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Version 0.8 Official Update

[h3]Hello, Dear Store Managers,[/h3][h3]Version 0.8 is now live![/h3][p][/p][p][/p][p][/p][p][/p][p][/p][h3]Version 0.8 Update Details: [/h3][p][/p][h3]Cup Coin Calculation Formula Adjustment:[/h3]
  • [p]Price Mult: Only affects the Unit Price revenue per cup (no longer increases the base value of Tips or Crit Earnings).[/p]
  • [p]Tip Mult: Only affects the Tip revenue per cup.[/p]
  • [p]Crit Earnings: Only affects the Crit revenue per cup.[/p]
  • [p]Total Mult: Affects Unit Price, Tips, and Crit Earnings simultaneously.[/p][p][/p]
[h3]Formula:[/h3]
  • [p]Base Price = Drink Sale Price + Base Price Modifier[/p]
  • [p]Base Tip = Base Price × Base Tip Ratio (default 20%)[/p]
  • [p]Unit Price = Base Price × (1 + Price Mult + Total Mult)[/p]
  • [p]Tip = Base Tip × (1 + Tip Mult + Total Mult)[/p]
  • [p]Crit = Base Price × (1 + Crit Earnings + Total Mult)[/p][p][/p]
[h3]Card Adjustments:[/h3]
  1. [p]Each selectable Card type is now fixed at 20 cards (new Cards added for types with fewer than 20).[/p]
  2. [p]All Cards have been rebalanced and adjusted based on the latest formula.[/p]
  3. [p]For values on Cards that require adjustments based on player count or days, the displayed value will directly reflect the adjusted result.[/p]
  4. [p]Cards with a "+" effect have significantly enhanced effects.[/p]
[p]Recipe Adjustments:[/p]
  1. [p]All level recipes have been fully adjusted.[/p]
  2. [p]Drink sale prices have been recalibrated based on recipe difficulty stars. Higher difficulty stars result in higher drink sale prices (higher Revenue for crafting difficult recipes).[/p]
  3. [p]Due to significant recipe adjustments, there may be numerous issues, and all recipes are subject to modification, addition, or deletion.[/p][p][/p]
[h3]Other Adjustments:[/h3][p]REP Adjustments:[/p]
  • [p]Removed the Gift Re-draw difficulty modifier in levels (now easier to obtain gifts).[/p]
  • [p]REP gain is adjusted based on player count (fewer players result in higher REP gain).[/p]
[p]Subway Station Trial Operation:[/p]
  • [p]Subway Station trial operation opens content related to Chapter 3.[/p]
  • [p]Subway Station trial operation currently does not provide new currency rewards; instead, players can get Lux reward (both host and secondary players can receive Lux in multiplayer).[/p]
[p]Level Reward Algorithm:[/p]
  • [p]The upper limit of Lux rewards earned for completing a level has been increased, while the limit for incomplete levels remains unchanged.[/p]
  • [p]Removed the "partner salary" logic. In multiplayer scenarios, income is no longer split (all cards now display adjusted values based on player count).[/p]
[p]Box Logic:[/p]
  • [p]After removing all items from a box, it can be refilled with new packable items.[/p][p][/p]
[h3]Chapter 7 Ice Cream Theme Gradual Update: Levels Unlocked:[/h3]
  • [p]The first three levels of Chapter 7 and their corresponding difficulties are now available.[/p]
  • [p]The fourth level, chapter completion content (house upgrades, decoration unlocks, achievements, etc.) will be updated later in the test server.[/p][p][/p]
[p] [/p]

Feed The Cups to Join 2025 Multiplayer Games Fest!

[p]Calling all milk tea tycoons![/p][p]Feed The Cups is serving up fun at the Multiplayer Games Fest, August 4–12![/p][p]The more, the merrier! Team up with friends, whip up tasty drinks, and run the ultimate milk tea empire![/p][p][/p][p][/p]

‌Beta Testing for macOS Version Now Open! Version: 0.8.1x

[h3]Dear Store Managers,[/h3][p]The macOS version test is now live!
Version: 0.8.1x‌[/p][hr][/hr][p]‌How to Participate‌[/p][p]Test Version → Join Testing → 0.8test - Open Testing[/p][hr][/hr][p]‌Important Notes‌[/p]
  1. [p]‌High Risk of Instability
    Version 0.8 involves massive adjustments. Expect critical issues including but not limited to:
    ► Logic errors ‧ Level softlocks ‧ Crashes ‧ Save data corruption
    ⚠️ ‌Back up saves manually‌ to prevent data loss.[/p]
  2. [p]‌Frequent Updates Required
    Test builds update extremely frequently. ‌Always ensure you’re on the latest version‌:
    ► Verify updates via Steam Offline → Online to trigger version checks.[/p]
  3. [p]‌macOS Stability Notice
    The macOS version is ‌more crash-prone‌ compared to Windows.[/p]
  4. [p]‌Cross-Platform Features
    ► ‌Cloud Saves‌: Synced across Windows/macOS (Back up saves first!).
    ► ‌Cross-Platform Play‌: Enabled between macOS/Windows (Requires identical version numbers).[/p]
[p][/p][p][/p][p][/p][p]Version 0.8.100 Update Notes‌[/p][p]‌Card Adjustments‌[/p][p]● Reworked effects and descriptions for most "extra income" cards.
● "Step Red Packet" no longer triggers after closing.
● Fixed couriers incorrectly triggering "Step Red Packet".
● Fixed "Scalped Ticket" not activating after "Forced Order Skip".
● Fixed monochrome flashcard sorting in computers.
● Removed redundant symbols from card descriptions.
● Fixed miscalculated cup coin income for secondary clients in multiplayer.
● Corrected logic and value display for "Involution Rice Bowl".
● Buffed "Donation Box for Homeless" effect.
● Fixed formula error for "All-You-Can-Eat".
● Fixed non-current orders not being discarded by "Time Management".
● Increased rewards/uses for "Insurance Scam"; fixed missing floor item pressure.
● "Overloaded Nest" changed from multiplier-per-unit to total-price modifier with value adjustments.[/p][p]‌Mechanic Changes‌[/p][p]● Refactored cup coin calculation logic in multiplayer to ensure host/client consistency1.
● Subway store duration reduced from 10 to 7 days; lowered card rewards/customer flow (solo difficulty eased).
● Removed lighting electricity cost tied to shop area.
● Utility/rent costs now scale with game days and multiply in Demon difficulty.
● No more spills when pouring between measuring cups (liquid volume preserved).
● Adjusted supply costs, utility/event values.
● Increased coffee bean capacity in machine upgrades.
● Revised all appliance upgrade effects and power consumption.
● Reduced "Voltage Instability" penalty severity.
● Pressure now caps at maximum.
● Lowered green bill multiplier for failing/abandoning levels (encourages clears).
● Cup coin display expanded to 7 digits at settlement.
● Slightly adjusted "Cardboard Sale" display board effect.
● "Special Contract" display now boosts all extra income (including post-reputation conversion).
● Can opening now triggers "Scratch-Off".[/p][p]‌Bug Fixes‌[/p][p]● Fixed achievement save loading issue when joining via Steam invite.
● Corrected trash bin bug icon display for secondary clients.
● Eliminated double pressure penalty calculation in multiplayer.
● Fixed costume display errors for 3-4 player sessions.
● Rectified appliance upgrade text errors.
● Synchronized menu slot counts between host/clients.
● Extended Chapter 3 subway preparation time.
● Fixed overnight display for unopened processed cans.
● Synced lemon slice additions to cans in multiplayer.
● Added missing green citrus block to "Memory Cola M" menu.
● Fixed missing passion fruit in relevant recipes.
● Corrected icons for "Green Bliss" drink and cup type for "Osmanthus Blue Citrus".
● Fixed ice makers requiring restart after overnight.
● Repaired container interaction prompts.
● Synced can sealing visuals in multiplayer.
● Fixed ratio displays for "Mutant Cola" and "Memory Cola".
● Corrected "Emerald Waters" recipe icon.
● Eliminated extra 5 ice cubes from ice makers.
● Prevented Day 1 ice cola orders in Level 5-4.
● Level 6-4 layout tweaked; Level 1-4 UI fixes for "Light Orange Juice".
● Improved dine-in table responsiveness.
● Synced steamer temperature displays (60°C bug).
● Enabled green bill acquisition when cup coins exceed 6 digits.
● Fixed missing liquid display when pouring from tea containers in multiplayer.
● Corrected recipe icon configurations.
● Repaired texture errors and minor asset misalignments.
● Enabled interactions between cans/ingredient boxes/cabinets.
● Fixed persistent cheese display after cutting on boards.
● Enabled order taking/serving for secondary clients in dine-in mode.
● Dynamic value display for "Work Name Tag" based on player count.
● Resolved dual menu popup when pressing ESC at level select.[/p][p][/p]

0.8.x Early Beta Testing is Live!

[p]Hello, dear store managers~[/p][p]The beta test for version 0.8.x is now open![/p][p]How to Participate:
Beta Version → Participate in Testing → 0.8test → Open Testing[/p][p]Important Notes:
Version 0.8 introduces massive adjustments, and the beta version may contain numerous issues that could disrupt normal gameplay. Potential problems include (but are not limited to) logic errors, level soft locks, crashes, save file corruption, and more. Please back up your save files before participating to avoid data loss.[/p][p]Beta updates may occur very frequently. It is recommended to ensure you are always on the latest version while testing. (You can verify updates by switching Steam to offline mode and then back online.)[/p][p]Testing Phases:
The beta test will be divided into two phases:[/p][p]Phase 1:
Testing all content except Chapter 7, including new formulas, cards, logic adjustments, etc.
Testing Period: Late July to early August (subject to change based on bug fixes).[/p][p]Phase 2:
Gradual rollout of Chapter 7 levels for testing.
Testing Period: August to late September (start date depends on Phase 1 progress).[/p][hr][/hr][p]Phase 1 Adjustments:[/p][p]Cup Coin Calculation Formula Adjustments:[/p]
  • [p]Price Multiplier: Only affects the base earnings per cup (no longer increases the base value of tips or critical hits).[/p]
  • [p]Tip Multiplier: Only affects tip earnings per cup.[/p]
  • [p]Critical Hit Earnings: Only affects critical hit earnings per cup.[/p]
  • [p]Total Price Multiplier: Affects earnings from price, tips, and critical hits simultaneously.[/p]
[p]Formula:[/p][p]Base Price = Drink Price + Price Adjustment[/p][p]Base Tip = Base Price × Base Tip Rate (default: 20%)[/p][p]Price = Base Price × (1 + Price Multiplier + Total Price Multiplier)[/p][p]Tip = Base Tip × (1 + Tip Multiplier + Total Price Multiplier)[/p][p]Critical Hit Earnings = Base Price × (1 + Critical Earnings + Total Price Multiplier)[/p][p]Card Adjustments:[/p]
  1. [p]Each card type now has a fixed total of 20 cards. (New cards have been added for types with fewer than 20.)[/p]
  2. [p]All cards have been rebalanced based on the new formula.[/p]
  3. [p]For cards with effects that scale based on player count or days passed, the displayed values now reflect the adjusted results.[/p]
  4. [p]Cards with "+" effects have been significantly enhanced.[/p]
  5. [p]All cards in the 0.8.x beta are subject to further adjustments in logic or parameters.[/p]
[p]Recipe Adjustments:[/p]
  1. [p]All level recipes have been adjusted.[/p]
  2. [p]Drink prices have been recalibrated based on recipe difficulty stars. Higher difficulty recipes yield higher earnings.[/p]
  3. [p]Due to the extensive changes, there may be numerous issues, and all recipes are subject to further modification, addition, or removal.[/p]
[p]Other Adjustments: Subway Trial Operation:[/p]
  • [p]Subway trial content for Chapter 3 is now available.[/p]
  • [p]Currently, the subway does not award the new currency but instead grants Green Bills (both host and clients receive them in multiplayer).[/p]
[p]Level Reward Algorithm:[/p]
  • [p]Increased the maximum Green Bills earned for completing a level (unchanged for incomplete levels).[/p]
  • [p]Removed the "Partner Wage" logic. Multiplayer earnings are no longer split (all cards now display adjusted values based on player count).[/p]
[p]Box Logic:[/p]
  • [p]After removing all items from a box, new boxable items can be placed inside.[/p]
[p]Bug Fixes:[/p]
  • [p]Adjusted "Fruit Bashing" time. Reduced the time required when bashing multiple fruits at once.[/p]
  • [p]Fixed an issue where idle animations during fruit bashing could cause pressure buildup with the "Hyperactive" debuff.[/p]
  • [p]Fixed an issue where items in a box (if all were twisted but unopened) would disappear the next day.[/p]
  • [p]Fixed the "Light as a Feather" event not affecting snow piles.[/p]

0.7.512 Update

[h3]Update Content:[/h3]
  • Adjusted the button configuration interface and added controller key mapping settings (Ensure Steam Controller key bindings are accurate when setting controller keys).
  • Fixed an issue where Gray Wolf's skill dash might not activate when pressing the skill key (Triggered under specific operations; requires pressing the skill key again).
  • Removed all devices from preloading; they are now loaded upon call. Slightly reduces memory usage.
  • Clear cached house data when entering stages, significantly reducing memory usage during stages (Drawback: Requires reloading when returning home after clearing a stage).
  • Fixed: Issue where "Scented Golden Cheese" could not be selected in Stage 3-4.
  • Fixed: "Fructose Machine Upgrade+" not appearing after upgrading the Fructose Machine.