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MPQ Unity Staggered Launch

The day has finally come when we can officially say that the Unity engine upgrade of MARVEL Puzzle Quest is ready to launch! 

After a long development cycle and our recent beta test, the MPQ Unity build is feeling pretty solid, and we’re excited to get this version of the game out to the rest of our community. Upon launch, players should expect some visual fidelity improvements in framerates and smoothness in animations, but everything else should remain the same as the current live version. The transition should feel seamless, especially with your live account, so if you encounter any unexpected issues, reach out to our fantastic support team for assistance! 

As with any major overhaul, there may be some unknown issues that surface as we roll out the build to a much larger pool of devices. To ensure that we catch any serious issues before they potentially affect larger groups of players, we’ll be rolling out Unity in phases to each platform in the order below. Note that these stages will be spread out by roughly 7 business days based on how each preceding platform’s launch is performing.


  1. PC Steam (R324)
  2. Amazon Kindle Devices
  3. Apple iOS
  4. Google Android

For players who have their accounts linked across multiple platforms, please note that playing MPQ on the newest Unity build on a device will softlock you out of your other devices until those devices have been updated to the same Unity version.  

These coming weeks will mark a monumental and exciting time in MPQ’s 12-year run! While the team is currently focused on ensuring a smooth rollout of Unity to all platforms and players, we still have our eyes set on a post-Unity development roadmap and all of the things that Unity will allow us to do for the MPQ community. The initial phase after the Unity upgrade may seem slow, as we will be focused on porting (and upgrading) our current development tools to the new Unity engine. During this time, we will have to support both the current, older version of MPQ and the new Unity version of MPQ to ensure smooth operation for events, characters, and content. Once we have the tools to succeed in Unity, we can begin creating new content and focusing our efforts into the long-awaited updates to the game!

We’ll have more details on these efforts in a future roadmap blog. Until then, please feel free to let us know your experience with the new Unity upgrade of MPQ once it rolls out to your preferred platform. We’re excited and we can’t wait for you to try it!

Regards,
MPQ Dev Team

[h3]Known Issues
[/h3]

  1. General graphical formatting issues are present in Unity like assets taking a few seconds to load and slight animation/display glitches.
  2. Supports show multiple copies of each other. This is only a visual bug. 
  3. Saved Teams are empty after the update and need to be resaved.
  4. Some rewards from Season Pass, Daily Plays, and Quests aren’t showing up on player accounts. This is a known issue where the backend data is present and requires a patch to correctly send earned rewards.



New Character - Aikku Jokinen (Enigma) 4*



Health & Match Damage


Feeder Flow


Abilities

[h3]Ability: I See You[/h3]
[h3]Color: Purple[/h3]
[h3]AP Cost: 5[/h3]

Aikku identifies her foe, and readies herself. Create a Fortified 3-turn Yellow Density Repeater tile that deals 204 damage, then Fortify up to 1 friendly special tiles. Then Aikku becomes Light.

(PASSIVE) At the start of the battle, Aikku becomes Heavy. Whenever Aikku makes a match-4 or greater, she deals 102 damage. If Aikku becomes Light, this becomes Change of Phase.

270: Density tile deals 391 damage. Fortify up to 1 tile. Deal 196 damage.
370: Density tile deals 822 damage. Fortify up to 1 tile. Deal 411 damage.

Level 2: Density tile deals 260 damage. Fortify up to 2 tiles. Deal 130 damage.
270: Density tile deals 498 damage. Fortify up to 2 tiles. Deal 250 damage.
370: Density tile deals 1046 damage. Fortify up to 2 tiles. Deal 523 damage.

Level 3: Density tile deals 306 damage. Deal 153 damage.
270: Density tile deals 587 damage. Deal 294 damage.
370: Density tile deals 1233 damage. Deal 617 damage.

Level 4: Create a 2-tile.
270: Create a 2-tile.
370: Create a 2-tile.

Level 5: Density tile deals 519 damage. Fortify up to 3 tiles. Deal 260 damage.
270: Density tile deals 995 damage. Fortify up to 3 tiles. Deal 499 damage.
370: Density tile deals 2092 damage. Fortify up to 3 tiles. Deal 1046 damage.

[h3]Ability: Change of Phase[/h3]
[h3]Color: Purple[/h3]
[h3]AP Cost: 5[/h3]

Create a 3-turn Red Density Repeater tile that deals 204 damage, then all Airborne enemies take 370 damage for each friendly Density tile on the board and land. Then Aikku becomes Heavy. 

(PASSIVE) At the start of the battle, Aikku becomes Light. Whenever Aikku makes a match-4 or greater, send the target Airborne for 2 turns. If Aikku becomes Heavy, this becomes I See You.

270: Deal 391 damage. Airborne enemies take 712 damage.
370: Deal 822 damage. Airborne enemies take 1494 damage.

Level 2: Deal 260 damage. Airborne enemies take 481 damage.
270: Deal 498 damage. Airborne enemies take 926 damage.
370: Deal 1046 damage. Airborne enemies take 1942 damage.

Level 3: Deal 306 damage. Airborne enemies take 611 damage.
270: Deal 587 damage. Airborne enemies take 1175 damage.
370: Deal 1233 damage. Airborne enemies take 2465 damage.

Level 4: Create a 2-turn tile. Send Airborne for 3 turns.
270: Create a 2-turn tile. Send Airborne for 3 turns.
370: Create a 2-turn tile. Send Airborne for 3 turns.

Level 5: Deal 519 damage. Airborne enemies take 925 damage.
270: Deal 995 damage. Airborne enemies take 1780 damage.
370: Deal 2092 damage. Airborne enemies take 3735 damage.


[h3]Ability: Hard as Diamond[/h3]
[h3]Color: Red[/h3]
[h3]AP Cost: 6[/h3]

Increasing her density, Aikku can shrug off damage, deliver mighty blows, and use the weight of her opponents’ devices against them. Create a Red Density Repeater tile, deal 120 damage plus 90 for each friendly Density tile on the board, then Aikku becomes Heavy.

(PASSIVE) While Heavy, Aikku takes 56 less damage for each friendly Density tile, up to 167, and friendly Density tiles also deal 56 damage for each enemy special tile when they activate.

270: Deal 231 damage plus 174 for each tile. Take 107 less damage, up to 320. Deal 107 damage.
370: Deal 486 damage plus 365 for each tile. Take 224 less damage, up to 672. Deal 224 damage.

Level 2: Deal 222 damage plus 167 for each tile. Take 75 less damage, up to 233. Deal 84 damage.
270: Deal 426 damage plus 323 for each tile. Take 143 less damage, up to 427. Deal 161 damage.
370: Deal 897 damage plus 677 for each tile. Take 299 less damage, up to 896. Deal 336 damage.

Level 3: Deal 323 damage plus 244 for each tile. Take 93 less damage, up to 278. Deal 121 damage.
270: Deal 622 damage plus 471 for each tile. Take 178 less damage, up to 533. Deal 232 damage.
370: Deal 1308 damage plus 988 for each tile. Take 373 less damage, up to 1120. Deal 485 damage.

Level 4: Deal 526 damage plus 397 for each tile. Take 149 less damage, up to 445. Deal 187 damage.
270: Deal 1013 damage plus 767 for each tile. Take 285 less damage, up to 853. Deal 357 damage.
370: Deal 2131 damage plus 1609 for each tile. Take 597 less damage, up to 1792. Deal 747 damage.

Level 5: Deal 932 damage plus 703 for each tile. Take 261 less damage, up to 779. Deal 327 damage.
270: Deal 1795 damage plus 1359 for each tile. Take 499 less damage, up to 1493. Deal 624 damage.
370: Deal 3776 damage plus 2851 for each tile. Take 1045 less damage, up to 3136. Deal 1307 damage.



[h3]Ability: Become as Smoke[/h3]
[h3]Color: Yellow[/h3]
[h3]AP Cost: 8[/h3]

Decreasing her density, Aikku can phase herself and others through solid objects and fly with ease. Deal 37 damage and Create a Yellow Density Repeater tile, send the target Airborne for 1 turns plus 1 for each friendly Density tile on the board (up to 3 turns), then Aikku becomes Light.

(PASSIVE) While Light, Aikku’s damage ignores Protect tiles and damage reduction, and Density tiles also deal 102 damage to all Airborne Enemies. 

270: Deal 71 damage and 196 damage to Airborne enemies. 
370: Deal 149 damage and 411 damage to Airborne enemies.

Level 2: Deal 250 damage to Airborne enemies. Send Airborne up to 4 turns. Cost 1 AP less.
270: Deal 481 damage to Airborne enemies. Send Airborne up to 4 turns. Cost 1 AP less.
370: Deal 1009 damage to Airborne enemies. Send Airborne up to 4 turns. Cost 1 AP less.

Level 3: Deal 74 damage and 362 damage to Airborne enemies. Cost 1 AP less.
270: Deal 142 damage and 695 damage to Airborne enemies. Cost 1 AP less.
370: Deal 298 damage and 1457 damage to Airborne enemies. Cost 1 AP less.

Level 4: Deal 315 damage and send Airborne for 2 turns.
270: Deal 604 damage and send Airborne for 2 turns.
370: Deal 1267 damage and Send Airborne for 2 turns.

Level 5: Deal 657 damage and 621 damage to Airborne enemies. Cost 1 AP less.
270: Deal 1260 damage and 1194 damage to Airborne enemies. Cost 1 AP less.
370: Deal 2645 damage and 2503 damage to Airborne enemies. Cost 1 AP less.

Release Events

All times in Pacific
[h2]Story[/h2]
Thick as Thieves
June 12, 2025, 04:00am – June 16, 2025, 11:00pm
Aikku Jokinen (Enigma) Covers and Shards in Placement rewards, Event Token in Progression rewards
Welcome to S.H.I.E.L.D.
June 15, 2025, 04:00am – June 20, 2025, 11:00pm
Aikku Jokinen (Enigma) Shards + Recruit Token for Shield Offer in Progression rewards
Meet Rocket & Groot
June 16, 2025, 04:00am – June 19, 2025, 11:00pm
Aikku Jokinen (Enigma) Covers and Shards + Vault Token in Progression rewards
[h2]Versus[/h2]
Weapon Tex-Mex
June 12, 2025, 05:00pm – June 16, 2025, 12:00am
Aikku Jokinen (Enigma) Cover and Shards as Placement rewards
Quite The Enigma
June 15, 2025, 05:00am – June 18, 2025, 12:00pm
Aikku Jokinen (Enigma) Covers and Shards + Recruit Token for Shield Offer in Progression rewards
[h2]Offers[/h2]

Aikku & Friends Vault
June 17, 2025, 04 00am – June 20, 2025, 11:00pm
80 Item Vault:

3x 4-Stars
1x Aikku Jokinen (Enigma) cover
1x Red Hulk (Thunderbolt Ross) cover
1x Random 4-Star cover
7x Tokens
1x Legendary token
1x Mighty Token
2x Heroic Tokens
3x Beginner Support tokens
6x Iso-8
1x 5,000 Iso-8
2x 2,500 Iso-8
3x 1,000 Iso-8
15x 3-Stars
3x Iron Man (Model 40) cover
12x Random 3-Star covers
49x 2-Stars
10x Black Widow (Original) cover
39x Random 2-Star covers

What's New MPQ - June 2025

Welcome to our MPQ What's New Calendar! This is our monthly schedule of activities planned around the month of June with information about character releases and upcoming buff lists to prepare your rosters in advanced. The most up to date calendar will always be found in our forums, but we'll try to update here as much as possible as well.


*Click or Open In New Tab to enlarge.

PVE BOSS EVENTS
Jun 19 - Jun 22 [BOSS EVENT] PEER INTO MADNESS: Gargantos (Multiverse of Madness)

PVE EVENTS
Jun 1 - Jun 6 WEBBED WONDER
Placement Rewards:
5 Star: Magik (Phoenix Five)
4 Star: Mockingbird (Bobbi Morse)
3 Star: Sam Wilson (Falcon)
2 Star: Captain America (Steve Rogers)
1 Star: Yelena Belova (Dark Avengers)
Progression Rewards:
5 Star: Toni Ho (Rescue)
4 Star: Blob (Modern)
3 Star: Spider-Man (Classic)
2 Star: Daken (Dark Avengers)
1 Star: Spider-Man (Original)

Jun 5 - Jun 10 VENOM BOMB
Placement Rewards:
5 Star: Winter Soldier (Thunderbolts)
4 Star: Daredevil (King of the Fist)
3 Star: Magik (Darkchylde)
2 Star: Bullseye (Dark Avengers)
1 Star: Black Widow (Modern)
Progression Rewards:
5 Star: Magik (Phoenix Five)
4 Star: Mockingbird (Bobbi Morse)
3 Star: Sam Wilson (Falcon)
2 Star: Captain America (Steve Rogers)
1 Star: Storm (Modern)

Jun 9 - Jun 13 OPERATION SPIDER SILK

Jun 12 - Jun 17 THICK AS THIEVES

Jun 15 - Jun 20 WELCOME TO S.H.I.E.L.D.

Jun 16 - Jun 20 MEET ROCKET & GROOT

Jun 19 - Jun 26 PUZZLE GAUNTLET

Jun 23 - Jun 27 HEARTS OF DARKNESS

Jun 26 - Jun 30 STRANGE SIGHTS

Jun 29 - Jul 4 THE HUNT

PVP SEASON
May 29 - June 23 PVP SEASON: REALITY

June 26 - July 21 PVP SEASON: TIME

PVP EVENTS
Jun 1 - Jun 4 HEKATE-4: Toni Ho (Rescue)

Placement Rewards:
5 Star: Mephisto (Lord of Hell)
4 Star: Doop (Green One)
3 Star: Hawkeye (Hawkguy)
2 Star: Black Widow (Original)

Jun 3 - Jun 7 NO GOOD NEWS: Hawkeye (Hawkguy)
Placement Rewards:
5 Star: Miles Morales (Carnage Symbiote)
4 Star: Drax (The Destroyer)
3 Star: Daken (Classic)
2 Star: Nightcrawler (Uncanny Spider-Man)

Jun 5 - Jun 9 FATAL ATTRACTION: Daken (Classic)
Placement Rewards:
5 Star: Mister Sinister (Nathaniel Essex)
4 Star: Echo (Maya Lopez)
3 Star: Squirrel Girl (Unbeatable)
2 Star: Bob (Agent of H.Y.D.R.A.)

Jun 8 - Jun 11 COVERSQUIRREL: Squirrel Girl (Unbeatable)

Jun 10 - Jun 14 STARFALL: Sentry (Dark Avengers)

Jun 12 - Jun 16 WEAPON TEX-MEX: Deadpool (It's Me, Deadpool!)

Jun 15 - Jun 18 TBA

Jun 17 - Jun 21 KING'S COURT: Hulkling (Dorrek VIII)

Jun 19 - Jun 23 GOD OF LIES: Loki (Dark Reign)

Jun 22 - Jun 25 FIST BUMP: Iron Fist (Immortal Weapon)

Jun 24 - Jun 28 COLD WAR: Winter Soldier (Bucky Barnes)

Jun 26 - Jun 30 IDENTITY THEFT: Mystique (Raven Darkholme)

Jun 29 - Jul 2 TBA

DEADPOOL'S DAILY QUEST
Jun 2 - Jun 9
Required Characters:
4 Star: Black Knight (Dane Whitman)
4 Star: Iron Fist (Danny Rand)
4 Star: Darkveil (Darnell Wade)
4 Star: Legion (David Haller)
4 Star: Nick Fury (Director of S.H.I.E.L.D.)
4 Star: Hulkling (Dorrek VIII)
4 Star: Venom (Eddie Brock)
3 Star: Namor (Rivals)
3 Star: Gorgon (Hand Leader)
3 Star: Black Widow (Grey Suit)
3 Star: Doctor Doom (Classic)
3 Star: The Hood (Classic)
3 Star: Loki (Dark Reign)
3 Star: Magneto (Classic)
Crash:
4 Star: The Hydra Stomper (Steve Rogers)

Jun 9 - Jun 16
Required Characters:
4 Star: Anti-Venom (Eddie Brock)
4 Star: Abomination (Emil Blonsky)
4 Star: Thanos (Endgame)
4 Star: Ikaris (Eternals)
4 Star: Puck (Eugene Judd)
4 Star: Juggernaut (Fear Itself)
4 Star: Sandman (Flint Marko)
3 Star: Ragnarok (Dark Avengers)
3 Star: Spider-Man (Classic)
3 Star: Iron Man (Model 40)
3 Star: The Punisher (Dark Reign)
3 Star: The Hulk (Indestructible)
3 Star: Wolverine (Patch)
3 Star: Daredevil (Man Without Fear)
Crash:
4 Star: Drax (The Destroyer)
Jun 16 - Jun 23

Jun 23 - Jun 30

Jun 30 - Jul 7

WEEKLY BUFF LIST
Jun 5 - Jun 12
5 Star: Black Panther (Civil War)
5 Star: Sam Wilson (Brave New World)
5 Star: Star-Lord (Awesome Mix Volume 2)
5 Star: Thor (Gladiator)
4 Star: Anti-Venom (Eddie Brock)
4 Star: Captain Britain (Betsy Braddock)
4 Star: Red Guardian (Alexei Shostakov)
4 Star: Scorpion (Classic)
4 Star: Throg (Puddlegulp)
3 Star: Emma Frost (New X-Men)
3 Star: Hit-Monkey (Mercenary Hitman)
3 Star: Mephisto (Dealmaker)
3 Star: Omega Red (Arkady Rossovich)
3 Star: Spider-Rex (Pter Ptarker)
2 Star: Captain Marvel (Ms. Marvel)
2 Star: Nightcrawler (Uncanny Spider-Man)
1 Star: Black Widow (Modern)
1 Star: Storm (Modern)
New Characters:
5 Star: Toni Ho (Rescue)
4 Star: Moonstone (Meteorite)

Jun 12 - Jun 19

Jun 19 - Jun 26

Jun 26 - Jul 3

CHARACTER / SUPPORT RELEASES

01/09 3 Star: Gorgon (Hand Leader) / 5 Star: Gorgon (X of Swords)
01/23 “Spill the Tea…” 4 Star: Captain Britain (Betsy Braddock)
02/06 “Birds of a Feather...” 5 Star: Sam Wilson (Brave New World)
02/20 “Askew rationale...” 4 Star: Sidewinder (Seth Voelker)
03/05 5 Star: Hobgoblin (Roderick Kingsley)
03/19 “Unseen Sanctuary...” 4 Star: Daredevil (King of the Fist)
04/03 “Sent Afoul...” 5 Star: Howard the Duck (Juggerduck)
04/17 “Rare Stake...” 2 Star: Hellcow (Bessie)
05/03 5 Star: Winter Soldier (Thunderbolts)
05/15 4 Star: Moonstone (Meteorite)
05/29 5 Star: Toni Ho (Rescue)
06/12 4 Star: TBA
06/26 5 Star: TBA

New Character - Toni Ho (Rescue) 5*



Health & Match Damage


Feeder Flow


Abilities

[h3]Ability: Modular Engineering[/h3]
Color: Blue
AP Cost: 6
Toni customizes her tech in real-time to adapt to the fight. Choose a module below, then create a 3-turn Module Repeater tile that repeats the chosen effect.
ASSAULT: Deal 1861 damage to the target.
SUPPRESSION: Stun a random target for 1 turn(s).
REPAIR: Burst heal her team for 1019 health.

(PASSIVE) If there are 3 or more friendly Repeater tiles on the board, this power costs 1 less.

450: Deal 7478 damage. Burst heal for 4095 health.
550: Deal 16163 damage. Burst heal for 8851 health.

Level 2: Deal 1950 damage. Burst heal for 1108 health.
450: Deal 7837 damage. Burst heal for 4451 health.
550: Deal 16939 damage. Burst heal for 9621 health.


Level 3: Deal 2127 damage. Burst heal for 1240 health.
450: Deal 8547 damage. Burst heal for 4984 health.
550: Deal 18474 damage. Burst heal for 10772 health.

Level 4: Deal 2659 damage. Burst heal for 1506 health.
450: Deal 10686 damage. Burst heal for 6052 health.
550: Deal 23097 damage. Burst heal for 13082 health.

Level 5: Deal 3767 damage. Stun for 2 turns. Burst heal for 2082 health.
450: Deal 15135 damage. Stun for 2 turns. Burst heal for 8366 health.
550: Deal 32714 damage. Stun for 2 turns. Burst heal for 18083 health.


[h3]Ability: Iron Patriot Systems[/h3]
Color: Red
AP Cost: 7

Toni unleashes the full offensive power of the Iron Patriot armor. Deal 1240 damage to the enemy team.
(PASSIVE) Whenever a friendly Repeater tile reaches 0, deal 709 damage to the target.

450: Deal 4985 damage to the enemy team. Deal 2849 damage to the target.
550: Deal 10775 damage to the enemy team. Deal 6157 damage to the target.

Level 2: Deal 1328 damage to the enemy team. Deal 798 damage to the target.
450: Deal 5339 damage to the enemy team. Deal 3205 damage to the target.
550: Deal 11540 damage to the enemy team. Deal 6927 damage to the target.

Level 3: Deal 1417 damage to the enemy team. Deal 886 damage to the target.
450: Deal 5698 damage to the enemy team. Deal 3561 damage to the target.
550: Deal 12316 damage to the enemy team. Deal 7696 damage to the target.

Level 4: Deal 1683 damage to the enemy team. Deal 1064 damage to the target.
450: Deal 6765 damage to the enemy team. Deal 4274 damage to the target.
550: Deal 14622 damage to the enemy team. Deal 9236 damage to the target.

Level 5: Deal 1993 damage to the enemy team. Deal 1329 damage to the target.
450: Deal 8011 damage to the enemy team. Deal 5342 damage to the target.
550: Deal 17315 damage to the enemy team. Deal 11544 damage to the target.


[h3]Ability: Tech Support[/h3]
Color: Yellow
AP Cost: 6

Create a 4-Turn Fortified Tech Support Repeater tile that reduces all other friendly Repeater tiles to 0 (excluding Tech Support Tiles). If one already exists, instead reduce its timer to 0

(PASSIVE) At the start of the battle, create a 4-Turn Fortified Tech Support Repeater tile. While a friendly Tech Support tile exists, all Technologists on your team deal 10% increased damage and take 4% reduced damage.

450: Unchanged.
550: Unchanged.

Level 2: Deal 11% increase damage and take 5% reduced damage.
Level 3: Deal 12% increase damage and take 6% reduced damage.
Level 4: Create a 3-turn tile. On battle start, create a 3-turn tile. Deal 15% increased damage and take 8% reduced damage.
Level 5: Create a 2-turn tile. On battle start, create a 2-turn tile. Deal 20% increased damage and take 10% reduced damage.

MPQ Unity Engine Closed Beta Sign Up

Attention ISO-8 Hunters!

We're looking for some recruits to join our MPQ Unity Engine Closed Beta!

If you'd like to get a preview of the newest engine, which in theory should look and feel exactly like the current version of the game, please register below and we'll be in touch (via email) should you be picked to join!
https://mpq.social/unitybeta

[h2]F.A.Q.[/h2]
[h2]1. What is being tested?[/h2]
The MPQ Unity build is almost ready to launch on PC and we'll be testing a build that links to the live game server. This is to ensure that the transition from the current engine to Unity will correctly link a player's live account without having to do any manual troubleshooting.

[h2]2. What happens if there's an issue with my account?[/h2]
Your save account is always backed up so if there is an issue with your account during the test, we can restore a save quickly.

[h2]3. Are there any new features that are being tested?[/h2]
Upon launch, players should expect some visual fidelity improvements in frame rates and smoothness in animations, but everything else should remain the same as the current live version.

[h2]4. When will beta testers be notified?[/h2]
We are currently testing the build so PC Beta sign-ups should expect an email early next week with instructions on how to participate if you are selected.

[h2]5. Where are beta bug reports being taken?[/h2]
All beta communications are being done on our official Discord ( https://mpq.social/discord ) in a private beta channel so please create a Discord account if you don't have one already. This will be our easiest and most direct way of communicating with our dev team.

[h2]6. If I don't have a Steam account for MPQ, can I still join the beta?[/h2]
Yes! Once you've installed the beta and create a Steam in-game name, we will link your mobile live account so you can crossplay between mobile & PC Steam during the beta and after launch.