0.7.493 Update - Fix stuttering bug
After upgrading Godot from version 3.5 to 3.6, gameplay stuttering occurred due to changes in engine logic.
To address frame drops and stuttering, the following optimizations were implemented, resulting in smoother performance surpassing the original 3.5 version. However, experimental engine features were enabled, and potential long-term stability risks remain unverified.
[h3]Optimizations for GODOT Stuttering Issues:[/h3]
[h3]Other Updates:[/h3]

To address frame drops and stuttering, the following optimizations were implemented, resulting in smoother performance surpassing the original 3.5 version. However, experimental engine features were enabled, and potential long-term stability risks remain unverified.
[h3]Optimizations for GODOT Stuttering Issues:[/h3]
- Reduced fixed physics iterations per frame to lower computational overhead.
- Experimentally enabled [Physics Jitter Fix] and [Physics Interpolation] features (unknown long-term stability risks).
- Fixed severe frame drops when using a controller alongside keyboard input.
- Modified character types experimentally to reduce physics-related resource consumption.
[h3]Other Updates:[/h3]
- Adjusted parameters (e.g., bear projectile mechanics) due to reduced physics iterations.
- Fixed inability to throw boxes when the bear character is stationary.
- Resolved text display issue ({Lux}) in the tutorial section.
- Fixed incorrect order interface images.
