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Cards We're Dealt News

Cards We're Dealt 1.0.3.3

[h2]Cards We're Dealt 1.0.3.3 🃏 [/h2]

  • Improved interact and card pickup detection (especially near walls, floors, and the elevator)
  • Major Performance Improvements
  • Added Dynamic Crosshair toggle to settings, new default is always on cursor to help with grabbing cards
  • Fix card smoke background obstructing screen
  • Increased required distance keycards must spawn from Elevator in Escape
  • Fixed joining matches via code not working
  • Fixed Xray being stuck activated
  • Fixed elevator keycard interaction being difficult to position (This includes report of issues on Level 4)
  • Fix some issues with respawning in Story Mode where you were unintended to die (phasing through ground)
  • Added background behind room code text to make it pop a bit more
  • Fixed two people interacting with a terminal softlocking them online


Love you. Appreciate everyone's patience.
Thanks for playing,

Cole

Cards We're Dealt 1.0.3.2

[h2]Cards We're Dealt 1.0.3.2 🃏 [/h2]

  • Fix for connecting to online servers (saying offline when you are not)
  • Fix in join screen text said, "Lobby Name" changed to "Lobby Code"


Love you.
Thanks for playing,

Cole

3 New Cards! - Cards We're Dealt 1.0.3.0

[h2]Cards We're Dealt 1.0.3.0 🃏 [/h2]

I'm back and so is Cards We're Dealt! I've got a new update here today adding 3 new cards as well as providing multiple bug fixes. I've got more plans in store soon but let me know what you wanna see next!
Thanks for all the support!



Changelog:
  • Added NEW CARD - GOLDEN TICKET
  • Added NEW CARD - KEY COMPASS
  • Added NEW CARD - SHUFFLE
  • Fix desync during level generation in online
  • Fix various falling under the map glitches
  • Fix occasional multiple pause menus spawning
  • Denote passive or active cards on each card in inventory
  • Fixed “T-rex arms” Perma card enemies couldn't touch players at all
  • Fixed in multiplayer, if two controller players we're both trying to throw away cards, if they click "A" it also makes the other click "A" and vise versa
  • Fixed perma cards sometimes appearing twice in hand (was just a visual bug)
  • On level 3, only reveal the elevator hallway after both keycard and the terminal is linked and can be down in either order now
  • Minor bug fixes for online
  • Performance improvements
  • Made some achievement values easier to achieve


Love you.
Thanks for playing,

Cole

Cards We're Dealt 1.0.2.3

[h2]Cards We're Dealt 1.0.2.3 🃏 [/h2]

  • fix for cards being frozen upon respawn with “Guardian Angle”
  • Fix “neon” rooms issue on some hardware


Love you.
Thanks for playing,

Cole

Cards We're Dealt 1.0.2.2

[h2]Cards We're Dealt 1.0.2.2 🃏 [/h2]

  • Fixed region locked issue in matchmaking (Room not found error)
  • Made headbob slider affect side to side sway movement to reduce motion sickness
  • Added prompt inside cards screen explaining controls to move cards (so you can also drop them)
  • Added popup for when you are tripped the first 3 times to explain you we're tripped
  • Fixed on PC default Anti-Ailiasing being set to max now set to off (very expensive graphic setting)


Love you.
Thanks for playing,

Cole