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Virvius Update (Mar 30th 2023)

Log - 03/30/23


[h2]GAME FIXES[/h2]

[h3]ENEMIES[/h3]
  • Explosive box kills grunt in shoot animation causes them to stick in animation.
  • Elite grunt close range needs to be adjusted when player is very close.
  • Delusion enemies E1L3 spawn points need to be moved ahead.
  • Din enemy does not come out of Idle animation when engaging player.
  • Spawned enemies takes performance due from the probuilder Mesh.rebuild() method.
  • Fixed issue with Din Enemy pushing player on top of it when attacking.
  • Bullet holes appear on Din Enemy when shooting it.
  • Loading a save, enemy corpses will not mutilate.
  • Spawned enemies don't count to total level enemies.
  • Delusion Enemies LOS needs to be increased in L3 Crate storage.
  • Grunt Enemies LOS needs to be increased in L3 Crate transfer Upper
  • Nail gun always mutilates Delusion.
  • Enemies still see player with invisibility powerup but don't shoot player.
  • Elite enemy swing animation is poor.
  • Elite grenade Animation needs to fire only one grenade and shortened.
  • Grunt in level 3 floats in air after laser area.
  • Save the spawn system state.


[h3]USER INTERFACE[/h3]
  • Player dead messages need to match type of death.
  • Rain filter darkens visual to an extreme. (Fixed on it’s own?)
  • Center messages are not removed when transitioning into a new level.
  • Fix issue where crosshair would disable.
  • Add another picture of griever with griever loading image.
  • Pop UI text color needs to changed sooner.
  • Hand position option needs to be changed to left center right.


[h3]OPTIONS[/h3]
  • In Options, drag values on sliders do not correspond with internal index values.
  • Default options to have UI environment effects on by default.


[h3]LEVELS[/h3]
  • Drill noise in EP1-L2 needs to be louder.
  • Drill explodes after spin when rock is already opened.
  • Found Secret doesn't work in crate storage L3.
  • L2 & L3 plays secret sound on message triggers.
  • L3 Laser don't kill player falling down to crate storage.
  • Add more lights to Lava Ep3 in Prologue.
  • AudioSource not assigned in spawner E1L3.
  • E1L4 cave wall ambush textures need to be distinguished from outer textures.


[h3]GAME[/h3]
  • When saving on a moving platform, platform is not saved or activated.
  • Explosion crates/barrels when exploded caused a massive performance issue.
  • Auto save method also saves the options and should be separated.
  • Divinity Powerup Model is terrible looking.
  • Increase blood size and amt.
  • 25 health kits only giving 15 health.
  • Enemy drops an extra ammo pack when restarting level.


[h3]PLAYER[/h3]
  • God mode power up plays dmg sound too often in lava
  • Sigma, grenade & rockets don't set off explosive barrels
  • BobSystem water swish isn't working
  • Swimming above and under water sound isn't working.
  • Health doesn't degrade with reviver Power up
  • Falling far into water and coming out of water damages player
  • Shotgun bullet holes somehow appear in thin air.
  • Weapon animation for jumping needs to be slowed down.
  • Weapon damage was broken, enemy damage stopped after being dead.
  • When Powerup was active when saved was stored in memory and was never reset when loading caused the power to be active when it wasn't supposed to be.
  • Sigma explosion faded to quickly
  • Tighten spread of ultra shotgun
  • When player saves in the water swimming state not saved
  • allow less friction when swimming
  • When player comes up for air gives gun rapid fire on cliffs.
  • When player is underwater muzzle particles don't show up because of Wave Shader.


[h2]GAME BUGS[/h2]
  1. Din enemy can hit player through wall.
  2. Elite enemy grenades kills itself and other enemies.
  3. Mastoid needs to fire lasers faster on easier difficulties.
  4. Some particles underwater wave shader render weird.
  5. Fix sprites in loading screen to fade not cut off.
  6. When switching to another monitor, the activated monitor stays active for the duration of the game. (Unity Issue)
  7. Setting a custom Frame Rate effects the V-Sync by turning it on when off.
  8. Video and audio on preview on main menu video lose sync.
  9. Railgun red fade doesn't match the return rate of recoil.
  10. Sword can kill enemies through walls


[h3]ALT BUGS (TECH DEMO LEVEL 0): [/h3]
  • Due to the large design of the prototype level and the massive amount of objects does a toll on performance even with optimization. (Probuilder issue)
  • Din enemy that follows after grunt dies has no where to go so it remains at grunts current position
  • Shutdown messages do not turn off when key switches are activated.
  • Some objects in the scene are not saved, these are specific objects to this level, a custom line within save would have to be implemented just for this & levels in the future.
  • Objects that spawn on the big moving elevator section bounce because they're not part of the elevator transform.
  • Blue Key acid pit elevator hurts player when player moves onto platform.
  • Water projection in Red door room is all over walls and should only be under water.
  • Din enemies in Yellow key jail room were set to chase and not idle.


[h2]GAME ADDITIONS & CHANGES [/h2]

  1. Build a terrifying skeleton enemy with a melee weapon that charges player.
  2. Build a big enemy damage/explosive resistant enemy.
  3. Add Level skip in command console.
  4. Light Trigger On will play a sound.
  5. Add F2 as an auto save button and F5 to load it.
  6. Categorize Move and Look in options.
  7. Show game/level stats when active in options.
  8. Add option to change FPS Limit.
  9. Build EP1- L5.
  10. Build a new mini boss for episode 1 halfway point.
  11. Added float values to sensitivity input.
  12. When player obtained a new weapon, show weapon on UI.
  13. When player obtains ammo, show image of ammo collected on UI.
  14. Randomly change background enemy on loading screen.
  15. Game loads last saved slot when died.
  16. Saving now saves enemies, level objects, elevators, switches and other states.


[h2]GAME IDEAS & POSSIBLE CHANGES [/h2]

  • Change Blood color.
  • When player uses sigma weapon with v damage to expand the radius/damage of the explosion.
  • Add blood enabled option.
  • Add gore enabled option.
  • Add look rotation assist option.
  • Enemies listen for player sound.
  • Add explosion holes for explosions.
  • Build a new damnation blade.
  • Stack Powerup powers – add power sprite stacking.
  • Make Enemies fight each other.
  • Tele-fragging.
  • Add vibration strength to options.
  • Controller disconnection UI message.