3. Strafe jumping option removed from options/command menu.
  4. Weapons are now available to be key mapped.
  5. Made non secret weapons more revealing in levels.
  6. Added more ammo/health to a few levels.


[h3]GAME FIXES[/h3]
  • Player can die randomly in griever cave in level 4.
  • Reduce damage taken while Punisher power is active.
  • Punisher animations were super slow. (after player movement revision).
  • Waterfalls in Level 4 are moving upwards instead of down.
  • When player jumps into water Velocity is too high (after player movement revision).
  • Crates in level 6 acid switch room with nuclear box on top had no collider.
  • Swim sound does not play when swimming above water.
  • Player Isjumping state shuts off when player touches wall or ceiling.
  • Diabolic error in unity regarding the Quaternion Look rotation vector being out of range.
  • Diabolic stop moving after load of level 5 battle arena.
  • In level 4 tower had broken textures.
  • Bosses were still gibbing after previous updates.
  • Enemy gibbing is much more difficult to do (outside of powerups).
  • Refactored the rain UI trigger so it checks the player better.
  • Allowed brightness to increase more and make it a float value instead.
  • Changed the default option values.
  • Photon Cannon out of ammo when grabbing berserk stops weapon from shooting.
  • Players get stuck going into water at rock secret in level 2.
  • Toned down minigun recoil again.
  • Adjusted dive force and water gravity (after player movement revision).
  • Reduced lava damage and removed damage sounds if player has divinity power.


[h3]GAME ISSUES[/h3]
  1. Frames per second affects distance of grenades shot.
  2. Player can survive Lasers with full armor and health.
  3. Berserk powerup falls through floor in level 6.
  4. Crushers in level 6 can catch player with god mode causing the player to get stuck.
  5. Number of Enemies killed in level doesn't match the total number of enemies in the level.
  6. Noticeable jitter on moving platforms.
  7. Enemies stick to player on Level 6 Main Elevator.
  8. Enemies have a late animation call when they are damaged or just died.
  9. When saving and loading at mini boss level 5 the battle music doesn't play.
  10. Sword sometimes doesn't collide with enemy.


[h3]UPCOMING TASKS[/h3]
  • Find other alternatives for weapon sounds.
  • Add more dmg animations to randomize animations.
  • Make the screen red when obtaining Punisher Power.
  • Change weapon wheel selection movement from keyboard to mouse.
  • Design better visual textures for the game.
  • Add barely surviving health to empower the player.
  • Add health based enemy pushback, instead of a damage timer.
  • Design a runic key as a key alternative.
  • Runic Key needs to implemented into UI.
  • Add 3-1-3 movement to enemies.