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  3. The open test for Chapter 6, Level 4 is now available!

The open test for Chapter 6, Level 4 is now available!

[h3]Dear store managers, the fourth level of "Ancient Street" is now in open testing!![/h3]

Make drinks by the lotus pond using an oversized cup, which can hold up to 5 ingredients! It’s enough to fill you up!

Little Demon: "Oversized cups, large portions, two drinks per customer order. Also, please do not place goods or trash randomly. Keep the bridge clean."

High difficulty: Large bottle customers will order two drinks at once, and there will be an inspector patrolling the area.


[h3]To participate in the open test, you need to switch the version to test_0.6.x. The method is as follows:[/h3]




[h3]The following updates are included in this version:[/h3]
  • Fixed pressure initialization display issue during multiplayer.
  • The little hooligans after picking up cups are no longer affected by customer speed boosts (Runway speed boosts still apply).
  • Fixed abnormal customer speed boost stacking issue.
  • Optimized customer movement logic to prevent excessive speed leading to spinning in place.
  • Fixed an issue where foxes still had overnight effects after tipping over cups from the previous day.
  • Added a new piece of furniture to each room.
  • Redesigned certain pieces of furniture.
  • Fixed issue with reputation icon displaying incorrectly in the bottom right corner.
  • Major adjustments to customer logic, optimizing multiplayer data communication.
  • Beaver special effects optimization.
  • Fixed issue where selecting ingredients would show ingredients already in the menu.
  • Added new small furniture to different level rooms.
  • Extended the time it takes for snow piles to block NPCs by 100%.
  • Fixed issue with NPC animation errors.
  • Updated descriptions of black sugar and white sugar in the order menu.
  • Milk pots will no longer spoil if they only contain water from overnight.
  • Fixed issue with character movement in the settlement screen.
  • On the last day, changed the reputation “MAX” label to “FINALDAY”.
  • Increased the duration of snow piles before they combine into a snowman by 100%.
  • Reduced snowfall for difficulty levels 2 and above in stage 6-3.
  • Fixed issue where snowman creation was not displayed correctly in multiplayer.
  • Fixed issue where characters couldn't shout "Welcome" when using skills.
  • Fixed inaccurate reputation display when making snowmen, catching thieves, or stepping on bugs.
  • Fixed issue where goblin animations were not played correctly due to new logic.
  • Extended daily time in stage 5-4 by half an hour.
  • Extended daily time in stage 3-4 by half an hour.
  • Adjusted time mode for Chapter 6 stages.
  • Updated snow shoveling mechanics: snowballs can now be stacked into snowmen for reputation.
  • Added new items to display cabinets (do not switch to an old version after equipping new items).
  • Adjusted demon difficulty and recipe for stage 6-3.
  • Attempted to fix bug where tables in stage 6-3 blocked customers.
  • Fixed bug where some stages’ store closing time was prematurely advanced by 15 minutes.
  • Fixed bug where juice-squeezing stages didn't spawn claw gloves.
  • Sago will now spoil in 2 days instead of 1.
  • Chair-type furniture can now be sat on, and the original effects are moved to new curtain-type furniture.
  • 【Claw Gloves】 now work on "Beating Up" actions.
  • Beaver skill duration extended by 100%.
  • Added prompt for reputation gain after colliding with thieves or stepping on bugs.
  • Optimized starting position for multiplayer home.
  • Some furniture now has interactive capabilities.
  • Reputation earned after reaching the maximum or last day will be counted as extra income.
  • Added reputation cap.
  • Fixed issue where cups that cannot be served couldn't be used to take orders from customers at seats.
  • Fixed bug where shoveling snow and placing the shovel on a table could cause the character to get stuck.
  • Phone numbers now require the full 18-digit room number.
  • Fixed issue with snow pile merging detection range.
  • Fixed water kettle initialization logic issue.
  • Snow piles will be deleted after one minute to prevent excessive accumulation leading to lag.
  • Optimized snow shoveling logic, fixed issues with “sticky feet” debuff.
  • Fixed issue with cutting fruits like watermelon, pineapple, or banana when there are items underfoot.
  • Fixed issue with cutting fruits while having items on the ground.
  • Attempted to fix the bug where, during non-snowfall difficulty, secondary players could operate the snow shovel in multiplayer.
  • Fixed issue with slipping feet not triggering properly on snow.
  • Adjusted layout for stage 6-2, adding a single table.
  • Increased customer flow in stage 6-3.
  • Optimized the display of sugarcane and watermelon on tables.
  • Fixed issue with pineapple placement on the shelf.
  • Fixed issue where snow piles were hidden under tables.