1. Feed The Cups
  2. News
  3. 0.6.582 and Test 0.6.6 version updates

0.6.582 and Test 0.6.6 version updates

[h2]0.6.582 Version Update:[/h2]
  • Fixed an issue where adding a fourth recipe would replace the first recipe.
  • Optimized the performance of small ingredients in the drink cup when selecting additional small ingredients.
  • Corrected text errors in the English version of the purchasing interface.
  • Fine-tuned details.


[h2]In addition to the above, the following adjustments have been made to the current main branch version:[/h2]
  • The difficulty of the "Double Ears Cup" in Chapter 4 has been changed to another difficulty.
  • Full adjustment of recipes in Chapter 5; increased reputation from soda bottle customers.
  • Adjusted the order of some demon difficulty levels.
  • Difficulty adjustment for 5-4: 1 day reduced, difficulty for dual recipe selection changed to another difficulty.
  • Optimized fruit box logic.
  • Additional minor detail optimizations.




[h2]0.6.6 Version Content (Switch to text_0.6.x version required):[/h2]
  • Adjusted the chapter selection interface (Chapter 6 entry is currently not open).
  • Fixed an issue where using the beaver in-game caused a slowdown when returning home.
  • Bears can now throw the fruit boxes.
  • Fixed the issue where recipe names did not change when switching languages.
  • Soda machines and bubble machines are now available for commercial upgrades.
  • Fixed an issue where the cash register menu could not be clicked after viewing the menu.


[h2]Chapter 6 Update (Currently not available):[/h2]
  • The beaver’s "Rubbing Hands" now boosts the "Violent Beating" drink speed.
  • The "Violent Beating" drink speed is now influenced by the penalty "Clumsy Hands+" card "High Pressure Brainwash+" and the daily event "Hand Speed".
  • Fixed the issue where the quantity of the pitting machine would be displayed incorrectly the next day.
  • Fixed the issue where an empty fruit box could not be reloaded with new fruit after placing it on the fruit rack, causing the next day’s load issue.
  • Layout and difficulty adjustments for levels.