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New Character - Silver Sable (Silvija Sablinova) 5*





Health & Match Damage


Feeder Flow


Abilities

[h3]Ability: Adaptive Tactics[/h3]
[h3]Color: Purple[/h3]
[h3]AP Cost: 3[/h3]

Deal 461 damage, destroy 2 AP in the target’s strongest color, then create a Chai Trap tile.
(PASSIVE) If there are 2 or more friendly Chai Trap tiles on the board, this ability becomes Tactical Retreat.

450: Deal 1852 damage.
550: Deal 4002 damage.


  • Level 2: Deal 507 damage.
  • 450: Deal 2037 damage.
  • 550: Deal 4402 damage.

  • Level 3: Deal 553 damage.
  • 450: Deal 2222 damage.
  • 550: Deal 4802 damage.

  • Level 4: Deal 645 damage.
  • 450: Deal 2593 damage.
  • 550:.Deal 5603 damage.

  • Level 5: Deal 803 damage.
  • 450: Deal 3334 damage.
  • 550: Deal 7204 damage.


[h3]Ability: Tactical Retreat[/h3]
[h3]Color: Purple[/h3]
[h3]AP Cost: 3[/h3]

Heal Silver Sable for 1382 and remove all friendly Chai Trap tiles from the board.
(PASSIVE) When there are no friendly Chai Trap tiles on the board this ability becomes Adaptive Tactics.

450: Heal for 5555 health.
550: Heal for 12007 health.


  • Level 2: Heal 1524 health.
  • 450: Heal for 6127 health.
  • 550: Heal for 13244 health.

  • Level 3: Heal 1658 health.
  • 450: Heal for 6666 health.
  • 550: Heal for 14408 health.

  • Level 4: Heal 1935 health.
  • 450: Heal for 7777 health.
  • 550:Heal for 16810 health.

  • Level 5: Heal 2488 health.
  • 450: Heal for 9999 health.
  • 550: Heal for 21613 health.



[h3]Ability: The Wild Pack[/h3]
[h3]Color: Yellow[/h3]
[h3]AP Cost: 6[/h3]
Select a non-friendly tile and convert it into a 2-turn A-Team Countdown tile that deals 620 damage. Then drain 2 AP in the chosen tiles color to create a 3-turn B-Team Countdown tile that deals 372 damage. 

450: A-Team deals 2493 damage. B-Team deals 1496 damage.
550: A-Team deals 5388 damage. B-Team deals 3233 damage.


  • Level 2: A-Team deals 1063 damage. B-Team deals 638 damage.
  • 450: A-Team deals 4273 damage. B-Team deals 2564 damage.
  • 550: A-Team deals 9235 damage. B-Team deals 5541 damage.

  • Level 3: A-Team deals 1550 damage. B-Team deals 930 damage.
  • 450: A-Team deals 6233 damage. B-Team deals 3740 damage.
  • 550: A-Team deals 13470 damage. B-Team deals 8083 damage.

  • Level 4: A-Team deals 2480 damage. B-Team deals 1488 damage.
  • 450: A-Team deals 9972 damage. B-Team deals 5984 damage.
  • 550: A-Team deals 21552 damage. B-Team deals 12932 damage.

  • Level 5: A-Team deals 4340 damage. B-Team deals 2604 damage.
  • 450: A-Team deals 17451 damage. B-Team deals 10472 damage.
  • 550: A-Team deals 37716 damage. B-Team deals 22631 damage.



[h3]Ability: Get the Job Done[/h3]
[h3]Color: Black[/h3]
[h3]AP Cost: 5[/h3]
Select a new Mission, then create a 5-turn Fortified Contract Countdown tile if one does not exist, otherwise Fortify it and set its timer back to 5 turns. Completing the mission before the tile expires removes it to grant 6 Yellow and Purple AP.

Neutralize: Down or deal 6157 damage to the current target. Liquidate: Remove 3 or more enemy special tiles from the board.

450: Deal 24749 damage to the target.
550: Deal 53491 damage to the target.


  • Level 2: Deal 5535 damage to the target.
  • 450: Deal 22249 damage to the target.
  • 550: Deal 48088 damage to the target.

  • Level 3: Deal 4919 damage to the target.
  • 450: Deal 19774 damage to the target.
  • 550: Deal 42739 damage to the target.

  • Level 4: Remove 2 tiles.
  • 450: Remove 2 tiles.
  • 550: Remove 2 tiles.

  • Level 5: Deal 4298 damage to the target.
  • 450: Deal 17275 damage to the target.
  • 550: Deal 37337 damage to the target.




Release Events

All times in Pacific

New Character - Viper (Ophelia Sarkissian) 4*





Health & Match Damage


Feeder Flow


Abilities

[h3]Ability: Viper’s Venom[/h3]
Color: Purple
AP Cost: 6

A specialist in various toxins, even the toughest of foes is laid low before her. Create a 1, 2, and 3-turn Hydra tile that each deal 232 damage. 

(PASSIVE) Viper’s ability damage deals an additional hit, but burst heals the enemy for the same amount of damage. This passive is always Unlocked.

270: Deal 445 damage.
370: Deal 934 damage.

Level 2: Deal 325 damage.
270: Deal 623 damage.
370: Deal 1308 damage.

Level 3: Deal 418 damage.
270: Deal 801 damage.
370: Deal 1681 damage.

Level 4: Deal 603 damage.
270: Deal 1157 damage.
370: Deal 2428 damage.

Level 5: Deal 974 damage.
270: Deal 1869 damage.
370: Deal 3923 damage.


[h3]Ability: Madame Hydra[/h3]
Color: Black
AP Cost: 6

As a once and future leader of Hydra, Viper leverages the full potential of its hidden agents. Create a Fortified 3-turn Hydra tile that burst heals the Ally with the lowest health for 56 each turn. When it expires, it deals 83 team damage. 

(PASSIVE) At the start of her turn, deal 83 damage for each friendly Hydra tile on the board. This ability becomes Head of the Hydra while Viper is Down.

270: Burst heal for 107 health. Deal 160 team damage. Deal 160 damage.
370: Burst heal for 224 health. Deal 336 team damage. Deal 336 damage.

Level 2: Burst heal for 103 health. Deal 152 team damage. Deal 111 damage.
270: Burst heal for 196 health. Deal 293 team damage. Deal 213 damage.
370: Burst heal for 411 health. Deal 616 team damage. Deal 448 damage.

Level 3: Burst heal for 140 health. Deal 208 team damage. Deal 148 damage.
270: Burst heal for 268 health. Deal 400 team damage. Deal 284 damage.
370: Burst heal for 560 health. Deal 840 team damage. Deal 597 damage.

Level 4: Burst heal for 233 health. Deal 346 team damage. Deal 203 damage.
270: Burst heal for 446 health. Deal 667 team damage. Deal 391 damage.
370: Burst heal for 933 health. Deal 1400 team damage. Deal 821 damage.

Level 5: Burst heal for 420 health. Deal 623 team damage. Deal 332 damage.
270: Burst heal for 803 health. Deal 1200 team damage. Deal 640 damage.
370: Burst heal for 1680 health. Deal 2520 team damage. Deal 1344 damage.

[h3]Ability: Head of Hydra[/h3]
Color: Black
AP Cost: 0

(PASSIVE) Hail, Hydra! Immortal Hydra! We shall never be destroyed! Cut off one limb, and two more shall take its place! We serve none but the master… as the world shall soon serve us! Hail Hydra! While Viper is Down, at the start of her Team’s turn, gain 1AP in each of her strongest colors. This passive is always Unlocked.

270: No Change.
370: No Change.

Level 2 – 5: No Change.
270: No Change.
370: No Change.


[h3]Ability: Ad Nihilum[/h3]
Color: Green
AP Cost: 10

Despising the decadence of the most prominent world governments, Viper will bring them all “to Nothing.” Remove and store all allied and enemy burst health, then release the stored burst health as permanent team damage.

(PASSIVE) At the start of Viper’s turn, deal 65 permanent damage to each enemy with burst health. Any Allied damage to enemy burst health is stored.

270: Deal 125 permanent damage.
370: Deal 261 permanent damage.

Level 2: This ability costs 2 lessAP. Deal 93 permanent damage.
270: This ability costs 2 lessAP. Deal 179 permanent damage.
370: This ability costs 2 lessAP. Deal 373 permanent damage.

Level 3: This ability costs 1 lessAP. Deal 130 permanent damage.
270: This ability costs 1 lessAP. Deal 250 permanent damage.
370: This ability costs 1 lessAP. Deal 522 permanent damage.

Level 4: This ability costs 2 lessAP. Deal 167 permanent damage.
270: This ability costs 2 lessAP. Deal 321 permanent damage.
370: This ability costs 2 lessAP. Deal 671 permanent damage.

Level 5: This ability costs 1 lessAP. Deal 316 permanent damage.
270: This ability costs 1 lessAP. Deal 607 permanent damage.
370: This ability costs 1 lessAP. Deal 1268 permanent damage.

New Character - Galactus (World Eater) 6*


Galactus (World Eater) is the first 6-star character to enter Marvel Puzzle Quest, and his enormous presence makes him the perfect choice to debut this new rarity tier. As a literal cosmic force, Galactus embodies the scale and impact we want players to feel when engaging with the 6-star experience, clearly setting him apart from the rest of the roster both thematically and mechanically.

Starting at level 500 and scaling to a maximum of level 700, he establishes a dramatic power gap that defines what players should expect when stepping into the 6-star tier, setting the benchmark for all future releases. Shards for 6-star characters will be available through leaderboard rewards, targeted offers, and high-SCL (9 and 10) PVE play, making Galactus a true chase character befitting his enormous stature in the new Marvel Puzzle Quest meta.

Health & Match Damage


Abilities

[h3]Ability: Cosmic Resilience[/h3]
[h3]Color: Blue[/h3]
[h3]AP Cost: 7[/h3]
Remove up to 3 random Cosmic tiles, then for each one removed, burst heal Galactus by 9162 and deal 2618 team damage.
(PASSIVE) Galactus cannot be Stunned or sent Airborne. For every 18323 total damage Galactus takes in a turn, create a Cosmic tile, up to 3 times per turn. Prevent all damage to Galactus beyond 54970 in a turn. This passive is always Unlocked.
700: Burst heal for 42796 health and deal 12228 damage. For every 85593 damage, create a tile. Prevent damage beyond 256778 in a turn.
  • Level 2: Burst heal for 10729 health and deal 3011 damage. For every 13742 damage, create a tile. Prevent damage beyond 41228 in a turn.700: Burst heal for 50114 health and deal 14062 team damage. For every 64195 damage, create a tile. Prevent damage beyond 192584 in a turn.
  • Level 3: Burst heal for 12305 health and deal 3403 damage. For every 10994 damage, create a tile. Prevent damage beyond 32982 in a turn.700: Burst heal for 57475 health and deal 15896 damage. For every 51356 damage, create a tile. Prevent damage beyond 154067 in a turn.
  • Level 4: Burst heal for 13743 health and deal 4189 damage.700: Burst heal for 64194 health and deal 19565 damage.
  • Level 5: Burst heal for 15392 health and deal 9425 damage.700: Burst heal for 71897 health and deal 44021 damage.



[h3]Ability: Intergalactic Hunger[/h3]
[h3]Color: Purple[/h3]
[h3]AP Cost: 6[/h3]
Convert a chosen tile into a 2-turn Repeater that deals 2356 damage and converts a random basic or enemy special tile into a Cosmic tile. 
(PASSIVE) At the start of the battle, Create 2 Cosmic tiles. Whenever you match a Cosmic tile, gain 1 AP in each of Galactus’s strongest colors.
700: Deal 11005 damage.
  • Level 2: Deal 3141 damage.
  • 700: Deal 14670 damage.
  • Level 3: Create 3 Cosmic tiles.
  • 700: Create 3 Cosmic tiles.
  • Level 4: Deal 6545 damage.
  • 700: Deal 30572 damage.
  • Level 5: Deal 10734 damage. Create 4 Cosmic tiles.700: Deal 50139 damage. Create 4 Cosmic tiles.



[h3]Ability: The Power Cosmic[/h3]
[h3]Color: Black[/h3]
[h3]AP Cost: 9[/h3]
Deal 8376 damage to the target and Remove up to 3 Cosmic tiles, then for each Cosmic tile Removed deal an extra hit of 6282 team damage.
(PASSIVE) Whenever an enemy fires an ability, destroy up to 3 enemy AP in the ability’s color, then create a Cosmic tile for each AP the enemy was missing.
700: Deal 39128 damage. Deal 29346 team damage.

  • Level 2: Deal 9423 damage. Deal 7067 team damage.700: Deal 44029 damage. Deal 33104 team damage.
  • Level 3: Deal 9951 damage. Deal 7463 team damage. Destroy 4 enemy AP.700: Deal 46484 damage. Deal 33863 team damage. Destroy 4 enemy AP.
  • Level 4: Deal 12045 damage. Remove 4 tiles. Deal 9034 team damage.700: Deal 56266 damage. Remove 4 tiles. Deal 42200 team damage.
  • Level 5: Deal 15965 damage. Deal 11973 team damage. Destroy 5 enemy AP.700: Deal 74578 damage. Deal 55993 team damage. Destroy 5 enemy AP.


New Character - Arnim Zola (Digital Scientist) 4*



Health & Match Damage


Feeder Flow


Abilities


[h3]Ability: Digital Control[/h3]
Color: Blue
AP Cost: 5

Using the ESP Box in his “head” Arnim Zola can command his genetic creations, even transferring the minds of others into new bodies of his making. Select a friendly Strike, Attack, or Protect tile, Fortify it, then deal 120 damage plus the strength of all friendly Strike, Attack, and Protect tiles.

(PASSIVE) Whenever a character goes down, create a Fortified Protect tile with strength 26.

270: Deal 231 damage. Create a strength 50 tile
370: Deal 486 damage. Create a strength 105 tile.

Level 2: Deal 258 damage. Create a strength 36 tile.
270: Deal 498 damage. Create a strength 70 tile.
370: Deal 1047 damage. Create a strength 146 tile.

Level 3: Deal 388 damage. Create a strength 53 tile.
270: Deal 746 damage. Create a strength 102 tile.
370: Deal 1570 damage. Create a strength 214 tile.

Level 4: Deal 655 damage. Create a strength 95 tile.
270: Deal 1262 damage. Create a strength 182 tile.
370: Deal 2655 damage. Create a strength 383 tile.

Level 5: Deal 1200 damage. Create a strength 178 tile.
270: Deal 2310 damage. Create a strength 343 tile.
370: Deal 4860 damage. Create a strength 720 tile.



[h3]Ability: Hydra Works[/h3]
Color: Black
AP Cost: 8

As you work for Hydra, Hydra works for you! The backbone of Hydra production and manufacturing, the Hydra Works program builds and maintains key infrastructure across all sectors, creating thousands of jobs. Hail, Hydra! Select up to 1 basic or enemy Strike, Attack, or Protect tiles and convert each into a 3-turn Hydra tile that deals 102 damage.

(PASSIVE) Whenever a friendly Hydra tile expires, create 2 strength 21 Strike tiles. This ability becomes Head of the Hydra while Arnim Zola is Down. 

270: Create a strength 196 tile. Create strength 41 tiles.
370: Create a strength 411 tile. Create strength 86 tiles.

Level 2: Select up to 2 tiles. Create strength 29 tiles.
270: Select up to 2 tiles. Create strength 57 tiles.
370: Select up to 2 tiles. Create strength 120 tiles.

Level 3: Select up to 3 tiles. Deal 139 damage. Create strength 37 tiles.
270: Select up to 3 tiles. Deal 267 damage. Create strength 73 tiles.
370: Select up to 3 tiles. Deal 561 damage. Create strength 153 tiles.

Level 4: Deal 371 damage. Create strength 55 tiles.
270: Deal 713 damage. Create strength 107 tiles.
370: Deal 1494 damage. Create strength 224 tiles.

Level 5: Convert into a 2-turn tile that deals 695 damage. Create strength 88 tiles.
270: Convert into a 2-turn tile that deals 1336 damage. Create strength 171 tiles.
370: Convert into a 2-turn tile that deals 2802 damage. Create strength 359 tiles.

[h3]Ability: Head of Hydra[/h3]
Color: Black
AP Cost: 0

(PASSIVE) Hail, Hydra! Immortal Hydra! We shall never be destroyed! Cut off one limb, and two more shall take its place! We serve none but the master … as the world shall soon serve us! Hail Hydra! While Arnim Zola is Down, at the start of his Team’s turn, gain 1 AP in each of his strongest colors. This passive is always Unlocked.

450: No Change
550: No Change.

Level 2 -5: No Change.



[h3]Ability: Unstable Experimentation[/h3]
Color: Green
AP Cost: 6

As experiments go wrong and test subjects reach beyond his control, he continues to observe and record. Improvements for the next round of tests. Create up to 2 random Strike, Attack, or Protect tiles with strength 27 and Fortify one of them. 

(PASSIVE) At the start of Arnim Zola’s turn, convert up to 2 friendly Attack tiles into 2-turn Hydra tiles and deal damage equal to the strength of the converted Attack tiles, then convert up to 2 friendly Strike or Protect tiles into Attack tiles, increasing their strength by 3.

270: Create strength 52 tiles. Increasing their strength by 5 370: Create strength 108 tiles. Increasing their strength by 11.

Level 2: Create strength 43 tiles. Increasing their strength by 5.
270: Create strength 82 tiles. Increasing their strength by 8.
370: Create strength 171 tiles. Increasing their strength by 17.

Level 3: Create up to 3 tiles.
270: Create up to 3 tiles.
370: Create up to 3 tiles.

Level 4: Create strength 72 tiles. Increasing their strength by 8.
270: Create strength 138 tiles. Increasing their strength by 14.
370: Create strength 287 tiles. Increasing their strength by 31.

Level 5: Create strength 131 tiles. Increasing their strength by 14.
270: Create strength 253 tiles. Increasing their strength by 23.
370: Create strength 525 tiles. Increasing their strength by 50.



Release Events

All times in Pacific

[h2]Story[/h2]
Fight For Wakanda
September 4, 2025, 04:00am – September 8, 2025, 11:00pm
Arnim Zola (Digital Scientist) Covers and Shards in Placement rewards, Event Token in Progression rewards
Welcome to S.H.I.E.L.D
September 7, 2025, 04:00am – September 12, 2025, 11:00pm
Arnim Zola (Digital Scientist) Shards + Recruit Token for Shield Offer in Progression rewards
Cosmic Chaos
September 8, 2025, 04:00am – September 11, 2025, 11:00pm
Arnim Zola (Digital Scientist) Covers and Shards + Vault Token in Progression rewards
[h2]Versus[/h2]
Most Wanted
September 4, 2025, 05:00pm – September 8, 2025, 12:00am
Arnim Zola (Digital Scientist) Cover and Shards as Placement rewards
Digital Destruction
September 7,2025, 05:00am – September 10, 2025, 12:00pm
Arnim Zola (Digital Scientist) Covers and Shards + Recruit Token for Shield Offer in Progression rewards
[h2]Offers[/h2]
Arnim & Foes Vault
June 17, 2025, 04 00am – June 20,2025, 11:00pm
80 Item Vault:
    3x 4-Stars
  • 1x Arnim Zola (Digital Scientist) cover
  • 1x Red Hulk (Thunderbolt Ross) cover
  • 1x Random 4-Star cover

    7x Tokens
  • 1x Legendary token
  • 1x Mighty Token
  • 2x Heroic Tokens
  • 3x Beginner Support tokens

    6x Iso-8
  • 1x 5,000 Iso-8
  • 2x 2,500 Iso-8
  • 3x 1,000 Iso-8

    15x 3-Stars
  • 3x High Evolutionary (Classic) cover
  • 12x Random 3-Star covers

    49x 2-Stars
  • 10x Captain America (Steve Rogers) cover
  • 39x Random 2-Star covers



New Character - Baron Zemo (Helmut Zemo) 5*



Health & Match Damage


Feeder Flow


Abilities

[h3]Ability: Path to Power[/h3]
Color: Purple
AP Cost: 6

Whether through force of arms or force of will, Zemo finds a way to gain influence and power over others. 

Choose Force or Will. Force: Deal 664 damage, destroy a random enemy Protect tile, and Create a strength 166 Strike tile, then deal another hit of 664 damage. Will: Steal up to 3 AP in the target’s strongest color, converting the stolen AP into Black.

450: Deal 2671 damage. Create a strength 668 tile. Deal another hit of 2671 damage.
550: Deal 5772 damage. Create a strength 1443 tile. Deal another hit of 5772 damage.

Level 2: Deal 708 damage. Create a strength 177 tile. Deal another hit of 708 damage.

  • 450: Deal 2850 damage. Create a strength 713 tile. Deal another hit of 2850 damage.
  • 550: Deal 6159 damage. Create a strength 1540 tile. Deal another hit of 6159 damage.

Level 3: Deal 797 damage. Create a strength 199 tile. Deal another hit of 797 damage.

  • 450: Deal 3205 damage. Create a strength 802 tile. Deal another hit of 3205 damage.
  • 550: Deal 6926 damage. Create a strength 1732 tile. Deal another hit of 6926 damage.

Level 4: Deal 974 damage. Create a strength 244 tile. Deal another hit of 974 damage.

  • 450: Deal 3918 damage. Create a strength 980 tile. Deal another hit of 3918 damage.
  • 550: Deal 8468 damage. Create a strength 2117 tile. Deal another hit of 8468 damage.

Level 5: Deal 1284 damage. Create a strength 321 tile. Deal another hit of 1284 damage.

  • 450: Deal 5163 damage. Create a strength 1291 tile. Deal another hit of 5163 damage.
  • 550: Deal 11157 damage. Create a strength 2789 tile. Deal another hit of 11157 damage.



[h3]Ability: Loyalty Unquestioned[/h3]
Color: Black
AP Cost: 7

Baron Zemo doesn’t just inspire loyalty and obedience in those who fight for him, he demands it! Create a Fortified 4-turn Loyalty Countdown tile. While any of these tiles are on the board, Allies deal an additional 35% ability damage, and Teammates lower their ability costs by 3 (min: 3 AP) but take 20% increased damage.

(PASSIVE) At the start of each turn, Allies are granted up to 687 burst health. Whenever a Teammate fires a power, drain 3 AP in that ability’s color to create one Hydra Countdown tile.

450: Burst heal 2760.
550: Burst heal 5965.

Level 2: Deal an additional 40% damage.

  • 450: Deal an additional 40% damage.
  • 550: Deal an additional 40% damage.

Level 3: Deal an additional 45% damage.

  • 450: Deal an additional 45% damage.
  • 550: Deal an additional 45% damage.

Level 4: Deal an additional 60% damage.

  • 450: Deal an additional 60% damage.
  • 550: Deal an additional 60% damage.

Level 5: Create a 5-turn tile.

  • 450: Create a 5-turn tile.
  • 550: Create a 5-turn tile.



Ability: Age of Hydra
Color: Yellow
AP Cost: 8

Through Hydra we are made strong, and all work together in common cause. No matter the cost. Hail Hydra! Create 3 3-turn Hydra Countdown tiles that deal 1107 damage

(PASSIVE) Whenever a friendly Hydra tile expires, deal 354 damage for every friendly Hydra tile that was on the board at the start of the turn. This ability becomes Head of the Hydra while Baron Zemo is Down.

450: Deal 4451 damage. Deal 1424 damage for every tile.
550: Deal 9621 damage. Deal 3079 damage for every tile.

Level 2: Deal 1240 damage. Deal 398 damage for every tile.

  • 450: Deal 4985 damage. Deal 2137 damage for every tile.
  • 550: Deal 10776 damage. Deal 3464 damage for every tile.

Level 3: Deal 1373 damage. Deal 443 damage for every tile.

  • 450: Deal 5519 damage. Deal 1780 damage for every tile.
  • 550: Deal 11930 damage. Deal 3839 damage for every tile.

Level 4: Deal 1594 damage. Deal 531 damage for every tile.

  • 450: Deal 6409 damage. Deal 2136 damage for every tile.
  • 550: Deal 13854 damage. Deal 4619 damage for every tile.

Level 5: Deal 1993 damage. Deal 664 damage for every tile.

  • 450: Deal 8012 damage. Deal 2670 damage for every tile.
  • 550: Deal 17318 damage. Deal 5773 damage for every tile.

[h3]Ability: Head of Hydra[/h3]
Color: Yellow
AP Cost: 0

(PASSIVE) Hail, Hydra! Immortal Hydra! We shall never be destroyed! Cut off one limb, and two more shall take its place! We serve none but the master … as the world shall soon serve us! Hail Hydra! While Baron Zemo is Down, at the start of his Team’s turn, gain 1 AP in each of his strongest colors. This passive is always unlocked.

450: No Change.
550: No Change.

  • Level 2 -5: No Change.


Release Events

All times in Pacific

[h2]Story[/h2]
Hearts of Darkness
August 21, 2025, 04:00am – August 24, 2025 11:00pm
Baron Zemo (Helmut Zemo) Shards and Event Token in Placement Rewards
Baron Zemo (Helmut Zemo) Event Token in Progression Rewards and Alliance Rewards

Webbed Wonder
August 24, 2025, 04:00am – August 28, 2025, 11:00pm
Baron Zemo (Helmut Zemo) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards

Venom Bomb
August 28, 2025, 04:00am – September 1, 2025, 11:00pm
Baron Zemo (Helmut Zemo) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards

[h2]Versus[/h2]
The First Punch
August 24, 2025, 05:00am – August 27, 2025, 12:00pm
Baron Zemo (Helmut Zemo) Event Token in Progression Rewards, Event Token in Alliance Rewards

[h2]Offers[/h2]
The Heinrich Store
August 21, 2025, 04:00am – August 25, 2025, 11:00pm
Chance to get Baron Zemo (Helmut Zemo). Increased chances in 10x and 40x pulls

The Scorpion Vault
August 28, 2025, 09:00am - September 1, 2025, 09:00pm
Chance to get Nova (Frankie Raye). Increased chances in 10x and 40x pulls
40 Items:
○ 1x The Cold Control Legendary Store Token
○ 1x 4-Star Winter Soldier (Bucky Barnes) cover
○ 3x Random 3-Star covers
○ 6x Heroic tokens
○ 4x 2500 Iso
○ 6x 1000 Iso
○ 5x 500 Iso
○ 14x Two stars

The Cold Control Legendary Store
August 28, 2025, 09:00am - September 1, 2025, 09:00pm
15% chance to get 5* Baron Zemo (Helmut Zemo), 5* Captain America (Infinity War), and 5* The Hulk (Immortal). Additional Tokens can be purchased for 25 Command Points