Virvius Update (Mar 30th 2023)
Log - 03/30/23
[h2]GAME FIXES[/h2]
[h3]ENEMIES[/h3]
- Explosive box kills grunt in shoot animation causes them to stick in animation.
- Elite grunt close range needs to be adjusted when player is very close.
- Delusion enemies E1L3 spawn points need to be moved ahead.
- Din enemy does not come out of Idle animation when engaging player.
- Spawned enemies takes performance due from the probuilder Mesh.rebuild() method.
- Fixed issue with Din Enemy pushing player on top of it when attacking.
- Bullet holes appear on Din Enemy when shooting it.
- Loading a save, enemy corpses will not mutilate.
- Spawned enemies don't count to total level enemies.
- Delusion Enemies LOS needs to be increased in L3 Crate storage.
- Grunt Enemies LOS needs to be increased in L3 Crate transfer Upper
- Nail gun always mutilates Delusion.
- Enemies still see player with invisibility powerup but don't shoot player.
- Elite enemy swing animation is poor.
- Elite grenade Animation needs to fire only one grenade and shortened.
- Grunt in level 3 floats in air after laser area.
- Save the spawn system state.
[h3]USER INTERFACE[/h3]
- Player dead messages need to match type of death.
- Rain filter darkens visual to an extreme. (Fixed on it’s own?)
- Center messages are not removed when transitioning into a new level.
- Fix issue where crosshair would disable.
- Add another picture of griever with griever loading image.
- Pop UI text color needs to changed sooner.
- Hand position option needs to be changed to left center right.
[h3]OPTIONS[/h3]
- In Options, drag values on sliders do not correspond with internal index values.
- Default options to have UI environment effects on by default.
[h3]LEVELS[/h3]
- Drill noise in EP1-L2 needs to be louder.
- Drill explodes after spin when rock is already opened.
- Found Secret doesn't work in crate storage L3.
- L2 & L3 plays secret sound on message triggers.
- L3 Laser don't kill player falling down to crate storage.
- Add more lights to Lava Ep3 in Prologue.
- AudioSource not assigned in spawner E1L3.
- E1L4 cave wall ambush textures need to be distinguished from outer textures.
[h3]GAME[/h3]
- When saving on a moving platform, platform is not saved or activated.
- Explosion crates/barrels when exploded caused a massive performance issue.
- Auto save method also saves the options and should be separated.
- Divinity Powerup Model is terrible looking.
- Increase blood size and amt.
- 25 health kits only giving 15 health.
- Enemy drops an extra ammo pack when restarting level.
[h3]PLAYER[/h3]
- God mode power up plays dmg sound too often in lava
- Sigma, grenade & rockets don't set off explosive barrels
- BobSystem water swish isn't working
- Swimming above and under water sound isn't working.
- Health doesn't degrade with reviver Power up
- Falling far into water and coming out of water damages player
- Shotgun bullet holes somehow appear in thin air.
- Weapon animation for jumping needs to be slowed down.
- Weapon damage was broken, enemy damage stopped after being dead.
- When Powerup was active when saved was stored in memory and was never reset when loading caused the power to be active when it wasn't supposed to be.
- Sigma explosion faded to quickly
- Tighten spread of ultra shotgun
- When player saves in the water swimming state not saved
- allow less friction when swimming
- When player comes up for air gives gun rapid fire on cliffs.
- When player is underwater muzzle particles don't show up because of Wave Shader.
[h2]GAME BUGS[/h2]
- Din enemy can hit player through wall.
- Elite enemy grenades kills itself and other enemies.
- Mastoid needs to fire lasers faster on easier difficulties.
- Some particles underwater wave shader render weird.
- Fix sprites in loading screen to fade not cut off.
- When switching to another monitor, the activated monitor stays active for the duration of the game. (Unity Issue)
- Setting a custom Frame Rate effects the V-Sync by turning it on when off.
- Video and audio on preview on main menu video lose sync.
- Railgun red fade doesn't match the return rate of recoil.
- Sword can kill enemies through walls
[h3]ALT BUGS (TECH DEMO LEVEL 0): [/h3]
- Due to the large design of the prototype level and the massive amount of objects does a toll on performance even with optimization. (Probuilder issue)
- Din enemy that follows after grunt dies has no where to go so it remains at grunts current position
- Shutdown messages do not turn off when key switches are activated.
- Some objects in the scene are not saved, these are specific objects to this level, a custom line within save would have to be implemented just for this & levels in the future.
- Objects that spawn on the big moving elevator section bounce because they're not part of the elevator transform.
- Blue Key acid pit elevator hurts player when player moves onto platform.
- Water projection in Red door room is all over walls and should only be under water.
- Din enemies in Yellow key jail room were set to chase and not idle.
[h2]GAME ADDITIONS & CHANGES [/h2]
- Build a terrifying skeleton enemy with a melee weapon that charges player.
- Build a big enemy damage/explosive resistant enemy.
- Add Level skip in command console.
- Light Trigger On will play a sound.
- Add F2 as an auto save button and F5 to load it.
- Categorize Move and Look in options.
- Show game/level stats when active in options.
- Add option to change FPS Limit.
- Build EP1- L5.
- Build a new mini boss for episode 1 halfway point.
- Added float values to sensitivity input.
- When player obtained a new weapon, show weapon on UI.
- When player obtains ammo, show image of ammo collected on UI.
- Randomly change background enemy on loading screen.
- Game loads last saved slot when died.
- Saving now saves enemies, level objects, elevators, switches and other states.
[h2]GAME IDEAS & POSSIBLE CHANGES [/h2]
- Change Blood color.
- When player uses sigma weapon with v damage to expand the radius/damage of the explosion.
- Add blood enabled option.
- Add gore enabled option.
- Add look rotation assist option.
- Enemies listen for player sound.
- Add explosion holes for explosions.
- Build a new damnation blade.
- Stack Powerup powers – add power sprite stacking.
- Make Enemies fight each other.
- Tele-fragging.
- Add vibration strength to options.
- Controller disconnection UI message.