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New Character - Moonstone (Meteorite) 4*



Health & Match Damage


Feeder Flow


Abilities

[h3]Ability: Play the Hero[/h3]
[h3]Color: Yellow[/h3]
[h3]AP Cost: 5[/h3]
Select 3 non-Black basic tiles to convert to Black.
(PASSIVE) Allied Thunderbolts deal 45% more ability damage. If you have at least 3 less AP than the enemy, swap her Yellow and Black match damage and this becomes Act the Villain. Whenever you make a Black, Blue, or Green match, convert 2 AP of the matches color into Yellow AP and gain 1 Black AP.
270: Unchanged.
370: Unchanged.
  • Level 2: Deal 60% more damage.
  • Level 3: Deal 75% more damage.
  • Level 4: Deal 110% more damage.
  • Level 5: Deal 175% more damage.

[h3]Ability: Act the Villain[/h3]
[h3]Color: Black[/h3]
[h3]AP Cost: 0[/h3]
(PASSIVE) Moonstone takes 15% less damage and deals 15% more damage. If you have at least 3 more AP than the enemy, swap her Black and Yellow match damage and this becomes Play the Hero. Whenever the enemy makes a Black, Purple, or Red match, steal 1 AP of the match’s color and gain 1 Yellow AP.
270: Unchanged.
370: Unchanged.

  • Level 2: Take 20% less damage and deal 20% more damage.
  • Level 3: Take 25% less damage and deal 30% more damage.
  • Level 4: Take 35% less damage and deal 40% more damage.
  • Level 5: Take 50% less damage and deal 70% more damage.



[h3]Ability: Blinding Flash[/h3]
[h3]Color: Purple[/h3]
[h3]AP Cost: 7[/h3]
Stun the target and one other random enemy and a random teammate of Moonstone for 1 turns, then Drain 4 Yellow AP to burst heal her allies for 250 health and Drain 4 Black AP to deal 250 damage to the enemy team.

270: Burst heal for 480 health. Deal 480 damage.
370: Burst heal for 1009 health. Deal 1009 damage.


  • Level 2: Burst heal for 398 health. Deal 398 damage.
  • 270: Burst heal for 765 health. Deal 765 damage.
  • 370: Burst heal for 1607 health. Deal 1607 damage.

  • Level 3: Stun for 2 turns. Burst heal for 417 health. Deal 417 damage.
  • 270: Stun for 2 turns. Burst heal for 800 health. Deal 800 damage.
  • 370: Stun for 2 turns. Burst heal for 1682 health. Deal 1682 damage.

  • Level 4: Burst heal for 722 health. Deal 722 damage.
  • 270: Burst heal for 1387 health. Deal 1387 damage.
  • 370: Burst heal for 2915 health. Deal 2915 damage.

  • Level 5: Stun for 3 turns. Burst heal for 1195 health. Deal 1195 damage.
  • 270: Stun for 3 turns. Burst heal for 2293 health. Deal 2293 damage.
  • 370: Stun for 3 turns. Burst heal for 4821 health. Deal 4821 damage.




[h3]Ability: Photon Projection[/h3]
[h3]Color: Red[/h3]
[h3]AP Cost: 6[/h3]
Deal 306 damage to the target, then Drain 4 Yellow AP to deal an extra hit to the target and Drain 4 Black AP to deal 306 damage to the target’s teammates.

270: Deal 587 damage to the target. Deal 587 damage to the target’s teammates.
370: Deal 1233 damage to the target. Deal 1233 damage to the target’s teammates.


  • Level 2: Deal 427 damage to the target. Deal 427 damage to the target’s teammates.
  • 270: Deal 818 damage to the target. Deal 818 damage to the target’s teammates.
  • 370: Deal 1719 damage to the target. Deal 1719 damage to the target’s teammates.

  • Level 3: Deal 547 damage to the target. Deal 547 damage to the target’s teammates.
  • 270: Deal 1050 damage to the target. Deal 1050 damage to the target’s teammates.
  • 370: Deal 2205 damage to the target. Deal 2205 damage to the target’s teammates.

  • Level 4: Deal 788 damage to the target. Deal 788 damage to the target’s teammates.
  • 270: Deal 1512 damage to the target. Deal 1512 damage to the target’s teammates.
  • 370: Deal 3176 damage to the target. Deal 3176 damage to the target’s teammates.

  • Level 5: Deal 1271 damage to the target. Deal 1271 damage to the target’s teammates.
  • 270: Deal 2437 damage to the target. Deal 2437 damage to the target’s teammates.
  • 370: Deal 5119 damage to the target. Deal 5119 damage to the target’s teammates.



Release Events

All times in Pacific

[h2]Story[/h2]
Infinite Pursuit
May 15, 2025, 04:00am – May 19, 2025, 11:00pm
Moonstone (Meteorite) Covers and Shards in Placement rewards, Event Token in Progression rewards

Welcome to S.H.I.E.L.D.
May 18, 2025, 04:00am – May 23, 2025, 11:00pm
Moonstone (Meteorite) Shards + Recruit Token for Shield Offer in Progression rewards

Honor Among Thieves
May 19, 2025, 04:00am – May 22, 2025, 11:00pm
Moonstone (Meteorite) Covers and Shards + Vault Token in Progression rewards
[h2]Versus[/h2]

Firewall
May 15, 2025, 05:00pm – May 19, 2025, 12:00am
Moonstone (Meteorite) Cover and Shards as Placement rewards

Two-Faced Terror
May 18, 2025, 05:00am – May 21, 2025, 12:00pm
Moonstone (Meteorite) Covers and Shards + Recruit Token for Shield Offer in Progression rewards

[h2]Offers[/h2]
Moonstone & Foes Vault
May 20, 2025, 04 00am – May 23, 2025, 11:00pm
80 Item Vault:
3x 4-Stars
1x Moonstone (Meteorite) cover
1x Red Hulk (Thunderbolt Ross) cover
1x Random 4-Star cover
7x Tokens
1x Legendary token
1x Mighty Token
2x Heroic Tokens
3x Beginner Support tokens
6x Iso-8
1x 5,000 Iso-8
2x 2,500 Iso-8
3x 1,000 Iso-8
15x 3-Stars
3x Ragnarok (Dark Avengers) cover
12x Random 3-Star covers
49x 2-Stars
10x Moonstone (Dark Avengers) cover
39x Random 2-Star covers



New Character - Winter Soldier (Thunderbolts) 5*





Health & Match Damage


Feeder Flow


Abilities

[h3]Ability: Priority Threat[/h3]
Color: Purple
AP Cost: 6

Using his experience and tactical acumen, Barnes identifies the most dangerous enemy on the field, and directs the Thunderbolts to neutralize the threat! Select an enemy as the Priority Threat, then deal a hit of 753 damage to them for each active allied Thunderbolt.

(PASSIVE) At the start of his turn, a random active enemy becomes the Priority Threat if there is no active Priority Threat. Whenever a Thunderbolt ally deals damage, deal 35% of the damage dealt to the Priority Threat (this damage is unaffected by Strike and Protect tiles, and other damage modifiers).

450: Deal 3027 damage. Deal 35% of the damage dealt.
550: Deal 6542 damage. Deal 35% of the damage dealt.

Level 2: Deal 797 damage. Deal 40% of the damage dealt.
450: Deal 3206 damage. Deal 40% of the damage dealt.
550: Deal 6928 damage. Deal 40% of the damage dealt.

Level 3: Deal 842 damage. Deal 45% of the damage dealt.
450: Deal 3384 damage. Deal 45% of the damage dealt.
550: Deal 7314 damage. Deal 45% of the damage dealt.

Level 4: Deal 944 damage. Deal 50% of the damage dealt.
450: Deal 3793 damage. Deal 50% of the damage dealt.
550: Deal 8197 damage. Deal 50% of the damage dealt.

Level 5: Deal 1108 damage. Deal 65% of the damage dealt.
450: Deal 4453 damage. Deal 65% of the damage dealt.
550: Deal 9623 damage. Deal 65% of the damage dealt.


[h3]Ability: Better Bionics[/h3]
Color: Red
AP Cost: 5

This upgrade comes with a host of new features including: gyroscopic recoil compensators, retractable punching dagger, and a miniature flame thrower. It’s also lighter and more durable to boot! Deal 886 team damage. 

(PASSIVE) Whenever a Thunderbolt ally makes a match, do the following based on its color:
PURPLE: Deal an extra hit equal to 443.
RED: Deal 532 bonus match damage.
YELLOW: Gain 1 additional Yellow AP.

450: Deal 3561 team damage. Deal an extra hit equal to 1781. Deal 2137 bonus match damage.
550: Deal 7696 team damage. Deal an extra hit equal to 3848. Deal 4618 bonus match damage.

Level 2: Deal 3917 team damage. Deal an extra hit equal to 1959. Deal 2351 bonus match damage.
450: Deal 975 team damage. Deal an extra hit equal to 487. Deal 585 bonus match damage.
550: Deal 8466 team damage. Deal an extra hit equal to 4233. Deal 5080 bonus match damage.

Level 3: Deal 1063 team damage. Deal an extra hit equal to 532. Deal 638 bonus match damage.
450: Deal 4273 team damage. Deal an extra hit equal to 2137. Deal 2564 bonus match damage.
550: Deal 9235 team damage. Deal an extra hit equal to 4618. Deal 5542 bonus match damage.

Level 4: Deal 1240 team damage. Deal an extra hit equal to 620. Deal 745 bonus match damage.
450: Deal 4985 team damage. Deal an extra hit equal to 2493. Deal 2992 bonus match damage.
550: Deal 10774 team damage. Deal an extra hit equal to 5387. Deal 6465 bonus match damage.

Level 5: Deal 1595 team damage. Deal an extra hit equal to 797. Deal 958 bonus match damage.
450: Deal 6410 team damage. Deal an extra hit equal to 3206. Deal 3847 bonus match damage.
550: Deal 13853 team damage. Deal an extra hit equal to 6926. Deal 8312 bonus match damage.


[h3]Ability: A New Mission[/h3]
Color: Yellow
AP Cost: 9

Taking Nick Fury’s place as ‘the Man on the Wall,’ Barnes recruits a new team of Thunderbolts to continue the fight against existential threats to the Earth. Select as many basic or enemy Strike, Attack, or Protect tiles as you have Thunderbolts on the team and convert them into 2-turn Countdown tiles. These tiles deal 1639 damage if converted from enemy Strike, Attack, and Protect tiles, otherwise they deal 3854 damage.


450: Deal 6588 damage if converted from enemy tiles, otherwise deal 15490 damage.
550: Deal 14239 damage if converted from enemy tiles, otherwise deal 33480 damage.

Level 2: Deal 2259 damage if converted from enemy tiles, otherwise deal 4474 damage.
450: Deal 9078 damage if converted from enemy tiles, otherwise deal 17984 damage.
550: Deal 19621 damage if converted from enemy tiles, otherwise deal 38870 damage.

Level 3: Deal 2880 damage if converted from enemy tiles, otherwise deal 5095 damage.
450: Deal 11575 damage if converted from enemy tiles, otherwise deal 20478 damage.
550: Deal 25018 damage if converted from enemy tiles, otherwise deal 44261 damage.

Level 4: Deal 4165 damage if converted from enemy tiles, otherwise deal 6378 damage.
450: Deal 16740 damage if converted from enemy tiles, otherwise deal 25636 damage.
550: Deal 36181 damage if converted from enemy tiles, otherwise deal 55409 damage.

Level 5: Deal 6689 damage if converted from enemy tiles, otherwise deal 8903 damage.
450: Deal 26886 damage if converted from enemy tiles, otherwise deal 35782 damage.
550: Deal 58109 damage if converted from enemy tiles, otherwise deal 77339 damage.

New Character - Hellcow (Bessie) 2*





Character Clue

"Rare stake"
Careful when taking a bite out of your rare steak because the consequences could last an eternity. Moooo ah ah ahhhh!!!

Health & Match Damage


Feeder Flow


Abilities



[h2]Ability: For Whom the Bell Tolls[/h2]
Color: Black
AP Cost: 6
As Hellcow stalks the night, it tolls for thee! Create a 2-turn Fortified Yellow Cowbell Repeater tile that deals 32 damage and destroys a random friendly Hell-milk tile.

94: Deal 159 damage.
144: Deal 207 damage.

Level 2: Deal 43 damage.
94: Deal 214 damage.
144: Deal 279 damage.

Level 3: Deal 54 damage.
94: Deal 269 damage.
144: Deal 350 damage.

Level 4: Deal 76 damage.
94: Deal 379 damage.
144: Deal 494 damage.

Level 5: Deal 121 damage.
94: Deal 599 damage.
144: Deal 780 damage.


[h2]Ability: Pink Gold[/h2]
Color: Purple
AP Cost: 6
The milk of the Hellcow grants youth, vim, and vigor. It’s pretty tasty, too! Convert 3 random Red, Black, or Purple basic tiles into Hell-milk Trap tiles. 

(PASSIVE) At the start of the turn and whenever Hellcow makes a match 4 or greater, convert a basic tile into a Hell-milk Trap tile. Hell-milk tiles deal 13 damage and burst heal the front ally for 15 health when matched or destroyed by you, and burst heal the front ally for 8 health when matched or destroyed by the enemy. 

94: Deal 67 damage and burst heal for 77 health. Burst heal for 39 health.
144: Deal 88 damage and burst heal for 100 health. Burst heal for 51 health.

Level 2: Deal 14 damage and burst heal for 17 health. Burst heal for 9 health.
94: Deal 74 damage and burst heal for 86 health. Burst heal for 43 health.
144: Deal 98 damage and burst heal for 111 health. Burst heal for 56 health.

Level 3: Deal 16 damage and burst heal for 18 health. Burst heal for 10 health.
94: Deal 82 damage and burst heal for 94 health. Burst heal for 48 health.
144: Deal 107 damage and burst heal for 122 health. Burst heal for 62 health.

Level 4: Deal 19 damage and burst heal for 22 health. Burst heal for 12 health.
94: Deal 97 damage and burst heal for 112 health. Burst heal for 56 health.
144: Deal 128 damage and burst heal for 146 health. Burst heal for 73 health.

Level 5: Deal 26 damage and burst heal for 30 health. Burst heal for 16 health.
94: Deal 134 damage and burst heal for 155 health. Burst heal for 77 health.
144: Deal 176 damage and burst heal for 202 health. Burst heal for 100 health.


[h2]Ability: Red Graze[/h2]
Color: Red
AP Cost: 6

Deal 61 damage, plus 8 for each friendly Hell-milk Trap tile on the board and that allies have matched or destroyed this battle (max of 160 damage), then Hellcow heals for 30% of the damage dealt.

94: Deal 306 damage, plus 38 damage (max of 800 damage). Heal for 30%.
144: Deal 398 damage, plus 49 damage (max of 1040 damage). Heal for 30%.

Level 2: Deal 63 damage, plus 9 damage (max of 169 damage). Heal for 35%.
94: Deal 318 damage, plus 40 damage (max of 844 damage). Heal for 35%.
144: Deal 414 damage, plus 52 damage (max of 1097 damage). Heal for 35%.

Level 3: Deal 66 damage, plus 9 damage (max of 178 damage). Heal for 40%.
94: Deal 330 damage, plus 43 damage (max of 888 damage). Heal for 40%.
144: Deal 430 damage, plus 55 damage (max of 1154 damage). Heal for 40%.

Level 4: Deal 73 damage, plus 10 damage (max of 191 damage). Heal for 50%.
94: Deal 367 damage, plus 45 damage (max of 957 damage). Heal for 50%.
144: Deal 478 damage, plus 59 damage (max of 1244 damage). Heal for 50%.

Level 5: Deal 88 damage, plus 11 damage (max of 225 damage). Heal for 65%.
94: Deal 441 damage, plus 53 damage (max of 1126 damage). Heal for 65%.
144: Deal 573 damage, plus 68 damage (max of 1463 damage). Heal for 65%.

MPQ 323 is Here!

“Rare Stake...”

  • Who let all of these Flerkens out? Log in for a free 3-Star Goose for a limited time.
  • Howard the Duck brought his friends of all shapes and sizes along in the new “Duck, Duck, Goose” Season!
  • Play with your favorite Super Animal friends and earn Daily Play tokens for a limited time!


Thank you for playing!

MPQ 323

New Character - Howard the Duck (Juggerduck) 5*

Character Clue:

“Sent Afoul...”
When Howard the Duck gets a little too close to the Crimson Gem of Cyttorak, bad or... adorable things can happen.

Health & Match Damage


Feeder Flow


Abilities

[h3]Ability: Bill of Might[/h3]
Color: Green
AP Cost: 8
Deal 177 team damage, then, for every 3 points of Momentum, Stun a random enemy for 1 turn. Then, Juggerduck loses all Momentum.
(PASSIVE) Whenever Juggerduck makes a match, he gains 2 Momentum, up to 10. For every point of Momentum, his base match damage increases by 6.5% and his abilities deal an additional 164 damage. This Passive is always Unlocked.

450: Deal 712 team damage. Increase match damage by 6.5%. Deal an additional 659 damage.
550: Deal 1539 team damage. Increase match damage by 6.5%. Deal an additional 1424 damage.


  • Level 2: Deal 266 team damage. Increase match damage by 7.0%. Deal an additional 177 damage.
  • 450: Deal 1068 team damage. Increase match damage by 7.0%. Deal an additional 712 damage.
  • 550: Deal 2309 team damage. Increase match damage by 7.0%. Deal an additional 1539 damage.

  • Level 3: Deal 398 team damage. Increase match damage by 7.5%. Deal an additional 191 damage.
  • 450: Deal 1602 team damage. Increase match damage by 7.5%. Deal an additional 766 damage.
  • 550: Deal 3463 team damage. Increase match damage by 7.5%. Deal an additional 1655 damage.

  • Level 4: Deal 708 team damage. Increase match damage by 8.5%. Deal an additional 222 damage.
  • 450: Deal 2848 team damage. Increase match damage by 8.5%. Deal an additional 890 damage.
  • 550: Deal 6156 team damage. Increase match damage by 8.5%. Deal an additional 1924 damage.

  • Level 5: Deal 1328 team damage. Increase match damage by 10.0%. Deal an additional 301 damage.
  • 450: Deal 5340 team damage. Increase match damage by 10.0%. Deal an additional 1211 damage.
  • 550: Deal 11543 team damage. Increase match damage by 10.0%. Deal an additional 2617 damage.

[h3]Ability: Duck![/h3]
Color: Red
AP Cost: 7
Juggerduck picked up something big and heavy, so you better! Select an enemy to deal 266 damage to plus an additional 177 damage if that enemy is Stunned or Airborne. Then destroy 1 random tile, prioritizing an enemy special tile, and Juggerduck loses up to 4 Momentum.

450: Deal 1068 damage plus an additional 712 damage.
550: Deal 2309 damage plus an additional 1539 damage.


  • Level 2: Deal 399 damage plus an additional 266 damage.
  • 450: Deal 1602 damage plus an additional 1068 damage.
  • 550: Deal 3464 damage plus an additional 2309 damage.

  • Level 3: Deal 532 damage plus an additional 354 damage.
  • 450: Deal 2136 damage plus an additional 1424 damage.
  • 550: Deal 4618 damage plus an additional 3078 damage.

  • Level 4: Deal 931 damage plus an additional 620 damage.
  • 450: Deal 3738 damage plus an additional 2492 damage.
  • 550: Deal 8082 damage plus an additional 5387 damage.

  • Level 5: Deal 1729 damage plus an additional 1151 damage.
  • 450: Deal 6942 damage plus an additional 4628 damage.
  • 550: Deal 15009 damage plus an additional 10004 damage.

[h3]Ability: Ducking Unstoppable[/h3]
Color: Yellow
AP Cost: 7
Nothing stops the Juggerduck! Not even flight. Destroy the center two rows. If Juggerduck has 8 or more Momentum, send the target Airborne for 2 turns (destroyed tiles do not deal damage or gain AP).
(PASSIVE) Juggerduck cannot be Stunned or sent Airborne. Whenever any of Juggerduck’s teammates are Stunned or sent Airborne by the enemy, lose 3 Momentum to reduce the effect by 2 turns, and deal 797 damage.

450: Deal 3205 damage.
550: Deal 6927 damage.


  • Level 2: Deal 1240 damage.
  • 450: Deal 4987 damage.
  • 550: Deal 10778 damage.

  • Level 3: Send Airborne if Juggerduck has 7 or more Momentum. Deal 2126 damage.
  • 450: Send Airborne if Juggerduck has 7 or more Momentum. Deal 8548 damage.
  • 550: Send Airborne if Juggerduck has 7 or more Momentum. Deal 18474 damage.

  • Level 4: Send Airborne for 3 turns. Deal 1240 damage.
  • 450: Send Airborne for 3 turns. Deal 8724 damage.
  • 550: Send Airborne for 3 turns. Deal 18855 damage.

  • Level 5: Send Airborne if Juggerduck has 6 or more Momentum. Reduce effect by 3 turns. Deal 2436 damage.
  • 450: Send Airborne if Juggerduck has 6 or more Momentum. Reduce effect by 3 turns. Deal 9794 damage.
  • 550: Send Airborne if Juggerduck has 6 or more Momentum. Reduce effect by 3 turns. Deal 21169 damage.