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Landnama News

New Chinese Localization & Bugfixes – Patch v1.2.0

Hi everyone!

This update doesn't have any balancing or new content yet, for this we will need some time – we want to get this right and deliver you a content update that makes as many of you as happy as possible. But we're very happy to release a new update with an completely reworked Chinese localization and some bugfixes in the meantime:

CHANGED
- Completely reworked the Chinese localization
- The Vegvísir button on the winter screen now has a confirm dialog to avoid misclicks
- Default music volume is now at 75%

FIXED
- The pause button now always has the correct state at the start of a settlement
- The exploration time cost no longer displays negative values but the correct value of 1 month

Thank you for your support!
Mathias, Michael and Mario a.k.a Sonderland

Challenging survival city-builder Landnama is out now

Landnama from developer Sonderland scratches a very weird itch as it mixes exploration, survival and city-building into one and it's quite a challenge too.

Read the full article here: https://www.gamingonlinux.com/2023/08/challenging-survival-city-builder-landnama-is-out-now

A Message From the Devs

Hi everyone!

Thank you again to all that purchased, played the game and gave us feedback or left a review so far! ❤️

We’re really humbled by the response the game received at launch. We’re a small studio, it is our first game as a team and we definitely didn’t expect it to get that much exposure.

Unfortunately, we also hear from those of you who have not found the game to their liking, be it for its simplicity, overall difficulty and balancing, lack of content or replayability or the subpar chinese localization. We’re sorry the game did not live up to your expectations and wanted to thank you again for your feedback.

The past days have been a roller coaster of emotions for us as you can imagine. We worked on this project for almost two years, took risks, tried our best but ultimately ended up letting some of you down and many more who have it on their Wishlist waiting to see how we stir the ship before committing to purchasing the game. That is fair and understandable… we’re Steam shoppers too.

[h2]So, what happens now?[/h2]

For our three-people team, the main objective for the coming weeks will be to take the feedback and work on rolling out meaningful updates to make as many of you as happy as possible.

For that, we intend to address two main areas:

[h3]Overall Difficulty and RNG: [/h3]

We always wanted for Landnama to be a game that challenges you in a meaningful way - with just the right level of intricacies and mechanics to make you think and come up with your own strategies. We also wanted it to be a fun roguelike survival game in which the hardship of Iceland's nature is unpredictable and punishing.

We realize that while we managed to partially do that, many of you found the base game too difficult while some of you got bored before trying to beat Hagalaz 5 and we want to fix that.

We have already introduced balancing changes to make the onboarding experience and overall difficulty scaling more streamlined in v1.1.0 and we will continue to improve on this in future updates.

[h3]Replayability:[/h3]

We received feedback that the game gets repetitive after a while and that there is a lack of content or incentive to keep playing after a few sagas. For that, we added difficulty levels, leaderboards and content unlocks but ultimately understand that those may not be the strongest incentives.

In more recent updates, we added the masteries which already greatly improved the variety of runs compared to previous versions. The clans are the part we’re the most frustrated about as they were meant to be much more meaningful than this and play a bigger role in making things fresh and exciting. But they did not so far.

We will be addressing the content issue and replayability fatigue hard as one of our key items for the upcoming updates. We’d love to hear your feedback and ideas on what this would mean for you.



We’re going to need some time to gather the feedback and come up with changes meaningfully addressing those issues, while also continuing on fixing bugs and adding quality of life changes.

We are wholeheartedly committed to making this game better, and we would love to do that together with you. We are a small team of three, we’re not asking for your indulgence but to forgive us for our mistakes and give us a hand to make this game live up to its potential!

Thank you all, and see you in Iceland!

Mathias, Michael and Mario a.k.a Sonderland

Improving Difficulty and Masteries – Patch v1.1.0

Hi everyone!

First of all, thank you to the many players who purchased and played the game! We're thrilled to have had so many of you excited about the game's release and received a ton of feedback.❤️

We understand that many of you were disappointed with the general difficulty of the game and reliance on RNG. We want to say we're sorry that the game did not meet your expectations. We hear you and assure you we're working hard to take the game to the next level!

As a first step in that direction, we want to highlight two changes from the patch notes below.

Casual is now the default difficulty and called Normal

We hear you on the difficulty levels and realize that the "Normal" difficulty level was the wrong entry point for new players. If you found the game too difficult, we strongly recommend starting a new saga on the new, improved "Normal" difficulty!

Masteries now only grant bonuses, no more maluses

We removed the maluses from Masteries to make the game more rewarding and make sure you get to experience the many different strategies and builds possible with those.

These are the first of many changes to come. Keep the feedback coming so we can make the game as good as possible together. We are also in the process of reworking the Chinese localization of the game, that many of you reported was subpar.

Thank you for your support!

Mario, Michael and Mathias a.k.a Sonderland


PATCH NOTES v1.1.0:
CHANGED
  • Casual is now the default difficulty and called Normal
  • Masteries now only grant bonuses, no more maluses
  • Naturalism now grants 2 per empty quality tile (previously 3)
  • Sacred Ground now grants 3 per adjacent sacred building (previously 5)


FIXED
  • Moved the adjacent bonus icon to the right side of the tile so they don't overlap with hearts

Landnama is now officially released on Steam!

Hi everyone!

Landnama is officially out! 🥳

Iceland beckons your Viking clans, go forth and try to settle the land of fire and ice!

Thank you all who have helped us along the way with feedback, suggestions and support! We're thrilled to enter a new chapter for both our studio and the game.

We are a tiny self-funded independent team of three from Germany, France and Canada. We've put our humble hearts and souls into this game and we hope you will enjoy it ❤️‍🔥

See you in Iceland!

Mario, Michael & Mathias a.k.a. Sonderland


https://store.steampowered.com/app/2339040/Landnama/