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Feed The Cups News

Version 0.747 Update!

[h2]Version 0.747 Update![/h2]



[h3]Cosmetic Acquisition:[/h3]
Play online for 5 minutes and successfully clear a stage (or subway station) to upload a leaderboard score, and you will receive a random cosmetic. Cooldown: 10 hours.
At home, receive a random cosmetic every 5 minutes (up to 10 cosmetics total).
This feature has been tested in the closed beta. If you cannot claim rewards, you have already received 10 cosmetics.
Newly acquired cosmetics can be viewed in your mailbox.
Cosmetics use Steam Inventory services and are not stored in local save files.

[h3]Equipping Cosmetics:[/h3]
Use the new furniture items—Wardrobe, Shoe Cabinet, and Hat Rack—to equip cosmetics for your current character.
Wardrobe: Change body and accessory cosmetics.
Shoe Cabinet: Change hand and leg cosmetics.
Hat Rack: Change head and face cosmetics.

[h2]Recent Updates Summary:[/h2]
  • Fixed an issue where secondary devices received Green Bills during subway testing.
  • "Shoe Cabinet" moved to "Bigger House" for purchase (price unchanged).
  • "Hat Rack" moved to "Cozy Cottage" for purchase (price unchanged).
  • Fixed Beaver interacting with swings and cushions while using skills at home.
  • Fixed Panda interacting with swings and cushions while using skills at home.




[h2]Future Development Plans:[/h2]
Due to issues with the current version of GodotSteam affecting cosmetic decomposition, subway station features, and other new functions (reported to the GodotSteam team; awaiting updates), we will prioritize Chapter 7 development.

[h2]Chapter 7 Sneak Peek:[/h2]
Chapter 7’s theme is Making Ice Cream! The gameplay is currently in conceptual design.

[h3]Chapter 7 Concept Art[/h3]

Final implementation may differ significantly based on development progress and playtesting.

0.7test Content Update

[h2]0.7test Closed Beta Version - Adjusted Outfit Gift Distribution Logic[/h2]

[h3]Old Logic:[/h3]
5 outfits were gifted upon first opening the interface. Temporarily disabled due to GODOT engine issues.

[h3]Adjusted Logic:[/h3]
Players will now receive a random outfit gift via in-game mail every 5 minutes while staying at "Home" (maximum 10 gifts).
This feature was updated days ago. If you cannot claim gifts, you have already received 10 outfits.

[h3]Old Logic:[/h3]
Players could draw one outfit after being online for 5 minutes and uploading a leaderboard score, with a 10-hour cooldown.

[h3]Adjusted Logic:[/h3]
Players can now draw one outfit after being online for 5 minutes, ‌successfully clearing a stage (or Subway Station)‌, and uploading a leaderboard score, with a 10-hour cooldown.

[h3]To Join the Open Beta: Switch to 0.7test Version![/h3]
Right-click the game → Properties... → Betas → Select "0.7test" in the beta participation menu.



[h2]Recent Updates Summary:[/h2]
  • Added a notification when playing "Subway Station" in co-op mode if any member has not entered the area.
  • All members must now enter the "Subway Station" to start co-op gameplay (fixes settlement completion issues).
  • Fixed empty text display in the gift reroll interface.
  • Resolved daily settlement text display errors.
  • Automatic save when checking new mail.


Costume Feature Open Beta is Now Live!

[h3]Attention Managers! Costume Feature Open Beta is Live![/h3]



[h2]Feature Overview:[/h2]
Requires upgrading your room to "Renovated Bedroom" and purchasing Wardrobe, Shoe Rack, and Hat Stand.

‌Wardrobe‌: Change body and accessory costumes.
‌Shoe Rack‌: Change hand and leg costumes.
‌Hat Stand‌: Change head and face costumes.
Available costumes vary by character:
‌Slime‌: No leg costumes, but can equip 2 accessories.
‌Ghost‌: No hand/leg costumes, but can equip 3 accessories.
‌Beta Phase Notes‌:

Costume drop rules may change during testing.
Play online for 5 mins + upload a ranking score to draw 1 costume (10-hour cooldown).
Claim drawn costumes via in-game mailbox.
[h2]Past Costume Rewards Auto-Delivered on Login[/h2]
‌Christmas Hat‌ (Bear~Panda): Log in on Dec 25, 2024.
‌New Year Scarf‌ (Bear~Panda): Log in on Jan 1, 2025.
‌Year of the Snake Hat‌ (Bear~Panda): Log in on Jan 10, 2025.
‌Valentine Gloves‌ (Bear~Panda): Log in on Feb 14, 2025.
PS: Delivery may be delayed due to Steam server issues.

[h3]To Join Beta, Switch to Version 0.7test![/h3]
Right-click → Properties... → Betas → Select "0.7test".



[h2]Recent Updates:[/h2]
  • 5 random costumes gifted upon first opening the costume menu (may not apply immediately).
  • Fixed costume sync issues when joining multiplayer stages.
  • Fixed visual glitches during costume movement.
  • Fixed unsynced costume changes in multiplayer.
  • Fixed "equipped" icon display for same-slot costumes.
  • Mirrors now display costumes in real time.
  • Adjusted costume rarity visuals.
  • Optimized UI for "All Characters/Current Character" costume buttons.
  • Fixed auto-delivery of past costumes (1-time only; fixes pending for login delays).
  • Fixed missing gloves in costume menu.
  • Fixed wardrobe/shoe rack unlock mismatches.
  • Improved costume menu layout.
  • Godot Engine updated to 3.6 (may introduce new bugs).
  • Steam SDK updated to 1.62 (may introduce new bugs).
  • Fixed unresponsive controls in 6-3 "Snow Shoveling + Mask" scenario.
  • Fixed "0/1" panda achievement display in bookshelf.
  • Fixed non-host pandas attracting customers during off-hours in multiplayer.
  • Added "Pest Expert" achievement (requires Chapter 6 progress).


News: Latest Preview Report on the Fashion System

[h3]‌▶︎ Author:‌ Hello dear Café Managers![/h3]
Today, we interviewed Little Devil to unveil new features for Feed the Cups! Now, Little Devil, could you introduce today's announcement?‌

[h3]‌◉ Little Devil:‌[/h3]
During last year's ‌Christmas‌, this year's ‌New Year's Day‌, ‌Valentine's Day‌, and ‌Chinese New Year‌, everyone wore ‌special holiday outfits‌. If you logged into the ‌leaderboard‌ on those holidays, you'll unlock these outfits in the upcoming ‌Fashion System‌.
I'm thrilled to announce that the ‌Fashion System‌, powered by ‌Steam Inventory Service‌, will launch soon!
You can dress each character with customizable outfit pieces. These will be visible in ‌single-player mode, local co-op, and online multiplayer‌ — both at home and in your café. However, ‌functional equipment purchased for the café will override outfit displays‌ (café uniforms must follow dress code policies, after all!).



[h3]▶︎ Author:‌ You mentioned that each character can equip outfits in different slots. Could you elaborate?[/h3]
[h3]‌◉ Little Devil:‌[/h3]
Outfit slots are divided into ‌Head‌ (hats), ‌Face‌ (masks), ‌Body‌ (clothing), ‌Hands‌ (gloves), ‌Legs‌ (shoes), and ‌Accessories‌ (multi-part items).
Each character can equip ‌6 slots‌.
Exceptions:
‌Ghosts‌ cannot equip ‌Hands‌ or ‌Legs‌ but get ‌2 extra Accessories‌.
‌Slimes‌ cannot equip ‌Legs‌ and gain ‌1 extra Accessory‌.
Note: Only ‌1 Accessory per slot‌ will be displayed if multiple are equipped.

[h3]‌▶︎ Author:‌ How do players unlock the Fashion System?[/h3]
[h3]‌◉ Little Devil:‌[/h3]
Three new furniture items will be added:
‌Wardrobe‌: Unlocks ‌Body‌ and ‌Accessories‌ slots.
‌Coat Rack‌: Unlocks ‌Head‌ and ‌Face‌ slots.
‌Shoe Cabinet‌: Unlocks ‌Hands‌ and ‌Legs‌ slots.

[h3]‌▶︎ Author:‌ How are outfits obtained?[/h3]
[h3]‌◉ Little Devil:‌[/h3]
The ‌Fashion System‌ uses ‌Steam Inventory Service‌.
Play ‌30 minutes daily‌ and ‌upload scores to the leaderboard‌ to earn a random outfit.
New outfits arrive via ‌mailbox notifications‌ in-game.
‌10-hour cooldown‌ per unlock during testing.
‌Legacy rewards‌: Players who logged into leaderboards during ‌Christmas 2023‌, ‌2024 New Year‌, ‌Valentine’s Day‌, or ‌Chinese New Year‌ will automatically receive ‌holiday-themed outfits‌ (e.g., Santa hats for all unlocked characters).

[h3]‌▶︎ Author:‌ What happens to duplicate outfits?[/h3]
[h3]‌◉ Little Devil:‌[/h3]
Duplicates can be ‌dismantled into materials‌ for future use.
Current limitation: Due to a bug in ‌GodotSteam 3.6‌, dismantling is temporarily disabled. We’re working with the GodotSteam team to resolve this.
[Note: Original design included "outfit gift boxes" unlocked post-match, but we simplified it due to engine constraints.]

[h3]‌▶︎ Author:‌ Can outfits be traded on Steam Market?[/h3]
[h3]‌◉ Little Devil:‌[/h3]
‌Not yet‌: GodotSteam’s inventory issues prevent market integration.
‌Testing-phase outfits‌ will be ‌permanently retained‌.
Market and trading features may be added post-launch.

[h3]‌▶︎ Author:‌ When will the Fashion System beta begin?[/h3]
[h3]‌◉ Little Devil:‌[/h3]
Core features are ready: outfit acquisition, mail alerts, customization UI, multiplayer sync, etc.
Beta launches after final optimizations and additional outfit designs.
‌Engine upgraded to GodotSteam 3.6‌ (from 3.5) to fix inventory bugs, but expect potential quirks during testing.

[h3]‌◉ Author:‌ Thank you, Xiao E’mo, for this sneak peek! Below is a work-in-progress wardrobe screenshot – visuals are not final![/h3]


Regular update: New character "Panda"

New Character "Panda" Joins the Cup Cup Family!




[h2] Unlock Conditions: [/h2]
Squash 50 bugs.

[h2] Panda Characteristics: [/h2]
Customer Attraction: Collide with pedestrians during business hours to turn them into customers. (No logic for colliding with customers yet)
Perfectionist: +1 pressure for imperfect drinks.
(Unlockable through upgrades) Sales: When serving drinks, critical hit rate +5%.
(Unlockable through upgrades) Hard Sell: You can serve drinks with mistakes, but it will increase pressure.
(Unlockable through upgrades) Cute Appeal: Press the skill button to increase the price multiplier for surrounding customers.



[h2] Recent Update Summary: [/h2]
  • Added the "Pest Expert" achievement to the achievement cabinet. (Requires playing up to Chapter 6)
  • Fixed issue where the manual worker appeared with test invalid equipment.
  • Fixed issue where the gacha machine opened incomplete screens.
  • Fixed issue where test invalid cards appeared when extracting gift cards.
  • Fixed issue where a box of chia seeds would put cans directly into the small ingredient box.
  • Fixed issue where orange text logic wasn't working.
  • Reconstructed translation text logic (there may be some text display errors).
  • Optimized color display logic in text.
  • Fixed issue where secondary machine's first clear rewards weren't being settled in multiplayer.
  • Attempted to fix issue where multiple staff bought the same equipment in multiplayer, causing duplication.
  • Fixed issue where old versions' unsolved settlements caused the new version to freeze during settlement.