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Cards We're Dealt 1.0.4.7

Cards We're Dealt 1.0.4.7
[p][/p][p]Be sure to Wishlist the game today on PlayStation and check out some of what's in store in the free Directors Cut Part III update today [/p][p][/p][p]
[/p][p]https://store.playstation.com/en-us/concept/10011481[/p][p][/p][p] Changes:[/p]
  • [p]Level 6 large overhaul with "destructive" changes to the boss fight,[/p]
  • [p]Added all new card management screen for controller making it easer to select and move cards on controller,[/p]
  • [p]Added new "Trap" card,[/p]
  • [p]All living players are now required to be in elevator before leaving floor,[/p]
  • [p]Minor level changes and fixes in level 1 and 4,[/p]
  • [p]Fix eyeball bug for new players,[/p]
  • [p]Improve spectate going through walls,[/p]
  • [p]Gravity is lowered when in the Devils Trial...,[/p]
  • [p]Fixed online card pickup bug,[/p]
  • [p]Fixed cards menu bugs,[/p]
  • [p]Improved UI readability,[/p]
  • [p]New animation changes to player models,[/p]
  • [p]Minor bug fixes,[/p]
  • [p]More to come[/p]
[p][/p][p] Love you. Appreciate everyone's patience. Thanks for playing, Cole[/p][p] [/p]

Cards We're Dealt 1.0.4.6

Cards We're Dealt 1.0.4.6
[p][/p][p]Be sure to Wishlist the game today on PlayStation and check out some of what's in store in the free Directors Cut Part II update today [/p][p][/p][p][/p][p]
[/p][p]https://store.playstation.com/en-us/concept/10011481[/p][p][/p][p][/p][p] Changes:[/p]
  • [p]3 New Cards added, Chance, LoFi, and Energy Drink[/p]
  • [p]Story levels have additional sections or modifications[/p]
  • [p]1 new audiologs have been added to find in the story[/p]
  • [p]2 New Unlockable costumes added[/p]
  • [p]Updated achievement requirements to make some easier[/p]
  • [p]Added player nametags online in pause menu[/p]
  • [p]Added new "special rooms" to Escape that create unique scenarios for you to solve[/p]
  • [p]Card odds altered[/p]
  • [p]Keycards spawn further from elevator and with altered odds[/p]
  • [p]Minor bug fixes,[/p]
  • [p]More to come, [/p]
[p][/p][p] Love you. Appreciate everyone's patience. Thanks for playing, Cole[/p][p] [/p]

Cards We're Dealt 1.0.4.5

[p][/p]
Cards We're Dealt 1.0.4.5
[p][/p][p] Directors Cut Part I
Cards We're Dealt is coming to PlayStation and with it I wanted to add in content I had planned but didn't have the chance to finish before including fully voiced audiologs. Be sure to Wishlist the game today on PlayStation and check out some of what's in store in the free Directors Cut Part I update today [/p][p]https://store.playstation.com/en-us/concept/10011481[/p][p] Changes:[/p]
  • [p]Story levels all have additional sections or modifications,[/p]
  • [p]2 audiologs have been added to find in the story,[/p]
  • [p]Added player nametags online,[/p]
  • [p]Added new floating "chairs rooms" to Escape,[/p]
  • [p]Big performance improvements,[/p]
  • [p]Enhanced graphics (new shadows and lighting),[/p]
  • [p]Fixes for spectating,[/p]
  • [p]Removed rebinding on console (sorry, this was an issue with platforms),[/p]
  • [p]Crucifix now slows enemies,[/p]
  • [p]Steam deck fixes,[/p]
  • [p]Minor bug fixes,[/p]
  • [p]More to come,[/p]
[p][dynamiclink][/dynamiclink][/p][p]
Love you. Appreciate everyone's patience. Thanks for playing, Cole[/p][p]
[/p]

Cards We're Dealt 1.0.4.2

[h2]Cards We're Dealt 1.0.4.2 🃏 [/h2]

Quality of life improvements



  • Fixed movement bugs
  • Major performance improvements
  • Added on screen mouse gravitating towards cards on controller in menus
  • Made 3 cards unlocked by default to add more early game card variety (Goodbye, Escape Compass, Telekinetik)
  • Modified tutorial level for improved clarity and flow
  • Fixed button prompts
  • Added player report buttons and platform icons


Love you. Appreciate everyone's patience.
Thanks for playing,

Cole

Cards We're Dealt 1.0.4.0

[h2]Cards We're Dealt 1.0.4.0 🃏 [/h2]

  • Changed floor generation code to limit late game stage sizes more severely and generate more asynchronously (avoid freezing)
  • Another Executive achievement fix
  • Fix swap prompt not appearing when multiple active cards are held
  • Fix Projector image being cut off on large floors


Love you.
Thanks for playing,

Cole