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Feed The Cups News

💖💖 Happy Valentine's Day💖💖


Little Demon: "Hehe, dear shop owners, Happy Valentine's Day! 🎉 Don't forget to sprinkle a little love magic on your shop to make your customers feel the sweetness! 💖 Whether it's chocolates or roses, make sure you have plenty to keep your business as lively as love! 😈 Oh, and during Valentine's Day, I'll be bringing along the [Valentine's Gloves] I prepared for everyone! Wishing you a day full of profits, and may both love and business flourish! 💘"


PS: If you log in to the leaderboard on Valentine's Day, you'll unlock the Valentine's Gloves for your character's outfit later!



Recent Update Summary:
  • Fixed the issue where the game would freeze during settlement when entering the game in a new version without settling in the old version.
  • Fixed the issue where the host's reputation-to-gold conversion was not synced for the secondary player in multiplayer mode.
  • Fixed the issue where players couldn't operate after being hit by a baseball while stirring.
  • Fixed the display error during settlement when the card "Perfect Day" and the exhibit "Scalper Resale" coexisted.
  • Attempted to fix the issue where players would fall and not get up after being hit by baseballs in quick succession.
  • Adjusted character collision logic to fix the issue where ghosts couldn't pass through the study door.
  • Reconstructed the "beat-up" logic to calculate time based on the number of small ingredients in the drink cup.
  • Updated the pressure initialization synchronization logic in multiplayer mode.
  • Fixed the issue where the milk pot could be heated overnight after being damaged with contents inside.
  • Added information prompts for interactions between the milk pot and the trash can.
  • Fixed the issue where reputation values could display decimal points in certain cases.
  • Slightly adjusted the coordinates of large cup ingredients to prevent ice effects from being blocked.
  • Fixed the issue where gold earned on the last day or after reaching max reputation was not included in the settlement.
  • Updated the animation for sitting upward on cushions.
  • Added prompt text for when fruits are placed into the slicer without a small ingredient box.
  • Synchronized the coordinates of items placed on the ground in multiplayer mode.
  • Fixed the inspector synchronization issue in multiplayer mode.
  • Fixed the issue where pressure was displayed incorrectly when returning home after clearing a level in multiplayer mode.
  • Optimized based on the total number of NPCs in the scene. Too many NPCs may cause lag in multiplayer mode.
  • The milk pot will no longer interact with the measuring cup before water and sugar are turned into syrup.
  • Customers in 6-4 will no longer crowd into the pond while queuing.
  • Fixed the issue where already selected small ingredients would reappear when choosing ingredients.
  • Fixed the issue where the color of the large cup was displayed incorrectly.


🎉🎉Happy Spring Festival🎉🎉 Chapter 6 officially updated!

Little Demon:“Dear ones, the Year of the Snake has arrived! 🎉
The Year of the Snake is filled with endless possibilities! Career, love, health—everything can improve quickly, just like me! 💥💖
By the way, from 1.28 to 2.4, we'll be wearing the snake-year spring hat, which is both warm and cute. Let’s embrace the New Year atmosphere together! 🐍💖
Wishing everyone a Year of the Snake filled with flexibility and wisdom, career success, sweet smiles, and endless happiness! 🎈🎊"



[h2]Chapter 6 Official Update![/h2]
[h3]Chapter 6 will have you making healthy fruit tea in the ancient street! Learn to use new equipment and face brand-new challenges.[/h3]

[h3]Use the juicer to extract fruit juice![/h3]

[h3]Use the pitting machine to remove fruit pits![/h3]

[h3]Use the slicer to quickly slice fruit![/h3]

[h3]Smash the fruits into the cup![/h3]

[h3]There are more new devices waiting for your participation![/h3]


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[h2]There are also new difficulties waiting for you![/h2]

[h3]Inspectors will visit the store, so make sure everything is stored off the ground![/h3]

[h3]If trash bins aren’t emptied or trash bags aren’t disposed of outside, pests will appear frequently![/h3]

[h3]Snow piles will block customers, so push them away from the main roads![/h3]

[h3]Unlock new houses and furniture after completing Chapter 6![/h3]




[h2]Important Changes and Optimizations:[/h2]
  • Gifts obtained through reputation now have a limit. The initial limit is 10, which can be increased by purchasing furniture or trophies.
  • When reputation reaches the limit or on the last day of business, reputation points will automatically convert into cup coin income.
  • New powerful trophies have been added to the display cabinet, enriching gameplay!
  • The system now plans the business hours for each level. The original 9-day operation duration is removed, and the daily operation time is extended to compensate.
  • Beaver's active skill time has been doubled to 30 seconds.
  • Tapioca no longer spoils in one day; it now spoils in two days. Boxes with the same ingredients can now be combined.
  • The old house has new furniture, and chair-type furniture can now be interacted with. The previous furniture effects are replaced with new curtain-type furniture.


(There are more interactive furniture~)
[h3] There are many bug fixes, which are omitted here. You can check past announcements for details! [/h3]



[h2]Future Plans:[/h2]
Next, we will fully focus on developing the "Subway Mode," which will include a lot of new capsule machine content!

Current Information Revealed:
  • Capsule toys require Capsule Coins and can be obtained from the Capsule Machines.
  • Capsule toys will greatly enhance the gameplay experience for the next round.
  • Capsule toys include Employees, New Equipment, Powerful Character Skills, and much more!


Feed The Cups to Participate in the 2025 Steam Chinese New Year Sale!

Hello, everyone!

Feed The Cups will take part in the 2025 Steam Chinese New Year Sale from January 27th to February 10th, 2025.

During the event, you can enjoy a discount of -10% when purchasing Feed The Cups. We hope you enjoy our games!

https://store.steampowered.com/app/2336220/_Feed_The_Cups/

The open test for Chapter 6, Level 4 is now available!

[h3]Dear store managers, the fourth level of "Ancient Street" is now in open testing!![/h3]

Make drinks by the lotus pond using an oversized cup, which can hold up to 5 ingredients! It’s enough to fill you up!

Little Demon: "Oversized cups, large portions, two drinks per customer order. Also, please do not place goods or trash randomly. Keep the bridge clean."

High difficulty: Large bottle customers will order two drinks at once, and there will be an inspector patrolling the area.


[h3]To participate in the open test, you need to switch the version to test_0.6.x. The method is as follows:[/h3]




[h3]The following updates are included in this version:[/h3]
  • Fixed pressure initialization display issue during multiplayer.
  • The little hooligans after picking up cups are no longer affected by customer speed boosts (Runway speed boosts still apply).
  • Fixed abnormal customer speed boost stacking issue.
  • Optimized customer movement logic to prevent excessive speed leading to spinning in place.
  • Fixed an issue where foxes still had overnight effects after tipping over cups from the previous day.
  • Added a new piece of furniture to each room.
  • Redesigned certain pieces of furniture.
  • Fixed issue with reputation icon displaying incorrectly in the bottom right corner.
  • Major adjustments to customer logic, optimizing multiplayer data communication.
  • Beaver special effects optimization.
  • Fixed issue where selecting ingredients would show ingredients already in the menu.
  • Added new small furniture to different level rooms.
  • Extended the time it takes for snow piles to block NPCs by 100%.
  • Fixed issue with NPC animation errors.
  • Updated descriptions of black sugar and white sugar in the order menu.
  • Milk pots will no longer spoil if they only contain water from overnight.
  • Fixed issue with character movement in the settlement screen.
  • On the last day, changed the reputation “MAX” label to “FINALDAY”.
  • Increased the duration of snow piles before they combine into a snowman by 100%.
  • Reduced snowfall for difficulty levels 2 and above in stage 6-3.
  • Fixed issue where snowman creation was not displayed correctly in multiplayer.
  • Fixed issue where characters couldn't shout "Welcome" when using skills.
  • Fixed inaccurate reputation display when making snowmen, catching thieves, or stepping on bugs.
  • Fixed issue where goblin animations were not played correctly due to new logic.
  • Extended daily time in stage 5-4 by half an hour.
  • Extended daily time in stage 3-4 by half an hour.
  • Adjusted time mode for Chapter 6 stages.
  • Updated snow shoveling mechanics: snowballs can now be stacked into snowmen for reputation.
  • Added new items to display cabinets (do not switch to an old version after equipping new items).
  • Adjusted demon difficulty and recipe for stage 6-3.
  • Attempted to fix bug where tables in stage 6-3 blocked customers.
  • Fixed bug where some stages’ store closing time was prematurely advanced by 15 minutes.
  • Fixed bug where juice-squeezing stages didn't spawn claw gloves.
  • Sago will now spoil in 2 days instead of 1.
  • Chair-type furniture can now be sat on, and the original effects are moved to new curtain-type furniture.
  • 【Claw Gloves】 now work on "Beating Up" actions.
  • Beaver skill duration extended by 100%.
  • Added prompt for reputation gain after colliding with thieves or stepping on bugs.
  • Optimized starting position for multiplayer home.
  • Some furniture now has interactive capabilities.
  • Reputation earned after reaching the maximum or last day will be counted as extra income.
  • Added reputation cap.
  • Fixed issue where cups that cannot be served couldn't be used to take orders from customers at seats.
  • Fixed bug where shoveling snow and placing the shovel on a table could cause the character to get stuck.
  • Phone numbers now require the full 18-digit room number.
  • Fixed issue with snow pile merging detection range.
  • Fixed water kettle initialization logic issue.
  • Snow piles will be deleted after one minute to prevent excessive accumulation leading to lag.
  • Optimized snow shoveling logic, fixed issues with “sticky feet” debuff.
  • Fixed issue with cutting fruits like watermelon, pineapple, or banana when there are items underfoot.
  • Fixed issue with cutting fruits while having items on the ground.
  • Attempted to fix the bug where, during non-snowfall difficulty, secondary players could operate the snow shovel in multiplayer.
  • Fixed issue with slipping feet not triggering properly on snow.
  • Adjusted layout for stage 6-2, adding a single table.
  • Increased customer flow in stage 6-3.
  • Optimized the display of sugarcane and watermelon on tables.
  • Fixed issue with pineapple placement on the shelf.
  • Fixed issue where snow piles were hidden under tables.


🎉🎉🎉Happy New Year! 🎉🎉🎉


Little Devil: "Hey hey, all managers, Happy New Year! 🎉
In the new year, remember to throw away all your worries and enjoy every moment of sweetness and happiness! 😏✨
By the way, from January 1st to January 7th, I’ll be wearing an ultra-cute scarf that’s both warm and adorable, making me even more charming! 😜
I wish everyone a brighter year than the last, and may every day be full of joy! 🎈"


Scarf: During the holiday period (January 1th to January 7st), everyone will wear this warm scarf! And if you’ve played a game and ranked on the leaderboard during Christmas, you can get this New Year gift in the upcoming new feature "Character Decorations"! Note: The scarf is only available if you switch to the test version "test_0.6.x". Version number: 0.6.74 TEST.

P.S.: The panda will be unlocked when Chapter 6 is officially released.

[h3]How to participate in the open test (switch version to test_0.6.x):[/h3]


[h3]Version 0.6.76 update contents:[/h3]
  • Fixed the water kettle initialization logic issue.
  • Snow piles will be deleted after one minute to prevent lag from excessive snow.
  • Optimized snow shoveling logic and fixed the issue of abnormal "sticky feet" debuff.
  • Fixed the issue where players could hold a cutting board and cut items, preventing issues with cutting watermelons, pineapples, and bananas.
  • Fixed the issue of picking up items when cutting watermelon, pineapple, and banana with items on the floor.
  • Attempted to fix the issue where, in multiplayer, the second player could use the snow shovel when it didn't snow.
  • Fixed the issue where the snow sliding sticky feet effect wasn’t applied.
  • Layout adjustment in chapter 6-2, adding a single table.
  • Increased customer flow in chapter 6-3.
  • Optimized the issue where sugarcane and watermelon were not displayed fully on the table.
  • Fixed the position of pineapple on the shelf.
  • Fixed the issue where snow piles were hidden under the table.