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Cards We're Dealt News

Cards We're Dealt 1.0.4.2

[h2]Cards We're Dealt 1.0.4.2 🃏 [/h2]

Quality of life improvements



  • Fixed movement bugs
  • Major performance improvements
  • Added on screen mouse gravitating towards cards on controller in menus
  • Made 3 cards unlocked by default to add more early game card variety (Goodbye, Escape Compass, Telekinetik)
  • Modified tutorial level for improved clarity and flow
  • Fixed button prompts
  • Added player report buttons and platform icons


Love you. Appreciate everyone's patience.
Thanks for playing,

Cole

Cards We're Dealt 1.0.4.0

[h2]Cards We're Dealt 1.0.4.0 🃏 [/h2]

  • Changed floor generation code to limit late game stage sizes more severely and generate more asynchronously (avoid freezing)
  • Another Executive achievement fix
  • Fix swap prompt not appearing when multiple active cards are held
  • Fix Projector image being cut off on large floors


Love you.
Thanks for playing,

Cole

Cards We're Dealt 1.0.3.9

[h2]Cards We're Dealt 1.0.3.9 🃏 [/h2]

  • Fixed Blackout card not added to inventory on level 3
  • Fixed Executive achievement
  • Fixed walking into first elevator in tutorial sometimes makes you look down
  • Added a warning for flashing lights


Love you.
Thanks for playing,

Cole

Cards We're Dealt 1.0.3.8

[h2]Cards We're Dealt 1.0.3.8 🃏 [/h2]

  • Fixed controller movement at lower frame rates
  • Fixed Shakiness at lower frame rates
  • Achievement popup delay fixed
  • Fixed highlight effect appearing on all clients despite it not being your character
  • Fixed opening cards screen in online breaking character movement on clients


Love you.
Thanks for playing,

Cole

Cards We're Dealt 1.0.3.7

[h2]Cards We're Dealt 1.0.3.7 🃏 [/h2]

  • Fixed online rubber banding and movement issues for non-hosts


Love you.
Thanks for playing,

Cole