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Virvius News

Virvius Update (October 16 2023)

[h2]Log - 10/16/23[/h2]

Notes: Virvius has had gradual updates to its Demo and Early Access builds without notification but this posting is here to address most of it as I'm stripped for time. The major updates were thoroughly focused on weapons animations, weapon switching, enemy animations.

Feel free to try out the Demo for Virvius and if you have any questions, concerns or any other inquiries please refer to the Steam Discussion board or Enfenyx Gaming - Virvius Discord Server.


    --------> https://steamcommunity.com/app/2335370/discussions/
    --------> https://discord.gg/HSVPTCCs9E


[h3]ADDED/CHANGED FEATURES[/h3]
  1. Weapon animations are more animated [The whole system was refactored].
  2. Enemy animations were completely rebuilt for Grunt, Elite and Mastoid Enemies.
  3. Weapon quick switching with "Y" button/Key, [Switches between two set weapons of your choice]
  4. Player jump strafing/bunny hopping - can be toggled in options [Needs to be addressed further] .
  5. Look acceleration option added in options.
  6. Added screen capture mode in the command console
  7. Player now plays hurt/dying sounds when damaged/severely damaged or on death.
  8. When player falls/jumps from a high place the camera compensates for the landing.
  9. Level 6 now has a new room with step lowering functionality.
  10. Title menu video was updated.
  11. Epileptic screen changed.
  12. Main menu UI elements were refactored.
  13. Added controller diagram for keyboard, Xbox and generic controllers in options menu pressing F11.
  14. Added more console commands.
  15. Added a new secret in level 3.
  16. Addressed secret doors with a crosshair logo and different texture to make them easier to find.
  17. Changed the loading screen UI elements
  18. New functionality to level system that will gather enemies instead of manually assigning them.
  19. Updated old enemy prefabs with new enemy code.
  20. Enemies are much harder on hard difficulties.


[h3]GAME FIXES[/h3]
  • A major bug when weapon would randomly disappear when switching weapons.
  • Updated console command codes as some were outdated.
  • Enemies would navigate through walls.
  • Fixed and matched UI font so it matches in option menu.
  • Player plays "OOF" sound at a smaller fall distance.
  • Environmental sounds were not effected by the environment sound set value in options.
  • Removed invisible collider in Level 6 blocking a wall.
  • When grabbing berserk power the weapon would lock up.
  • Fixed issue with environmental sounds still playing during loading screen.
  • Navigation UI element were not toggling correctly when keyboard or controller selected.
  • Fixed some missing textures in Level 6.
  • Explosions from rockets not gibbing enemies.
  • Fixed the railgun red light fading to match weapon recoil.
  • Removed water wave shader as its not compatible.
  • Changed grunt enemy sounds.
  • Diabolic battle not initiating In level 5.
  • Fixed bug with weapon out of ammo holstered weapon animation.
  • Fixed weapon continuing to charge when weapon is holstered against wall.
  • Fixed weapon charge sounds playing when game is paused.
  • Wrong name for powerup was addressed.
  • When player is mutilated the camera did not display any UI.
  • Options menu had issues sourcing audio clips from levels.
  • Changed shotgun damage range.
  • Added weapon sparks when shooting instead of having sparks for just V-Damage powerup.
  • Fixed some navigation issues when pressing back button in menus.
  • Fixed main menu selection bug.
  • Fixed explosions not exploding barrels.
  • Fixed weapon wheel selection image not highlighted.
  • Main menu UI images would shut off when underwater.
  • Rebuilt enemies in all levels 0-7 as old functionality and prefabs not longer worked.
  • Step lowering system in level 6 not working.
  • Fixed enemies in the intro showcase with new animations.
  • Updated and polished some of the games overall UI.



[h3]GAME ISSUES[/h3]
  1. Explosions still go through walls.
  2. Player can still pop on top of enemies by running into them.
  3. The crushers in level 4 and 6 the player can get permanently stuck inside with divinity powerup.
  4. The rain triggers sometimes stay on when not under rain.
  5. Sounds for weapons are still not great.
  6. Game is very dark on some PCs but not all.
  7. Jump strafing/bunny hopping isn't working well.
  8. Some sprite elements are broken on ultra wide resolutions.
  9. Swimming under the tower in level 4 sometimes causes the player to stop swimming but will drown.
  10. Doors are not viewable as important for guiding the players path.
  11. Armor collider needs adjusting as it's too small.


[h3]UPCOMING TASKS[/h3]
  • Controller disconnection popup UI.
  • Continued development on level 7.
  • Adding barely surviving health when player is near death.
  • Rebuilding the photon cannon.
  • Addressing jump strafing to get it more functionally satisfying.
  • Checking for other alternatives for shotguns sounds.
  • Design a new trailer for Virvius.


Virvius: Dreaden Mines - Now included in demo!

Virvius Demo Announcement!
Build Version 07.11.23

Virvius demo now includes two levels to try out as we continue development on the Early Access version.

Scour through the Dreaden Mines of the fallen as they continue to drill through the planet for its resources. Swim through the dark caverns on your way through the processing hall and drop into a pit with an imprisoned houseguest with a voracious taste for human flesh.



[h3]The Demo now includes two levels from Episode 1[/h3]

M1- Virulent Vault
M2 - Dreaden Mines

Download Now!

https://store.steampowered.com/app/2335370/Virvius/

Virvius Update (Jul 10th 2023)

Log - 07/10/23


Notes: Another big update to the game, Added some new tweaks and visuals and focused on removing older assets that were put into the project from the start. This Update hopes to improve most of faults from previous builds. The main focus of this build was to initiate a better player experience as well as the games visual aspects.

[h2]GAME FIXES[/h2]
  • Post Processing had been implemented to everything in the game including UI.
  • Griever enemy not jumping at player properly.
  • Griever enemy stopping in mid chase.
  • Fixed the issue where the level results would display more enemies killed than in the level.
  • Fixed the death animation when the head falls to the ground
  • Adjusted Volume for sounds to be not as loud.
  • Water wave showed player twice in view.
  • Health bar color not returning to original visor color
  • Fixed red glow after shot for the rail gun
  • Adjusted the blast radius for grenades and rockets.
  • Fixed Rail projectile freezing when shooting enemies.
  • Fixed mouse scrolling in UI Menu.
  • Fixed footstep sound for Punisher Powerup.
  • Fixed all the controller vibration effects for weapons.
  • Changed the behavior of the mouse cursor when it locks to the screen.
  • Fixed how object rotate in the scene based on player distance.
  • Changed how much the player takes damage.
  • Fixed issue when using the games CMD Console when the player is dead.
  • Changed the game's quality names in the Option Menu. (Very Low, Low, Norm, High, Ultra)
  • Increased speed of the photon cannon fire rate.


[h2]ADDED FEATURES[/h2]
  • New UI designed for Load & Save game menus.
  • Added more color themes to the visor and UI.
  • Player damage sounds now tuned to how much damage has been taken.
  • Picking up items now flash the screen a certain color.
  • Added Rock processing to Level 4 Rail tracks.
  • Changed the look of the Photon Cannon.
  • Made an animated caution logo on game boot.
  • Added reverb effects to the sounds of the game.
  • Shotgun damage is now based on distance away, close attacks do maximum damage.
  • Armor now has a resistance rate, stronger armor have better damage resistance.
  • Added faster health flashing based on how much health left.
  • Removed damnation blade for damnation fists, Punch enemies.
  • Changed how the gore looks to more realistic.
  • You can now delete used save file slots.
  • Changed how the enemies take over kill damage.
  • Added a new weapon selection wheel, that slows time when selecting.
  • The weapon wheel position now adjusts to what side the weapon is being held.
  • When the player gets gib'd, the camera switches to the gore explosion.
  • Added Post Processing effect - Motion blur to Options Menu.
  • Added a Color blind feature to adapt to most color blind types or custom.
  • Added a Level 0 Developer level Hidden in the game. (For testing enemy amounts)
  • Moving background objects don't move until player is in range. (for performance)
  • Enemies now have their own specific gib explosions.


[h2]GAME ISSUES[/h2]
  • Explosions still go through walls.
  • Player can still pop on top of enemies by running into them.
  • Environmental sounds can be heard during loading.
  • Wave effect for underwater is stuck to a square on the screen.
  • Sounds for the player Don't sound great.
  • Environmental Sounds can be too loud.
  • The crushers in Level 4 and 6 the player can get permanently stuck inside with Divinity Powerup.
  • the rain triggers sometimes stay on when not under rain.

Virvius Update (May 28th 2023)

Log - 05/28/23


Notes: A major (stable build) update to Virvius, The main fixes include GPU instancing and static batching which allows the Graphic Rendering to be handled in a correct way, as this improves Occlusion Culling of the game. Speaking of which, Occlusion Portals were added to movable walls and doors so the camera wont draw objects behind. It was taken into consideration to shut down moving objects in the scene when the player is out of range like enemies and pickup items, since materials were redesigned for GPU instancing, this allows for more enemies or objects of the same type and mesh to be rendered together which will increase a bit of performance.

[h2]GAME FIXES[/h2]
  • Static game objects are now optimized for batching
  • Dynamic objects are now optimized for GPU Instancing.
  • Moving Objects are turned off in the background.
  • Most of unnecessary mesh colliders were removed for box colliders
  • Complete overhaul for the some weapon sounds like the shotguns and minigun
  • Each enemies has their own specific gore explosions with fixed textures
  • Fixed rotational objects and changed to shut off in the background
  • Fixed damage timing with the player. (player was invincible for more than ~1 second)
  • Fixed the player death camera.
  • Fixed Invisibility via enemy behaviors
  • Fixed Reflection probes in each level
  • Added Occlusion portals to doors and moving walls
  • Added a new griever wall mount prop
  • Optimized level objects a System Access class
  • Fixed most issues with level 6

Virvius Update (Apr 26th 2023)

Log - 04/26/23


[h2]GAME FIXES[/h2]

[h3]ENEMIES[/h3]
  • Enemies need an option to turn off resurrection on Demonic difficulty.
  • Griever enemy snaps to damage animation when idle.
  • Griever not rising when player gets close.
  • Griever chases player while in idle animation.
  • Enemies still react to the player when Vanisher power is active.
  • Delusion enemy goes into walking animation when close to player.
  • Mastoid unable to hit player when below the player.
  • Delusion hit collider still active when mutilated.


[h3]USER INTERFACE[/h3]
  • Rain shader Z-Write material viewable through walls.
  • Environment sounds continue during loading screen.


[h3]OPTIONS[/h3]
  • Volume for game is saved but not implemented in options.
  • Setting a custom framerate "secretly" turns on V-sync.



[h3]LEVELS[/h3]
  • Rain Environment: Rain too bright and should look transparent.
  • Ep1-L5 boss music starts up after boss was beaten.
  • Ep1-L6 Crane door shuts on Crane while crane goes through it.
  • Ep1-L2 Rising from water does not jump Ledge in water Caverns.
  • Ep1-L2 enemies walk through drill rock.
  • Ep1-L3 Player stuck in acid in crate storage room
  • Remove Din Enemy from EP1-L5 Enemy Ambush room.
  • Remove Logos from Crates and add a picture texture instead.
  • Rain comes through top vent Ep1-L1
  • Ep1-L2 lights on panels don't shut off when activated.


[h3]GAME[/h3]
  • Grenades blow the player really far
  • Removed Instant Elevator Movement
  • Explosive crates & barrels state not saved
  • Mini Rockets rotation is not reset when firing a rocket.
  • Ultra Shotgun pickup is showing "0" ammo collected.
  • Shotgun & Ultra shotgun needs to do more damage.


[h3]PLAYER[/h3]
  • Input System Player would get stuck on wall coming up for air.
  • Player dive force value was too low.
  • When player is underwater and hits a ceiling player tries to jump up.
  • Player would not jump out of water when close to ledge.


[h2]GAME BUGS[/h2]
  1. Din enemy can hit player through wall.
  2. Elite enemy grenades kills itself and other enemies.
  3. Mastoid needs to fire lasers faster on easier difficulties.
  4. Some particles underwater wave shader render weird.
  5. Fix sprites in loading screen to fade not cut off.
  6. When switching to another monitor, the activated monitor stays active for the duration of the game. (Unity Issue)
  7. Setting a custom Frame Rate effects the V-Sync by turning it on when off.
  8. Video and audio on preview on main menu video lose sync.
  9. Railgun red fade doesn't match the return rate of recoil.
  10. Sword can kill enemies through walls.
  11. Explosions sometimes doesn't kill enemies. Overlap Sphere is blocked by other objects.
  12. Brightness is only interactable when post processing is active.
  13. Railgun red fade doesn't match the return rate of recoil.



[h2]GAME ADDITIONS & CHANGES [/h2]

  1. Enemies are now scripted with inheritance.
  2. Enemies now have shoot accuracy.
  3. Removing Virvius logo from crates drastically increased game performance.
  4. Added moving enemy sprites on loading screen.
  5. Changed the look of some weapons and enemies.
  6. Converted TechDemo level 0 into EP1-L6.
  7. Enemies now FIGHT each other only if its a different type of enemy.


[h2]GAME IDEAS & POSSIBLE CHANGES [/h2]

  • Build EP1-L7 level.
  • Rotating Grenades when shot.
  • Lava Kills Enemies.
  • Change Blood color.
  • When player uses sigma weapon with v damage to expand the radius/damage of the explosion.
  • Add blood enabled option.
  • Add gore enabled option.
  • Add look rotation assist option.
  • Enemies listen for player sound.
  • Add explosion holes for explosions.
  • Build a new damnation blade.
  • Stack Powerup powers – add power sprite stacking.
  • Tele-fragging.
  • Add vibration strength to options.
  • Controller disconnection UI message.