New Character - Viper (Ophelia Sarkissian) 4*


Health & Match Damage

Feeder Flow

Abilities

[h3]Ability: Viper’s Venom[/h3]
Color: Purple
AP Cost: 6
A specialist in various toxins, even the toughest of foes is laid low before her. Create a 1, 2, and 3-turn Hydra tile that each deal 232 damage.
(PASSIVE) Viper’s ability damage deals an additional hit, but burst heals the enemy for the same amount of damage. This passive is always Unlocked.
270: Deal 445 damage.
370: Deal 934 damage.
Level 2: Deal 325 damage.
270: Deal 623 damage.
370: Deal 1308 damage.
Level 3: Deal 418 damage.
270: Deal 801 damage.
370: Deal 1681 damage.
Level 4: Deal 603 damage.
270: Deal 1157 damage.
370: Deal 2428 damage.
Level 5: Deal 974 damage.
270: Deal 1869 damage.
370: Deal 3923 damage.

[h3]Ability: Madame Hydra[/h3]
Color: Black
AP Cost: 6
As a once and future leader of Hydra, Viper leverages the full potential of its hidden agents. Create a Fortified 3-turn Hydra tile that burst heals the Ally with the lowest health for 56 each turn. When it expires, it deals 83 team damage.
(PASSIVE) At the start of her turn, deal 83 damage for each friendly Hydra tile on the board. This ability becomes Head of the Hydra while Viper is Down.
270: Burst heal for 107 health. Deal 160 team damage. Deal 160 damage.
370: Burst heal for 224 health. Deal 336 team damage. Deal 336 damage.
Level 2: Burst heal for 103 health. Deal 152 team damage. Deal 111 damage.
270: Burst heal for 196 health. Deal 293 team damage. Deal 213 damage.
370: Burst heal for 411 health. Deal 616 team damage. Deal 448 damage.
Level 3: Burst heal for 140 health. Deal 208 team damage. Deal 148 damage.
270: Burst heal for 268 health. Deal 400 team damage. Deal 284 damage.
370: Burst heal for 560 health. Deal 840 team damage. Deal 597 damage.
Level 4: Burst heal for 233 health. Deal 346 team damage. Deal 203 damage.
270: Burst heal for 446 health. Deal 667 team damage. Deal 391 damage.
370: Burst heal for 933 health. Deal 1400 team damage. Deal 821 damage.
Level 5: Burst heal for 420 health. Deal 623 team damage. Deal 332 damage.
270: Burst heal for 803 health. Deal 1200 team damage. Deal 640 damage.
370: Burst heal for 1680 health. Deal 2520 team damage. Deal 1344 damage.
[h3]Ability: Head of Hydra[/h3]
Color: Black
AP Cost: 0
(PASSIVE) Hail, Hydra! Immortal Hydra! We shall never be destroyed! Cut off one limb, and two more shall take its place! We serve none but the master… as the world shall soon serve us! Hail Hydra! While Viper is Down, at the start of her Team’s turn, gain 1AP in each of her strongest colors. This passive is always Unlocked.
270: No Change.
370: No Change.
Level 2 – 5: No Change.
270: No Change.
370: No Change.

[h3]Ability: Ad Nihilum[/h3]
Color: Green
AP Cost: 10
Despising the decadence of the most prominent world governments, Viper will bring them all “to Nothing.” Remove and store all allied and enemy burst health, then release the stored burst health as permanent team damage.
(PASSIVE) At the start of Viper’s turn, deal 65 permanent damage to each enemy with burst health. Any Allied damage to enemy burst health is stored.
270: Deal 125 permanent damage.
370: Deal 261 permanent damage.
Level 2: This ability costs 2 lessAP. Deal 93 permanent damage.
270: This ability costs 2 lessAP. Deal 179 permanent damage.
370: This ability costs 2 lessAP. Deal 373 permanent damage.
Level 3: This ability costs 1 lessAP. Deal 130 permanent damage.
270: This ability costs 1 lessAP. Deal 250 permanent damage.
370: This ability costs 1 lessAP. Deal 522 permanent damage.
Level 4: This ability costs 2 lessAP. Deal 167 permanent damage.
270: This ability costs 2 lessAP. Deal 321 permanent damage.
370: This ability costs 2 lessAP. Deal 671 permanent damage.
Level 5: This ability costs 1 lessAP. Deal 316 permanent damage.
270: This ability costs 1 lessAP. Deal 607 permanent damage.
370: This ability costs 1 lessAP. Deal 1268 permanent damage.
