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Cards We're Dealt News

Cards We're Dealt 1.0.3.6

[h2]Cards We're Dealt 1.0.3.6 πŸƒ [/h2]

Cards We're Dealt is now owned by my new company, Tiny Shiny Things.
More to come on what this means.
For now, enjoy some updates.



  • Fixed UI on widescreen resolutions
  • All cards size increased by 1.5x to make easier to spot and grab
  • New Object highlight effect (easier on the eyes and more clear)
  • Improved layout for current hand UI so icons don't cover each other
  • Fixed Camera movement while paused
  • Fixed Camera movement becoming unlinked from frame rate
  • Pop UI lowered to not cover Compass UI on top of screen
  • Discard cards prompt has been added to the cards screen (TAB)
  • Added Particle effect to keycards making them more identifiable
  • Added Particle effect to keycards making them more identifiable
  • New Tiny Shiny Things LLC splash screen
  • Fixed crash on game close or exit


Love you. Appreciate everyone's patience.
Thanks for playing,

Cole

Cards We're Dealt 1.0.3.4

[h2]Cards We're Dealt 1.0.3.4 πŸƒ [/h2]

  • Fix a bug for Xbox users that could not host matches


Love you.
Thanks for playing,

Cole

Cards We're Dealt 1.0.3.3

[h2]Cards We're Dealt 1.0.3.3 πŸƒ [/h2]

  • Improved interact and card pickup detection (especially near walls, floors, and the elevator)
  • Major Performance Improvements
  • Added Dynamic Crosshair toggle to settings, new default is always on cursor to help with grabbing cards
  • Fix card smoke background obstructing screen
  • Increased required distance keycards must spawn from Elevator in Escape
  • Fixed joining matches via code not working
  • Fixed Xray being stuck activated
  • Fixed elevator keycard interaction being difficult to position (This includes report of issues on Level 4)
  • Fix some issues with respawning in Story Mode where you were unintended to die (phasing through ground)
  • Added background behind room code text to make it pop a bit more
  • Fixed two people interacting with a terminal softlocking them online


Love you. Appreciate everyone's patience.
Thanks for playing,

Cole

Cards We're Dealt 1.0.3.2

[h2]Cards We're Dealt 1.0.3.2 πŸƒ [/h2]

  • Fix for connecting to online servers (saying offline when you are not)
  • Fix in join screen text said, "Lobby Name" changed to "Lobby Code"


Love you.
Thanks for playing,

Cole

3 New Cards! - Cards We're Dealt 1.0.3.0

[h2]Cards We're Dealt 1.0.3.0 πŸƒ [/h2]

I'm back and so is Cards We're Dealt! I've got a new update here today adding 3 new cards as well as providing multiple bug fixes. I've got more plans in store soon but let me know what you wanna see next!
Thanks for all the support!



Changelog:
  • Added NEW CARD - GOLDEN TICKET
  • Added NEW CARD - KEY COMPASS
  • Added NEW CARD - SHUFFLE
  • Fix desync during level generation in online
  • Fix various falling under the map glitches
  • Fix occasional multiple pause menus spawning
  • Denote passive or active cards on each card in inventory
  • Fixed β€œT-rex arms” Perma card enemies couldn't touch players at all
  • Fixed in multiplayer, if two controller players we're both trying to throw away cards, if they click "A" it also makes the other click "A" and vise versa
  • Fixed perma cards sometimes appearing twice in hand (was just a visual bug)
  • On level 3, only reveal the elevator hallway after both keycard and the terminal is linked and can be down in either order now
  • Minor bug fixes for online
  • Performance improvements
  • Made some achievement values easier to achieve


Love you.
Thanks for playing,

Cole