
Health & Match Damage

Feeder Flow

Abilities

[h3]Ability: I See You[/h3]
[h3]Color: Purple[/h3]
[h3]AP Cost: 5[/h3]
Aikku identifies her foe, and readies herself. Create a Fortified
3-turn Yellow
Density Repeater tile that deals
204 damage, then Fortify up to
1 friendly special tiles. Then Aikku becomes
Light.
(PASSIVE) At the start of the battle, Aikku becomes
Heavy. Whenever Aikku makes a match-
4 or greater, she deals
102 damage. If Aikku becomes
Light, this becomes
Change of Phase.
270: Density tile deals
391 damage. Fortify up to
1 tile. Deal
196 damage.
370: Density tile deals
822 damage. Fortify up to
1 tile. Deal
411 damage.
Level 2: Density tile deals
260 damage. Fortify up to
2 tiles. Deal
130 damage.
270: Density tile deals
498 damage. Fortify up to
2 tiles. Deal
250 damage.
370: Density tile deals
1046 damage. Fortify up to
2 tiles. Deal
523 damage.
Level 3: Density tile deals
306 damage. Deal
153 damage.
270: Density tile deals
587 damage. Deal
294 damage.
370: Density tile deals
1233 damage. Deal
617 damage.
Level 4: Create a
2-tile.
270: Create a
2-tile.
370: Create a
2-tile.
Level 5: Density tile deals
519 damage. Fortify up to
3 tiles. Deal
260 damage.
270: Density tile deals
995 damage. Fortify up to
3 tiles. Deal
499 damage.
370: Density tile deals
2092 damage. Fortify up to
3 tiles. Deal
1046 damage.
[h3]Ability: Change of Phase[/h3]
[h3]Color: Purple[/h3]
[h3]AP Cost: 5[/h3]
Create a
3-turn Red
Density Repeater tile that deals
204 damage, then all Airborne enemies take
370 damage for each friendly
Density tile on the board and land. Then Aikku becomes
Heavy. (PASSIVE) At the start of the battle, Aikku becomes
Light. Whenever Aikku makes a match-
4 or greater, send the target Airborne for
2 turns. If Aikku becomes
Heavy, this becomes
I See You.270: Deal
391 damage. Airborne enemies take
712 damage.
370: Deal
822 damage. Airborne enemies take
1494 damage.
Level 2: Deal
260 damage. Airborne enemies take
481 damage.
270: Deal
498 damage. Airborne enemies take
926 damage.
370: Deal
1046 damage. Airborne enemies take
1942 damage.
Level 3: Deal
306 damage. Airborne enemies take
611 damage.
270: Deal
587 damage. Airborne enemies take
1175 damage.
370: Deal
1233 damage. Airborne enemies take
2465 damage.
Level 4: Create a
2-turn tile. Send Airborne for
3 turns.
270: Create a
2-turn tile. Send Airborne for
3 turns.
370: Create a
2-turn tile. Send Airborne for
3 turns.
Level 5: Deal
519 damage. Airborne enemies take
925 damage.
270: Deal
995 damage. Airborne enemies take
1780 damage.
370: Deal
2092 damage. Airborne enemies take
3735 damage.

[h3]Ability: Hard as Diamond[/h3]
[h3]Color: Red[/h3]
[h3]AP Cost: 6[/h3]
Increasing her density, Aikku can shrug off damage, deliver mighty blows, and use the weight of her opponents’ devices against them. Create a Red
Density Repeater tile, deal
120 damage plus
90 for each friendly
Density tile on the board, then Aikku becomes
Heavy.
(PASSIVE) While
Heavy, Aikku takes
56 less damage for each friendly
Density tile, up to
167, and friendly
Density tiles also deal
56 damage for each enemy special tile when they activate.
270: Deal
231 damage plus
174 for each tile. Take
107 less damage, up to
320. Deal
107 damage.
370: Deal
486 damage plus
365 for each tile. Take
224 less damage, up to
672. Deal
224 damage.
Level 2: Deal
222 damage plus
167 for each tile. Take
75 less damage, up to
233. Deal
84 damage.
270: Deal
426 damage plus
323 for each tile. Take
143 less damage, up to
427. Deal
161 damage.
370: Deal
897 damage plus
677 for each tile. Take
299 less damage, up to
896. Deal
336 damage.
Level 3: Deal
323 damage plus
244 for each tile. Take
93 less damage, up to
278. Deal
121 damage.
270: Deal
622 damage plus
471 for each tile. Take
178 less damage, up to
533. Deal
232 damage.
370: Deal
1308 damage plus
988 for each tile. Take
373 less damage, up to
1120. Deal
485 damage.
Level 4: Deal
526 damage plus
397 for each tile. Take
149 less damage, up to
445. Deal
187 damage.
270: Deal
1013 damage plus
767 for each tile. Take
285 less damage, up to
853. Deal
357 damage.
370: Deal
2131 damage plus
1609 for each tile. Take
597 less damage, up to
1792. Deal
747 damage.
Level 5: Deal
932 damage plus
703 for each tile. Take
261 less damage, up to
779. Deal
327 damage.
270: Deal
1795 damage plus
1359 for each tile. Take
499 less damage, up to
1493. Deal
624 damage.
370: Deal
3776 damage plus
2851 for each tile. Take
1045 less damage, up to
3136. Deal
1307 damage.

[h3]Ability: Become as Smoke[/h3]
[h3]Color: Yellow[/h3]
[h3]AP Cost: 8[/h3]
Decreasing her density, Aikku can phase herself and others through solid objects and fly with ease. Deal
37 damage and Create a Yellow
Density Repeater tile, send the target Airborne for
1 turns plus
1 for each friendly Density tile on the board (up to
3 turns), then Aikku becomes
Light.
(PASSIVE) While
Light, Aikku’s damage ignores Protect tiles and damage reduction, and
Density tiles also deal
102 damage to all Airborne Enemies.
270: Deal
71 damage and
196 damage to Airborne enemies.
370: Deal
149 damage and
411 damage to Airborne enemies.
Level 2: Deal
250 damage to Airborne enemies. Send Airborne up to
4 turns. Cost
1 AP less.
270: Deal
481 damage to Airborne enemies. Send Airborne up to
4 turns. Cost
1 AP less.
370: Deal
1009 damage to Airborne enemies. Send Airborne up to
4 turns. Cost
1 AP less.
Level 3: Deal
74 damage and
362 damage to Airborne enemies. Cost
1 AP less.
270: Deal
142 damage and
695 damage to Airborne enemies. Cost
1 AP less.
370: Deal
298 damage and
1457 damage to Airborne enemies. Cost
1 AP less.
Level 4: Deal
315 damage and send Airborne for
2 turns.
270: Deal
604 damage and send Airborne for
2 turns.
370: Deal
1267 damage and Send Airborne for
2 turns.
Level 5: Deal
657 damage and
621 damage to Airborne enemies. Cost
1 AP less.
270: Deal
1260 damage and
1194 damage to Airborne enemies. Cost
1 AP less.
370: Deal
2645 damage and
2503 damage to Airborne enemies. Cost
1 AP less.
Release Events
All times in Pacific
[h2]
Story[/h2]
Thick as Thieves June 12, 2025, 04:00am – June 16, 2025, 11:00pm
Aikku Jokinen (Enigma) Covers and Shards in Placement rewards, Event Token in Progression rewards
Welcome to S.H.I.E.L.D. June 15, 2025, 04:00am – June 20, 2025, 11:00pm
Aikku Jokinen (Enigma) Shards + Recruit Token for Shield Offer in Progression rewards
Meet Rocket & Groot June 16, 2025, 04:00am – June 19, 2025, 11:00pm
Aikku Jokinen (Enigma) Covers and Shards + Vault Token in Progression rewards
[h2]
Versus[/h2]
Weapon Tex-Mex June 12, 2025, 05:00pm – June 16, 2025, 12:00am
Aikku Jokinen (Enigma) Cover and Shards as Placement rewards
Quite The Enigma June 15, 2025, 05:00am – June 18, 2025, 12:00pm
Aikku Jokinen (Enigma) Covers and Shards + Recruit Token for Shield Offer in Progression rewards
[h2]
Offers[/h2]
Aikku & Friends Vault
June 17, 2025, 04 00am – June 20, 2025, 11:00pm
80 Item Vault:
3x 4-Stars
1x
Aikku Jokinen (Enigma) cover
1x Red Hulk (Thunderbolt Ross) cover
1x Random 4-Star cover
7x Tokens
1x Legendary token
1x Mighty Token
2x Heroic Tokens
3x Beginner Support tokens
6x Iso-8
1x 5,000 Iso-8
2x 2,500 Iso-8
3x 1,000 Iso-8
15x 3-Stars
3x Iron Man (Model 40) cover
12x Random 3-Star covers
49x 2-Stars
10x Black Widow (Original) cover
39x Random 2-Star covers