1. Cards We're Dealt
  2. News

Cards We're Dealt News

Demo Launch And Live Playthrough

[h2]As part of the Steam Next Fest! Cards We're Dealt will be be livestreaming the new demo[/h2]
June 22nd at 5pm pst!

[previewyoutube][/previewyoutube]

Would love to see some of you there and hope you check out the demo yourself!
I will be taking all feedback provided to improve the game and make sure CWD is the best experience it can be.

- Cole

You can join the official discord here:
https://discord.gg/mXMgGSc

Demo Launch And Live Playthrough

[h2]As part of the Steam Next Fest! Cards We're Dealt will be be livestreaming the new demo[/h2]
June 19th at 2pm pst!

[previewyoutube][/previewyoutube]

Would love to see some of you there and hope you check out the demo yourself!
I will be taking all feedback provided to improve the game and make sure CWD is the best experience it can be.

- Cole

You can join the official discord here:
https://discord.gg/mXMgGSc

Cards We're Dealt Demo – Patch Notes 1.0.1.1

[h2]New CWD update πŸ‘€ πŸƒ [/h2]
  • New Customize Menu
  • New Story Menu
  • Generation Fixes
  • Fix enemies spawning too close or too far away
  • fix when being killed you cant use cards
  • rework enemy AI for better stealth
  • Crouch can now be used to hide under tables
  • crouch sounds
  • new song "Desperate" added
  • Change the step sound effect rate
  • fix reset the ability bar on death
  • Add loading icon
  • cut away way earlyier on death
  • fix keyboard and controller swapping
  • fix while moving messes up the cards screen on controller


Love you.
Thanks for playing,

Cole

Cards We're Dealt Demo – Patch Notes 1.0.0.8

[h2]New CWD update πŸ‘€ πŸƒ [/h2]
  • Added new Storage room
  • Added new Pepper Spray card
  • Infinite loading fixes
  • Room generation changes to make less empty rooms
  • Control fixes


Love you.
Thanks for playing,

Cole

Cards We're Dealt Demo – Patch Notes 1.0.0.7

[h2]First major CWD update πŸ‘€ πŸƒ [/h2]
  • Added more scenery to walls
  • Fix an endless loading situation
  • Added a brightness adjust
  • Projector room added (Map)
  • Improved card pickup detection
  • Added popup telling you, you cant move dark cards
  • Fixed customize text on menu
  • Made sprint more dramatically good
  • Made it easier to pick up cards
  • Let people blink through enemies
  • Fixed β€œno keycards” pops up if spamming after entering keycards
  • Give the keycard animation more time before transition
  • Add Playstation buttons to prompts
  • Fix stair collisions so you can run back up them in tutorial and so you can easily run up them in stair rooms
  • Change bottom floor of tutorial to be easier staggering the enemies


Love you.
Thanks for playing,

Cole