We’ve Been Working on Your Next Fest Feedback!
Can we just say how amazing you all are as a community? Not only did you share oodles of support and encouragement with us during the Tales of Seikyu Steam Next Fest demo, you also provided some of the most helpful feedback and bug reports, which is like candy for us as a dev team!
As we get closer to our Early Access launch (date TBA), we wanted to give you a little insight into some of the things we’ve been working on based on your wonderful feedback. Don’t worry, we won’t get too technical and, remember, this is just an overview and it’s not the full list of everything we’re working on right now ദ്ദി(。•̀ ,
Of course we’re still really keen to hear your thoughts! If you have any feedback on the points below once you get hands on with Tales of Seikyu, we’d love to hear it to help us continue to improve the game! ^_^
[h3]Optimisation:[/h3] Optimisations have been made to reduce demand on GPU and CPU, reduce lag, and increase overall framerate. Optimisation was one of the areas you gave us lots of feedback on, and we agree that it’s really important. So, we have planned on-going work on optimisation all the way through our Early Access journey to make sure it is being constantly improved.
We would encourage you to check the minimum specs on our Steam page as well so you are up to date on what the latest hardware requirements are for Tales of Seikyu.

[h3]Longer Days:[/h3] We’ve added a slider to allow players to increase or decrease the speed of the in-game time. We get it, nobody likes feeling like they’re majorly up against the clock!

[h3]Camera Motion:[/h3] The default camera speed has been reduced as an accessibility measure due to the feedback that it was causing motion sickness. Players can make further adjustments to suit their needs in the settings menu. Let us know what you think!

[h3]Weapon Durability:[/h3] This has been removed and weapons will no longer break. Don’t worry, we’ve not put Hephaestus out of a job, you’ll still be able to buy new weapons at the forge. We are aware there’s been a lot of feedback on combat, so we see this change to weapon durability as just the start! Be sure to continue to let us know how you feel about combat.
[h3]Navigation:[/h3] We’ve made the world of Seikyu easier to explore by adding more signs, a fog-of-war effect and notifications to alert players when they are entering out-of-bounds areas that are under development. We have also updated the map to show the direction the player is facing and made improvements to the way the map highlights points of interest.

[h3]Character Pathing:[/h3] Reported bugs have been fixed, but our villagers sometimes like to go off on their own adventures, so please let us know if you spot anyone in a place they shouldn’t be!
[h3]Key Remapping:[/h3] Default keys have been updated based on player feedback for a more intuitive gameplay experience. We think this helps make combat and traveling around Seikyu feel a bit better, but let us know what you think when you play!
[h3]Key Binding:[/h3] As of Early Access, players will be able to rebind their keys – huzzah! We hope that this will give players a smoother experience with their own control preferences, so let us know if this helps with that!
[h3]Inventory Management:[/h3] We had feedback about limited inventory space, so we've added a new Key-Items inventory tab, freeing up more space within inventories. Items will be sent to your mailbox when your inventory is full, and players will be able to buy more inventory space from Musashi. Let us know if you have further requests or feedback on the inventory space so we can continue working on this!
[h3]Storage:[/h3] The Storage Yokai can be upgraded for additional storage space.
[h3]Screen Tearing:[/h3] We had many requests for V-Sync to be added to the game and we’re happy to announce that V-Sync is now an option in the settings menu!
[h3]Bug Fixes:[/h3] We’ve fixed hundreds of bugs thanks to all the helpful bug reports we got from players during Next Fest. Please keep submitting those bug reports from Early Access and beyond!
[h3]Combat:[/h3] Both camera locking and combat animations have been improved, and we’re keen to hear your thoughts on this throughout Early Access. We’re aware that there is still a long way to go to get combat feeling as good as it should. Let us know how it feels at Early Access and we’ll work together to find more areas to improve on our road to 1.0.
[h2]Keep an Eye Out For…[/h2]
Looking to the future, we’re also working on requests from Next Fest that will be coming to the game in various updates throughout our Early Access journey.
[h3]Player Character Customisation:[/h3] We’re working on adding customisations for skin colour, hair colour, and hairstyles.
[h3]UI/UX:[/h3] We’ve heard your request on the game’s UI/UX, and have scheduled time into our Early Access roadmap to make adjustments and improvements to this system. We’d love to get your feedback to help us further refine this!
[h3]Steam Deck Compatibility:[/h3] We’ve been working on optimising the game for Steam Deck, but Steam Deck verification is unlikely to happen for the Early Access launch. We have heard your requests to play Tales of Seikyu on Steam Deck, and we will update you once we have passed Steam’s Steam Deck verification process!
[h3]Male Romance Options:[/h3] Thank you to everybody who completed our Male Romanceable NPC Survey! Your feedback has been so helpful in steering the direction for future romanceable characters. We’re already working on romance options as a result of this feedback and wanted to give you a sneak peek at this handsome fellow…

Rest assured we want you to have plenty of options, and we'll be sure to update you on your choices as we continue working on them!
Phew, and that’s only some of the things we’re working on based on your feedback. There’s a lot going on behind the scenes at Seikyu HQ as we gear up for Early Access, and we’re so happy to have you on this journey with us. If you haven’t already, we’d really appreciate it if you could wishlist the game. It’s the single best way to support Tales of Seikyu, and it shows Steam that you want to play (which encourages them to show us to more people – it’s all algorithms and stuff these days!). Ooh, and don’t forget to follow us on Discord, X, Bluesky, Instagram, TikTok, and Reddit for regular news, updates, content, giveaways and more!
As we get closer to our Early Access launch (date TBA), we wanted to give you a little insight into some of the things we’ve been working on based on your wonderful feedback. Don’t worry, we won’t get too technical and, remember, this is just an overview and it’s not the full list of everything we’re working on right now ദ്ദി(。•̀ ,
Of course we’re still really keen to hear your thoughts! If you have any feedback on the points below once you get hands on with Tales of Seikyu, we’d love to hear it to help us continue to improve the game! ^_^
[h3]Optimisation:[/h3] Optimisations have been made to reduce demand on GPU and CPU, reduce lag, and increase overall framerate. Optimisation was one of the areas you gave us lots of feedback on, and we agree that it’s really important. So, we have planned on-going work on optimisation all the way through our Early Access journey to make sure it is being constantly improved.
We would encourage you to check the minimum specs on our Steam page as well so you are up to date on what the latest hardware requirements are for Tales of Seikyu.

[h3]Longer Days:[/h3] We’ve added a slider to allow players to increase or decrease the speed of the in-game time. We get it, nobody likes feeling like they’re majorly up against the clock!

[h3]Camera Motion:[/h3] The default camera speed has been reduced as an accessibility measure due to the feedback that it was causing motion sickness. Players can make further adjustments to suit their needs in the settings menu. Let us know what you think!

[h3]Weapon Durability:[/h3] This has been removed and weapons will no longer break. Don’t worry, we’ve not put Hephaestus out of a job, you’ll still be able to buy new weapons at the forge. We are aware there’s been a lot of feedback on combat, so we see this change to weapon durability as just the start! Be sure to continue to let us know how you feel about combat.
[h3]Navigation:[/h3] We’ve made the world of Seikyu easier to explore by adding more signs, a fog-of-war effect and notifications to alert players when they are entering out-of-bounds areas that are under development. We have also updated the map to show the direction the player is facing and made improvements to the way the map highlights points of interest.

[h3]Character Pathing:[/h3] Reported bugs have been fixed, but our villagers sometimes like to go off on their own adventures, so please let us know if you spot anyone in a place they shouldn’t be!
[h3]Key Remapping:[/h3] Default keys have been updated based on player feedback for a more intuitive gameplay experience. We think this helps make combat and traveling around Seikyu feel a bit better, but let us know what you think when you play!
[h3]Key Binding:[/h3] As of Early Access, players will be able to rebind their keys – huzzah! We hope that this will give players a smoother experience with their own control preferences, so let us know if this helps with that!
[h3]Inventory Management:[/h3] We had feedback about limited inventory space, so we've added a new Key-Items inventory tab, freeing up more space within inventories. Items will be sent to your mailbox when your inventory is full, and players will be able to buy more inventory space from Musashi. Let us know if you have further requests or feedback on the inventory space so we can continue working on this!
[h3]Storage:[/h3] The Storage Yokai can be upgraded for additional storage space.
[h3]Screen Tearing:[/h3] We had many requests for V-Sync to be added to the game and we’re happy to announce that V-Sync is now an option in the settings menu!
[h3]Bug Fixes:[/h3] We’ve fixed hundreds of bugs thanks to all the helpful bug reports we got from players during Next Fest. Please keep submitting those bug reports from Early Access and beyond!
[h3]Combat:[/h3] Both camera locking and combat animations have been improved, and we’re keen to hear your thoughts on this throughout Early Access. We’re aware that there is still a long way to go to get combat feeling as good as it should. Let us know how it feels at Early Access and we’ll work together to find more areas to improve on our road to 1.0.
[h2]Keep an Eye Out For…[/h2]
Looking to the future, we’re also working on requests from Next Fest that will be coming to the game in various updates throughout our Early Access journey.
[h3]Player Character Customisation:[/h3] We’re working on adding customisations for skin colour, hair colour, and hairstyles.
[h3]UI/UX:[/h3] We’ve heard your request on the game’s UI/UX, and have scheduled time into our Early Access roadmap to make adjustments and improvements to this system. We’d love to get your feedback to help us further refine this!
[h3]Steam Deck Compatibility:[/h3] We’ve been working on optimising the game for Steam Deck, but Steam Deck verification is unlikely to happen for the Early Access launch. We have heard your requests to play Tales of Seikyu on Steam Deck, and we will update you once we have passed Steam’s Steam Deck verification process!
[h3]Male Romance Options:[/h3] Thank you to everybody who completed our Male Romanceable NPC Survey! Your feedback has been so helpful in steering the direction for future romanceable characters. We’re already working on romance options as a result of this feedback and wanted to give you a sneak peek at this handsome fellow…

Rest assured we want you to have plenty of options, and we'll be sure to update you on your choices as we continue working on them!
Phew, and that’s only some of the things we’re working on based on your feedback. There’s a lot going on behind the scenes at Seikyu HQ as we gear up for Early Access, and we’re so happy to have you on this journey with us. If you haven’t already, we’d really appreciate it if you could wishlist the game. It’s the single best way to support Tales of Seikyu, and it shows Steam that you want to play (which encourages them to show us to more people – it’s all algorithms and stuff these days!). Ooh, and don’t forget to follow us on Discord, X, Bluesky, Instagram, TikTok, and Reddit for regular news, updates, content, giveaways and more!