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Marvel Puzzle Quest News

New Character - War (First Horseman) 5*



Health & Match Damage


Feeder Flow


Abilities






New Character - Toad (Mortimer Toynbee) 4*



Health & Match Damage


Feeder Flow


Abilities

[h3]Ability: Acid Spit[/h3]
[h3]Color: Black[/h3]
[h3]AP Cost: 6[/h3]
I ain’t the kind of Toad that turns into a prince… Deal 380 damage to a target enemy. Create 3 Charged Tile(s) randomly on the board.



[h3]Ability: Leaping Kick[/h3]
[h3]Color: Purple[/h3]
[h3]AP Cost: 4[/h3]
Toad leaps at the enemy, exploiting their weak point using his powerful legs. Deal 259 damage and destroy 2 random tile(s) in the enemy team’s strongest color, dealing 56 additional damage for each tile destroyed. Destroyed tiles do not generate AP or deal other damage.


[h3]Ability: Pheromone Secretion[/h3]
[h3]Color: Blue[/h3]
[h3]AP Cost: 0[/h3]
Toad’s odorless pheromones allow him control over his allies and enemies. Don’t get too close!
(PASSIVE): When an ally or enemy uses a Purple, Blue, or Black Ability, Deal 797 damage and create 3 Charged tile(s) on a random tile of the ability color used. Create 1 additional Charged tile(s) for each Brotherhood member on your Team.


Marvel Puzzle Quest R338 Release Notes (Week of Feb 16)


We’ve been doing a lot of work behind-the-scenes in MPQ (with still plenty more to do) on setting the groundwork for improving performance, fixing historic issues, and allowing us to generally work more efficiently and flexibly with the game. Because of the complexity of MPQ as a game, this will be ongoing for at least the medium term as we work through all the parts that make up the infrastructure.

That said, we are balancing that work with making sure we also deliver some things to you folks to (hopefully) improve things a bit more for you now!

[h2]Quality of Life[/h2]
[h3]Download All Assets Option[/h3]

  • In the Options menu, there is now an option to Download All Assets
  • This should reduce stuttering, especially with the game visuals

Known Issues

  • There may be reduced performance while assets are downloading in the background

[h3]Battery Saver Mode[/h3]

  • In the Options menu, we have added the option to switch to “Battery Saver”
  • This limits the game to 30FPS to attempt to minimise battery drain, especially on more limited devices
  • This should also assist with overheating

Known Issues

  • When enabling the Battery Mode on Steam, it attempts to cap the framerate at a framerate as close to 30FPS as possible based on your monitor refresh rate. This means that a 60Hz, 90Hz, and 120Hz screen will cap to 30FPS, but weirder refresh rates like 144Hz (or higher), or 75Hz may use a framerate that is not 30FPS. This is to provide the best possible experience for your specific device without introducing issues like Screen Tearing, or Uneven Frame Pacing.

[h3]Descending Heroes for Events[/h3]

  • We had feedback that not being able to use specific Heroes in events requiring them because you Ascended them (or not Ascending them because you needed them for events) really wasn’t the best experience
  • In 338, we have added functionality that will Descend any required Heroes who have been Ascended above the cap for the event
  • This will only apply to that event. Your Heroes will not be permanently Descended.
  • The Descended Heroes will be viewable in the Pre-Battle Roster
  • Descended Heroes will also match Health with their Ascended counterpart using the percent of their remaining Health.
  • e.g. If your original character has 50% health, your Descended character will also have 50% Health. This also applies the other way, so look after your Descended characters! If they are downed or injured, your Ascended character will also be Downed or Injured.
  • Using a Health Pack on a Descended character will also fully heal the Ascended character.

Known Issues

  • (Fixed in 339) Descendable Heroes do not use their max level in some circumstances
  • (Fixed in 339) If you have multiple of the same Character being Descended, only one of them can be used.

[h3]Roster Slot Token Changes[/h3]

  • Gaining a Roster Slot Token will no longer increase the Hero Point cost of a Roster Slot
  • e.g. If I have 7 Slots, adding 1 more would cost 100HP or a Roster Slot Token.
  • If I use a Roster Slot Token, the next slot would still cost 100HP.
  • Note: This only applies to any Roster Slots gained from Tokens after this update
  • 4 new Roster Slot Tokens are being added at the point you gain a new Hero in the “A Worldwide Web” Mission at the beginning of the game.
  • When the change goes live (shortly after the release of 338) mail will be sent to all players containing 250 Hero Points

[h2]Bug Fixes[/h2]

  • Fixed Step-Up Bundle issue where players would receive the contents of the previous Step-Up instead of the current
  • Minor UI fixes
  • “General performance optimisations scattered through the game” - Warmest Regards, Cam
  • “General de-janking” - Love, Lexa

[h2]New Character Clue:[/h2]
“From the Jump”

New Character - Falcon (Joaquin Torres) 5*


Note:

Thanks for your patience while we sorted out a few of our internal tools to gather up all the character stats that you're so accustomed to! We're slowly getting back to our regular cadence of character & event release information in MPQ and with the release of Falcon (Joaquin Torres), we've made some slight formatting tweaks to ability level progression that hopefully makes visualizing their scaling a little easier to digest.

Missing this time are the release events, which I'm hoping we'll be able to post with the next character release on Wednesday Feb 18th.



Health & Match Damage


Feeder Flow

4 Star: Red Hulk (Thunderbolt Ross) > 5 Star: Falcon (Joaquin Torres)

Abilities