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Cards We're Dealt News

Cards We're Dealt 1.0.3.7

[h2]Cards We're Dealt 1.0.3.7 🃏 [/h2]

  • Fixed online rubber banding and movement issues for non-hosts


Love you.
Thanks for playing,

Cole

Cards We're Dealt 1.0.3.6

[h2]Cards We're Dealt 1.0.3.6 🃏 [/h2]

Cards We're Dealt is now owned by my new company, Tiny Shiny Things.
More to come on what this means.
For now, enjoy some updates.



  • Fixed UI on widescreen resolutions
  • All cards size increased by 1.5x to make easier to spot and grab
  • New Object highlight effect (easier on the eyes and more clear)
  • Improved layout for current hand UI so icons don't cover each other
  • Fixed Camera movement while paused
  • Fixed Camera movement becoming unlinked from frame rate
  • Pop UI lowered to not cover Compass UI on top of screen
  • Discard cards prompt has been added to the cards screen (TAB)
  • Added Particle effect to keycards making them more identifiable
  • Added Particle effect to keycards making them more identifiable
  • New Tiny Shiny Things LLC splash screen
  • Fixed crash on game close or exit


Love you. Appreciate everyone's patience.
Thanks for playing,

Cole

Cards We're Dealt 1.0.3.4

[h2]Cards We're Dealt 1.0.3.4 🃏 [/h2]

  • Fix a bug for Xbox users that could not host matches


Love you.
Thanks for playing,

Cole

Cards We're Dealt 1.0.3.3

[h2]Cards We're Dealt 1.0.3.3 🃏 [/h2]

  • Improved interact and card pickup detection (especially near walls, floors, and the elevator)
  • Major Performance Improvements
  • Added Dynamic Crosshair toggle to settings, new default is always on cursor to help with grabbing cards
  • Fix card smoke background obstructing screen
  • Increased required distance keycards must spawn from Elevator in Escape
  • Fixed joining matches via code not working
  • Fixed Xray being stuck activated
  • Fixed elevator keycard interaction being difficult to position (This includes report of issues on Level 4)
  • Fix some issues with respawning in Story Mode where you were unintended to die (phasing through ground)
  • Added background behind room code text to make it pop a bit more
  • Fixed two people interacting with a terminal softlocking them online


Love you. Appreciate everyone's patience.
Thanks for playing,

Cole

Cards We're Dealt 1.0.3.2

[h2]Cards We're Dealt 1.0.3.2 🃏 [/h2]

  • Fix for connecting to online servers (saying offline when you are not)
  • Fix in join screen text said, "Lobby Name" changed to "Lobby Code"


Love you.
Thanks for playing,

Cole