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Feed The Cups News

0.8.4 Beta Open!

[h3]Hello, everyone, store managers~[/h3][p][/p][h3]‌Major Update‌: After persistent efforts, the underlying issue preventing ‌inventory service‌ from exchanging items in ‌GodotSteam Engine‌ has been resolved. The update includes the following:[/h3]
  1. [p]‌New Character: Alligator‌ – Requires completing a new character task (picking up discarded trash 10 times from bookshelves).[/p]
  2. [p]‌Costume Decomposer‌ – Allows decomposing duplicate costumes into ‌Button Coins‌.[/p]
  3. [p]‌Cupcake Machine‌ – Use ‌Button Coins‌ to randomly draw new costumes (more coins required for specific character costumes).[/p]
  4. [p]‌Mail System‌ – Costumes obtained by completing levels are now received as ‌mail‌, which can be opened at the mailbox for random costumes (previously unopened mails in older versions are now claimable).[/p]
  5. [p]‌Accumulated Online Time‌ – Earn ‌1 mail per hour‌ of online play (even while running the business, redeemable at home mailbox).[/p]
  6. [p]‌Massive Costume Update‌ – Significantly expanded costume options, including alligator costumes.[/p]
[p][/p][h2][/h2][p][/p][h2]Participate: Beta - Join Testing - 0.8test - Open Testing[/h2][p]Test Cycle: Will be synced to the live version soon if no major issues arise.[/p][p][/p][p][/p][p][/p]

🎃🎃Hello Halloween🎃🎃

Dear all store managers,
🎃 Happy Halloween! 🎃
[p][/p][p][/p][h2]From October 31st to November 1st[/h2][p]During the holiday period, simply complete one ranked game to earn a limited-edition pumpkin hat![/p][p][/p][p][/p][h2]From October 31st to November 6th[/h2][p]To make the holiday atmosphere even more vibrant, all customers will become slightly translucent during the holiday period, as if traveling between reality and fantasy. Additionally, the goblins will also be wearing pumpkin hats to serve you![/p][p][/p][h2]Other updates:[/h2]
  • [p]Chapter 7-4 unlocked: Chapter 7, Stage 4 and its corresponding difficulty are now available.[/p]
  • [p]House upgrade unlocked: Upgrade your house after completing 7-4.[/p]
  • [p]New house furniture unlocked: Purchase corresponding furniture after upgrading your house.[/p]
  • [p]Rug optimization: All previously purchased rugs have been refreshed![/p]
[h3][/h3][p][/p]

Version 0.8 Official Update

[h3]Hello, Dear Store Managers,[/h3][h3]Version 0.8 is now live![/h3][p][/p][p][/p][p][/p][p][/p][p][/p][h3]Version 0.8 Update Details: [/h3][p][/p][h3]Cup Coin Calculation Formula Adjustment:[/h3]
  • [p]Price Mult: Only affects the Unit Price revenue per cup (no longer increases the base value of Tips or Crit Earnings).[/p]
  • [p]Tip Mult: Only affects the Tip revenue per cup.[/p]
  • [p]Crit Earnings: Only affects the Crit revenue per cup.[/p]
  • [p]Total Mult: Affects Unit Price, Tips, and Crit Earnings simultaneously.[/p][p][/p]
[h3]Formula:[/h3]
  • [p]Base Price = Drink Sale Price + Base Price Modifier[/p]
  • [p]Base Tip = Base Price × Base Tip Ratio (default 20%)[/p]
  • [p]Unit Price = Base Price × (1 + Price Mult + Total Mult)[/p]
  • [p]Tip = Base Tip × (1 + Tip Mult + Total Mult)[/p]
  • [p]Crit = Base Price × (1 + Crit Earnings + Total Mult)[/p][p][/p]
[h3]Card Adjustments:[/h3]
  1. [p]Each selectable Card type is now fixed at 20 cards (new Cards added for types with fewer than 20).[/p]
  2. [p]All Cards have been rebalanced and adjusted based on the latest formula.[/p]
  3. [p]For values on Cards that require adjustments based on player count or days, the displayed value will directly reflect the adjusted result.[/p]
  4. [p]Cards with a "+" effect have significantly enhanced effects.[/p]
[p]Recipe Adjustments:[/p]
  1. [p]All level recipes have been fully adjusted.[/p]
  2. [p]Drink sale prices have been recalibrated based on recipe difficulty stars. Higher difficulty stars result in higher drink sale prices (higher Revenue for crafting difficult recipes).[/p]
  3. [p]Due to significant recipe adjustments, there may be numerous issues, and all recipes are subject to modification, addition, or deletion.[/p][p][/p]
[h3]Other Adjustments:[/h3][p]REP Adjustments:[/p]
  • [p]Removed the Gift Re-draw difficulty modifier in levels (now easier to obtain gifts).[/p]
  • [p]REP gain is adjusted based on player count (fewer players result in higher REP gain).[/p]
[p]Subway Station Trial Operation:[/p]
  • [p]Subway Station trial operation opens content related to Chapter 3.[/p]
  • [p]Subway Station trial operation currently does not provide new currency rewards; instead, players can get Lux reward (both host and secondary players can receive Lux in multiplayer).[/p]
[p]Level Reward Algorithm:[/p]
  • [p]The upper limit of Lux rewards earned for completing a level has been increased, while the limit for incomplete levels remains unchanged.[/p]
  • [p]Removed the "partner salary" logic. In multiplayer scenarios, income is no longer split (all cards now display adjusted values based on player count).[/p]
[p]Box Logic:[/p]
  • [p]After removing all items from a box, it can be refilled with new packable items.[/p][p][/p]
[h3]Chapter 7 Ice Cream Theme Gradual Update: Levels Unlocked:[/h3]
  • [p]The first three levels of Chapter 7 and their corresponding difficulties are now available.[/p]
  • [p]The fourth level, chapter completion content (house upgrades, decoration unlocks, achievements, etc.) will be updated later in the test server.[/p][p][/p]
[p] [/p]

Feed The Cups to Join 2025 Multiplayer Games Fest!

[p]Calling all milk tea tycoons![/p][p]Feed The Cups is serving up fun at the Multiplayer Games Fest, August 4–12![/p][p]The more, the merrier! Team up with friends, whip up tasty drinks, and run the ultimate milk tea empire![/p][p][/p][p][/p]

‌Beta Testing for macOS Version Now Open! Version: 0.8.1x

[h3]Dear Store Managers,[/h3][p]The macOS version test is now live!
Version: 0.8.1x‌[/p][hr][/hr][p]‌How to Participate‌[/p][p]Test Version → Join Testing → 0.8test - Open Testing[/p][hr][/hr][p]‌Important Notes‌[/p]
  1. [p]‌High Risk of Instability
    Version 0.8 involves massive adjustments. Expect critical issues including but not limited to:
    ► Logic errors ‧ Level softlocks ‧ Crashes ‧ Save data corruption
    ⚠️ ‌Back up saves manually‌ to prevent data loss.[/p]
  2. [p]‌Frequent Updates Required
    Test builds update extremely frequently. ‌Always ensure you’re on the latest version‌:
    ► Verify updates via Steam Offline → Online to trigger version checks.[/p]
  3. [p]‌macOS Stability Notice
    The macOS version is ‌more crash-prone‌ compared to Windows.[/p]
  4. [p]‌Cross-Platform Features
    ► ‌Cloud Saves‌: Synced across Windows/macOS (Back up saves first!).
    ► ‌Cross-Platform Play‌: Enabled between macOS/Windows (Requires identical version numbers).[/p]
[p][/p][p][/p][p][/p][p]Version 0.8.100 Update Notes‌[/p][p]‌Card Adjustments‌[/p][p]● Reworked effects and descriptions for most "extra income" cards.
● "Step Red Packet" no longer triggers after closing.
● Fixed couriers incorrectly triggering "Step Red Packet".
● Fixed "Scalped Ticket" not activating after "Forced Order Skip".
● Fixed monochrome flashcard sorting in computers.
● Removed redundant symbols from card descriptions.
● Fixed miscalculated cup coin income for secondary clients in multiplayer.
● Corrected logic and value display for "Involution Rice Bowl".
● Buffed "Donation Box for Homeless" effect.
● Fixed formula error for "All-You-Can-Eat".
● Fixed non-current orders not being discarded by "Time Management".
● Increased rewards/uses for "Insurance Scam"; fixed missing floor item pressure.
● "Overloaded Nest" changed from multiplier-per-unit to total-price modifier with value adjustments.[/p][p]‌Mechanic Changes‌[/p][p]● Refactored cup coin calculation logic in multiplayer to ensure host/client consistency1.
● Subway store duration reduced from 10 to 7 days; lowered card rewards/customer flow (solo difficulty eased).
● Removed lighting electricity cost tied to shop area.
● Utility/rent costs now scale with game days and multiply in Demon difficulty.
● No more spills when pouring between measuring cups (liquid volume preserved).
● Adjusted supply costs, utility/event values.
● Increased coffee bean capacity in machine upgrades.
● Revised all appliance upgrade effects and power consumption.
● Reduced "Voltage Instability" penalty severity.
● Pressure now caps at maximum.
● Lowered green bill multiplier for failing/abandoning levels (encourages clears).
● Cup coin display expanded to 7 digits at settlement.
● Slightly adjusted "Cardboard Sale" display board effect.
● "Special Contract" display now boosts all extra income (including post-reputation conversion).
● Can opening now triggers "Scratch-Off".[/p][p]‌Bug Fixes‌[/p][p]● Fixed achievement save loading issue when joining via Steam invite.
● Corrected trash bin bug icon display for secondary clients.
● Eliminated double pressure penalty calculation in multiplayer.
● Fixed costume display errors for 3-4 player sessions.
● Rectified appliance upgrade text errors.
● Synchronized menu slot counts between host/clients.
● Extended Chapter 3 subway preparation time.
● Fixed overnight display for unopened processed cans.
● Synced lemon slice additions to cans in multiplayer.
● Added missing green citrus block to "Memory Cola M" menu.
● Fixed missing passion fruit in relevant recipes.
● Corrected icons for "Green Bliss" drink and cup type for "Osmanthus Blue Citrus".
● Fixed ice makers requiring restart after overnight.
● Repaired container interaction prompts.
● Synced can sealing visuals in multiplayer.
● Fixed ratio displays for "Mutant Cola" and "Memory Cola".
● Corrected "Emerald Waters" recipe icon.
● Eliminated extra 5 ice cubes from ice makers.
● Prevented Day 1 ice cola orders in Level 5-4.
● Level 6-4 layout tweaked; Level 1-4 UI fixes for "Light Orange Juice".
● Improved dine-in table responsiveness.
● Synced steamer temperature displays (60°C bug).
● Enabled green bill acquisition when cup coins exceed 6 digits.
● Fixed missing liquid display when pouring from tea containers in multiplayer.
● Corrected recipe icon configurations.
● Repaired texture errors and minor asset misalignments.
● Enabled interactions between cans/ingredient boxes/cabinets.
● Fixed persistent cheese display after cutting on boards.
● Enabled order taking/serving for secondary clients in dine-in mode.
● Dynamic value display for "Work Name Tag" based on player count.
● Resolved dual menu popup when pressing ESC at level select.[/p][p][/p]