[h3]Dear Store Managers,[/h3][p]The
macOS version test is now live!
β
Version: 0.8.1xβ[/p][hr][/hr][p]β
How to Participateβ[/p][p]Test Version β Join Testing β 0.8test - Open Testing[/p][hr][/hr][p]β
Important Notesβ[/p]
- [p]βHigh Risk of Instabilityβ
Version 0.8 involves massive adjustments. Expect critical issues including but not limited to:
βΊ Logic errors β§ Level softlocks β§ Crashes β§ Save data corruption
β οΈ βBack up saves manuallyβ to prevent data loss.[/p] - [p]βFrequent Updates Requiredβ
Test builds update extremely frequently. βAlways ensure youβre on the latest versionβ:
βΊ Verify updates via Steam Offline β Online to trigger version checks.[/p] - [p]βmacOS Stability Noticeβ
The macOS version is βmore crash-proneβ compared to Windows.[/p] - [p]βCross-Platform Featuresβ
βΊ βCloud Savesβ: Synced across Windows/macOS (Back up saves first!).
βΊ βCross-Platform Playβ: Enabled between macOS/Windows (Requires identical version numbers).[/p]
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Version 0.8.100 Update Notesβ[/p][p]β
Card Adjustmentsβ[/p][p]β Reworked effects and descriptions for most "extra income" cards.
β "Step Red Packet" no longer triggers after closing.
β Fixed couriers incorrectly triggering "Step Red Packet".
β Fixed "Scalped Ticket" not activating after "Forced Order Skip".
β Fixed monochrome flashcard sorting in computers.
β Removed redundant symbols from card descriptions.
β Fixed miscalculated cup coin income for secondary clients in multiplayer.
β Corrected logic and value display for "Involution Rice Bowl".
β Buffed "Donation Box for Homeless" effect.
β Fixed formula error for "All-You-Can-Eat".
β Fixed non-current orders not being discarded by "Time Management".
β Increased rewards/uses for "Insurance Scam"; fixed missing floor item pressure.
β "Overloaded Nest" changed from multiplier-per-unit to total-price modifier with value adjustments.[/p][p]β
Mechanic Changesβ[/p][p]β Refactored cup coin calculation logic in multiplayer to ensure host/client consistency1.
β Subway store duration reduced from 10 to 7 days; lowered card rewards/customer flow (solo difficulty eased).
β Removed lighting electricity cost tied to shop area.
β Utility/rent costs now scale with game days and multiply in Demon difficulty.
β No more spills when pouring between measuring cups (liquid volume preserved).
β Adjusted supply costs, utility/event values.
β Increased coffee bean capacity in machine upgrades.
β Revised all appliance upgrade effects and power consumption.
β Reduced "Voltage Instability" penalty severity.
β Pressure now caps at maximum.
β Lowered green bill multiplier for failing/abandoning levels (encourages clears).
β Cup coin display expanded to 7 digits at settlement.
β Slightly adjusted "Cardboard Sale" display board effect.
β "Special Contract" display now boosts all extra income (including post-reputation conversion).
β Can opening now triggers "Scratch-Off".[/p][p]β
Bug Fixesβ[/p][p]β Fixed achievement save loading issue when joining via Steam invite.
β Corrected trash bin bug icon display for secondary clients.
β Eliminated double pressure penalty calculation in multiplayer.
β Fixed costume display errors for 3-4 player sessions.
β Rectified appliance upgrade text errors.
β Synchronized menu slot counts between host/clients.
β Extended Chapter 3 subway preparation time.
β Fixed overnight display for unopened processed cans.
β Synced lemon slice additions to cans in multiplayer.
β Added missing green citrus block to "Memory Cola M" menu.
β Fixed missing passion fruit in relevant recipes.
β Corrected icons for "Green Bliss" drink and cup type for "Osmanthus Blue Citrus".
β Fixed ice makers requiring restart after overnight.
β Repaired container interaction prompts.
β Synced can sealing visuals in multiplayer.
β Fixed ratio displays for "Mutant Cola" and "Memory Cola".
β Corrected "Emerald Waters" recipe icon.
β Eliminated extra 5 ice cubes from ice makers.
β Prevented Day 1 ice cola orders in Level 5-4.
β Level 6-4 layout tweaked; Level 1-4 UI fixes for "Light Orange Juice".
β Improved dine-in table responsiveness.
β Synced steamer temperature displays (60Β°C bug).
β Enabled green bill acquisition when cup coins exceed 6 digits.
β Fixed missing liquid display when pouring from tea containers in multiplayer.
β Corrected recipe icon configurations.
β Repaired texture errors and minor asset misalignments.
β Enabled interactions between cans/ingredient boxes/cabinets.
β Fixed persistent cheese display after cutting on boards.
β Enabled order taking/serving for secondary clients in dine-in mode.
β Dynamic value display for "Work Name Tag" based on player count.
β Resolved dual menu popup when pressing ESC at level select.[/p][p]
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