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πŸŒ’ Moon’s Creed – Balance & Content Update V0.1

[p]Our first major balance update is here.[/p][p]This patch brings wide-scale adjustments to heroes, boons, and sets the groundwork for upcoming content. It’s all based on live data and community feedback, with the goal of making every build path feel more strategic and rewarding.[/p][p]Let’s take a look at what’s changed.[/p][h3]What’s Next?[/h3][p]This patch marks the first wave of our large-scale rebalancing efforts for heroes and boons. But we’re just getting started.[/p][p]Here's what’s coming up soon:[/p]
  • [p]More Balance Updates:
    Additional adjustments to cards and boons will continue to roll out, refining the core gameplay experience based on live performance data and community feedback.
    [/p]
  • [p]Element Card & Event Reworks:
    Expect refreshed versions of Element cards and Eventsβ€”bringing both new mechanics and clarity improvements to existing content.
    [/p]
  • [p]Expanded Content:
    We're working on extending your journey with more mid-run surprises, alternate paths, and enriched build options.
    [/p]
  • [p]The Secret Final Boss?
    Behind the scenes, preparations are nearing completion for a hidden final challenge. If all goes well, it will make its appearance within the next month.
    [/p]
[p]Thanks for being part of the MoonsCreed journey. Your runs, builds, and feedback continue to shape every patch we release![/p][h3]Want the Full Breakdown?[/h3][p]This is a large-scale update with detailed changes across all core systems. If you're curious about every tweak and adjustment, read on below for the full patch breakdown:[/p][h3]\[HERO – Polarix][/h3][p]Nerfs[/p]
  • [p]bastionbash β€” Rarity and mana cost increased[/p]
  • [p]cosmicpurge β€” Block reduced[/p]
  • [p]forerunner β€” Block reduced[/p]
  • [p]rushedstrike β€” Rarity increased[/p]
  • [p]bladedance β€” Rarity increased[/p]
[p]Buffs[/p]
  • [p]celestialsmite β€” Damage reworked, mana cost reduced[/p]
  • [p]defensiveharmony β€” Mana cost reduced[/p]
  • [p]etherealfury β€” Mana cost and exhaust bonus adjusted[/p]
  • [p]growinghatred β€” Mana cost reduced[/p]
  • [p]sunbladeshield β€” Rarity decreased[/p]
  • [p]unphased β€” Damage increased[/p]
  • [p]voidflame β€” Mana cost reduced[/p]
  • [p]bane β€” Defenceless effect increased[/p]
[p]Functional Adjustments[/p]
  • [p]phantomcloak β€” Now exhausts after use[/p]
  • [p]flux β€” Rarity increased[/p][p][/p]
[h3]\[HERO – Echo][/h3][p]Nerfs[/p]
  • [p]ChaosDance β€” Mana cost increased[/p]
  • [p]DarkThoughts β€” Card draw reduced[/p]
  • [p]Overflow β€” Card draw reduced[/p]
  • [p]EqualDraw β€” Rarity increased[/p]
  • [p]Shimmerscale β€” Now has Ethereal[/p]
  • [p]VoidAttrition β€” Mana cost adjusted[/p]
[p]Buffs[/p]
  • [p]AscendedBurst β€” Damage increased[/p]
  • [p]ShadowResonance β€” Block increased[/p]
  • [p]SunShield β€” Upgraded block increased[/p]
  • [p]FirstLight β€” Damage increased[/p]
  • [p]Eclipse β€” Mana cost reduced[/p]
  • [p]CelestialEcho β€” Mana cost reduced[/p]
  • [p]UmbralReap β€” Damage increased[/p]
  • [p]Nightmare β€” Dark orb generation increased[/p]
  • [p]VoidVolley β€” Damage per orb increased[/p]
  • [p]BalancedBlast β€” Passive damage increased[/p]
  • [p]PuritySeal β€” Light orb requirement reduced[/p]
  • [p]Terminus β€” Damage increased[/p]
  • [p]DarkDivestment β€” Rarity decreased[/p]
  • [p]LightbindReap β€” Bonus damage increased[/p]
  • [p]Aurora β€” Now consumes Light Orbs for Agility[/p][p][/p]
[h3]\[HERO – Aytek][/h3][p]Nerfs[/p]
  • [p]bootkick β€” Base damage reduced, AoE Tech bonus damage increased[/p]
  • [p]energyredistrubition β€” Block-to-Mana conversion ratio adjusted[/p]
[p]Buffs[/p]
  • [p]magneticblast β€” Damage to all enemies increased[/p]
  • [p]shieldmelter β€” Tech bonus damage increased[/p]
  • [p]cheatcode β€” Upgraded version now costs 0 Mana[/p]
  • [p]ohmageddon β€” Damage multiplier increased[/p]
  • [p]missilemod β€” Upgraded version now enhances 2 Missile cards[/p]
  • [p]refactor β€” Now upgrades more random Attack cards[/p]
  • [p]precisionpunch β€” Damage increased[/p]
  • [p]gunblast β€” Tech bonus card draw increased[/p]
[h3]\[BOON] – Boon Rebalancing & Synergy Updates[/h3][p]As part of our ongoing effort to enhance build diversity and strategic depth, we've made refinements to several Boons. These changes were informed by in-game data and community observations, and aim to ensure a more consistent and rewarding experience across archetypes.[/p][p]Adjusted Boons:[/p]
  • [p]OceansHarmony (Rare)[/p]
  • [p]PrecisionReload (Rare)[/p]
  • [p]EarthShield (Rare)[/p]
  • [p]DualPath (Rare)[/p]
  • [p]InnerConflicts (Uncommon)[/p]
  • [p]StrengthSiphon (Rare)[/p]
  • [p]Streamlight (Common)[/p]
  • [p]BlazingBarrier (Common, Uncommon, Rare)[/p]
  • [p]EmberPower (Common, Rare)[/p]
  • [p]QuiverMatrix (Common, Uncommon, Rare)[/p]
  • [p]DiversityShield (Common)[/p]
  • [p]WindborneWaters (Common)[/p]
  • [p]PhoenixRevival (Common, Uncommon)[/p]
  • [p]MaidensLight (Rare)[/p]
  • [p]StrengthCycle (Common, Uncommon)
    [/p]
[p]These changes include subtle numerical adjustments, synergy realignments, and backend consistency updates. We encourage players to explore how these Boons behave in updated builds, especially when paired with orb-focused heroes and elemental setups.[/p][p]We’re keeping a close eye on how these Boons perform in live runsβ€”your feedback is always invaluable![/p][p]
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