Cards We're Dealt 1.0.3.3
[h2]Cards We're Dealt 1.0.3.3 🃏 [/h2]
Love you. Appreciate everyone's patience.
Thanks for playing,
Cole
- Improved interact and card pickup detection (especially near walls, floors, and the elevator)
- Major Performance Improvements
- Added Dynamic Crosshair toggle to settings, new default is always on cursor to help with grabbing cards
- Fix card smoke background obstructing screen
- Increased required distance keycards must spawn from Elevator in Escape
- Fixed joining matches via code not working
- Fixed Xray being stuck activated
- Fixed elevator keycard interaction being difficult to position (This includes report of issues on Level 4)
- Fix some issues with respawning in Story Mode where you were unintended to die (phasing through ground)
- Added background behind room code text to make it pop a bit more
- Fixed two people interacting with a terminal softlocking them online
Love you. Appreciate everyone's patience.
Thanks for playing,
Cole