1. Feed The Cups
  2. News

Feed The Cups News

0.8.x Early Beta Testing is Live!

[p]Hello, dear store managers~[/p][p]The beta test for version 0.8.x is now open![/p][p]How to Participate:
Beta Version → Participate in Testing → 0.8test → Open Testing[/p][p]Important Notes:
Version 0.8 introduces massive adjustments, and the beta version may contain numerous issues that could disrupt normal gameplay. Potential problems include (but are not limited to) logic errors, level soft locks, crashes, save file corruption, and more. Please back up your save files before participating to avoid data loss.[/p][p]Beta updates may occur very frequently. It is recommended to ensure you are always on the latest version while testing. (You can verify updates by switching Steam to offline mode and then back online.)[/p][p]Testing Phases:
The beta test will be divided into two phases:[/p][p]Phase 1:
Testing all content except Chapter 7, including new formulas, cards, logic adjustments, etc.
Testing Period: Late July to early August (subject to change based on bug fixes).[/p][p]Phase 2:
Gradual rollout of Chapter 7 levels for testing.
Testing Period: August to late September (start date depends on Phase 1 progress).[/p][hr][/hr][p]Phase 1 Adjustments:[/p][p]Cup Coin Calculation Formula Adjustments:[/p]
  • [p]Price Multiplier: Only affects the base earnings per cup (no longer increases the base value of tips or critical hits).[/p]
  • [p]Tip Multiplier: Only affects tip earnings per cup.[/p]
  • [p]Critical Hit Earnings: Only affects critical hit earnings per cup.[/p]
  • [p]Total Price Multiplier: Affects earnings from price, tips, and critical hits simultaneously.[/p]
[p]Formula:[/p][p]Base Price = Drink Price + Price Adjustment[/p][p]Base Tip = Base Price × Base Tip Rate (default: 20%)[/p][p]Price = Base Price × (1 + Price Multiplier + Total Price Multiplier)[/p][p]Tip = Base Tip × (1 + Tip Multiplier + Total Price Multiplier)[/p][p]Critical Hit Earnings = Base Price × (1 + Critical Earnings + Total Price Multiplier)[/p][p]Card Adjustments:[/p]
  1. [p]Each card type now has a fixed total of 20 cards. (New cards have been added for types with fewer than 20.)[/p]
  2. [p]All cards have been rebalanced based on the new formula.[/p]
  3. [p]For cards with effects that scale based on player count or days passed, the displayed values now reflect the adjusted results.[/p]
  4. [p]Cards with "+" effects have been significantly enhanced.[/p]
  5. [p]All cards in the 0.8.x beta are subject to further adjustments in logic or parameters.[/p]
[p]Recipe Adjustments:[/p]
  1. [p]All level recipes have been adjusted.[/p]
  2. [p]Drink prices have been recalibrated based on recipe difficulty stars. Higher difficulty recipes yield higher earnings.[/p]
  3. [p]Due to the extensive changes, there may be numerous issues, and all recipes are subject to further modification, addition, or removal.[/p]
[p]Other Adjustments: Subway Trial Operation:[/p]
  • [p]Subway trial content for Chapter 3 is now available.[/p]
  • [p]Currently, the subway does not award the new currency but instead grants Green Bills (both host and clients receive them in multiplayer).[/p]
[p]Level Reward Algorithm:[/p]
  • [p]Increased the maximum Green Bills earned for completing a level (unchanged for incomplete levels).[/p]
  • [p]Removed the "Partner Wage" logic. Multiplayer earnings are no longer split (all cards now display adjusted values based on player count).[/p]
[p]Box Logic:[/p]
  • [p]After removing all items from a box, new boxable items can be placed inside.[/p]
[p]Bug Fixes:[/p]
  • [p]Adjusted "Fruit Bashing" time. Reduced the time required when bashing multiple fruits at once.[/p]
  • [p]Fixed an issue where idle animations during fruit bashing could cause pressure buildup with the "Hyperactive" debuff.[/p]
  • [p]Fixed an issue where items in a box (if all were twisted but unopened) would disappear the next day.[/p]
  • [p]Fixed the "Light as a Feather" event not affecting snow piles.[/p]

0.7.512 Update

[h3]Update Content:[/h3]
  • Adjusted the button configuration interface and added controller key mapping settings (Ensure Steam Controller key bindings are accurate when setting controller keys).
  • Fixed an issue where Gray Wolf's skill dash might not activate when pressing the skill key (Triggered under specific operations; requires pressing the skill key again).
  • Removed all devices from preloading; they are now loaded upon call. Slightly reduces memory usage.
  • Clear cached house data when entering stages, significantly reducing memory usage during stages (Drawback: Requires reloading when returning home after clearing a stage).
  • Fixed: Issue where "Scented Golden Cheese" could not be selected in Stage 3-4.
  • Fixed: "Fructose Machine Upgrade+" not appearing after upgrading the Fructose Machine.

0.7.498 Update

[h3]Update content:[/h3]
  • Fixed an issue where unfinished levels appeared in random subway stages.
  • Adjusted the collision detection intensity for gray wolf dash to prevent high-speed movement from breaking through collision walls.
  • Fix persistent issues: The problem where large-bottle customers would not take their cups under specific circumstances.

0.7.496 Update

[h3]Wolf Skill Updates:[/h3]
  • Fixed an issue where joystick amplitude would affect the dash distance of gray wolves.
  • Reconstructed dash logic to fix the problem of different dash distances when stationary vs. moving.
  • Dash can now be performed in any direction, but direction cannot be changed during dash.
  • Fixed the issue of excessive sliding after dash due to low friction.
  • Reduced cooldown time for pup dash from 3 seconds to 2.5 seconds.
  • Dash speed is now fixed and no longer affected by movement speed.
  • Fixed the issue where sliding wouldn't slow down when passing over items on the ground (with the trade-off that placing crates can no longer slow down sliding under "Slippery++" conditions).


As we're currently developing Chapter 7 content, the version may be unstable. To avoid frequent updates to the main branch, fixes will be prioritized for the 0.7test branch version first. To join the test branch: Properties -> Beta -> Participate in Beta -> 0.7test.



[h2]Chapter 7 Concept Highlights:[/h2]

[h3]Wall-Breaking Gameplay:[/h3]


[h3]Milk Cap Gameplay:[/h3]


PS: Final implementation logic may differ from the concept art due to adjustments during development and playtesting.

-----------------------------------------------------------------------------------------------

[h3]‌0.7.497 Additional Updates:‌[/h3]
  • Fixed the issue where colors did not blend after stirring.
  • Fixed the animation not stopping at the end of the stirring process.
  • Removed gradient color effects from drink cups.

‌v0.4.795 Update‌

[h3]‌Update Content:[/h3]
  • Experimentally disabled [Physical Interpolation]‌.
  • ‌Adjusted penalty "After-Meal Stroll":‌ No longer activates during meal pickup.
    (Customers will not experience slowdown stacking with the "Phone Distraction" penalty when retrieving meals.)
  • ‌Reduced negative effects of the "Phone Distraction" penalty‌.
  • ‌Extended protection duration for "Reasonable Stacking":‌ Increased from 30 seconds to 60 seconds.
  • ‌Fixed text localization errors.