Version 0.8 Official Update
[h3]Hello, Dear Store Managers,[/h3][h3]Version 0.8 is now live![/h3][p][/p][p]
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[/p][p][/p][h3]Version 0.8 Update Details: [/h3][p][/p][h3]Cup Coin Calculation Formula Adjustment:[/h3]
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- [p]Price Mult: Only affects the Unit Price revenue per cup (no longer increases the base value of Tips or Crit Earnings).[/p]
 - [p]Tip Mult: Only affects the Tip revenue per cup.[/p]
 - [p]Crit Earnings: Only affects the Crit revenue per cup.[/p]
 - [p]Total Mult: Affects Unit Price, Tips, and Crit Earnings simultaneously.[/p][p][/p]
 
- [p]Base Price = Drink Sale Price + Base Price Modifier[/p]
 - [p]Base Tip = Base Price × Base Tip Ratio (default 20%)[/p]
 - [p]Unit Price = Base Price × (1 + Price Mult + Total Mult)[/p]
 - [p]Tip = Base Tip × (1 + Tip Mult + Total Mult)[/p]
 - [p]Crit = Base Price × (1 + Crit Earnings + Total Mult)[/p][p][/p]
 
- [p]Each selectable Card type is now fixed at 20 cards (new Cards added for types with fewer than 20).[/p]
 - [p]All Cards have been rebalanced and adjusted based on the latest formula.[/p]
 - [p]For values on Cards that require adjustments based on player count or days, the displayed value will directly reflect the adjusted result.[/p]
 - [p]Cards with a "+" effect have significantly enhanced effects.[/p]
 
- [p]All level recipes have been fully adjusted.[/p]
 - [p]Drink sale prices have been recalibrated based on recipe difficulty stars. Higher difficulty stars result in higher drink sale prices (higher Revenue for crafting difficult recipes).[/p]
 - [p]Due to significant recipe adjustments, there may be numerous issues, and all recipes are subject to modification, addition, or deletion.[/p][p][/p]
 
- [p]Removed the Gift Re-draw difficulty modifier in levels (now easier to obtain gifts).[/p]
 - [p]REP gain is adjusted based on player count (fewer players result in higher REP gain).[/p]
 
- [p]Subway Station trial operation opens content related to Chapter 3.[/p]
 - [p]Subway Station trial operation currently does not provide new currency rewards; instead, players can get Lux reward (both host and secondary players can receive Lux in multiplayer).[/p]
 
- [p]The upper limit of Lux rewards earned for completing a level has been increased, while the limit for incomplete levels remains unchanged.[/p]
 - [p]Removed the "partner salary" logic. In multiplayer scenarios, income is no longer split (all cards now display adjusted values based on player count).[/p]
 
- [p]After removing all items from a box, it can be refilled with new packable items.[/p][p][/p]
 
- [p]The first three levels of Chapter 7 and their corresponding difficulties are now available.[/p]
 - [p]The fourth level, chapter completion content (house upgrades, decoration unlocks, achievements, etc.) will be updated later in the test server.[/p][p][/p]