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Cards We're Dealt 1.0.3.3

[h2]Cards We're Dealt 1.0.3.3 🃏 [/h2]

  • Improved interact and card pickup detection (especially near walls, floors, and the elevator)
  • Major Performance Improvements
  • Added Dynamic Crosshair toggle to settings, new default is always on cursor to help with grabbing cards
  • Fix card smoke background obstructing screen
  • Increased required distance keycards must spawn from Elevator in Escape
  • Fixed joining matches via code not working
  • Fixed Xray being stuck activated
  • Fixed elevator keycard interaction being difficult to position (This includes report of issues on Level 4)
  • Fix some issues with respawning in Story Mode where you were unintended to die (phasing through ground)
  • Added background behind room code text to make it pop a bit more
  • Fixed two people interacting with a terminal softlocking them online


Love you. Appreciate everyone's patience.
Thanks for playing,

Cole