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Eyes Of War News

Community Roadmap: A Look Into the Future of War!

Celebrating the launch of Eyes of War with you has been an incredible journey! From the very first day, witnessing the strategies unfold on the battlefield, the epic sieges, and our community diving into the game has been truly amazing. But this is just the beginning! With upcoming updates, we are setting out to take the Eyes of War experience even further.

After launch, we have been working non-stop to enhance the game with performance improvements, visual upgrades, new mechanics, and changes based on community feedback. So, what can you expect in the upcoming updates? Let’s take a look together!



[h3]Roadmap[/h3]
  • Age Advancement Mechanic
  • New Survive Mode
  • Siege Update With New Siege Units
  • RTS and TPS Mode Transitions
  • Battle & Arena Map Selection
  • Building Destruction Mechanic
  • Combat Feel Enhancement for Cavalry and Infantry Units
  • Construction Cancel Mechanic
  • Minimap UI Enhancement
  • Animation and Performance Improvements
  • Visual Improvements
  • Terminology Improvements
  • Design Balance Adjustments
  • AI Behavior Improvements
  • Troop Units Order Polish
  • Unit Selection UX Polish
  • Notification Panel Polish
  • Building Destruction Process Polish
  • Sound Improvements
  • Environmental Sounds
  • Combat & Feedback Sounds
  • Resource & Upgrade Feedback
  • Core Updates
  • Bug Fixes


[h3]More to Come![/h3]
With future updates, you can look forward to age advancement mechanic, new game modes, major improvements to combat mechanics, and much more! Additionally, we will continue to refine game balance and fix bugs based on your feedback.

Your feedback is crucial to us throughout this process! Join our Discord server, share your thoughts on our forums, and help shape the future of the game.

Share your ideas, shape the battlefields!

Are you ready for battle? Big updates are on the way! 🏰🔥

Hotfix Update 3

Commanders, we’re here with a new hotfix to sharpen your battlefield experience! This update includes improvements that make strategic commands more efficient, localization fixes, and visual enhancements. Here are the details:

[h3]Fixes & Improvements[/h3]

  • Fixed an issue where the Molotov throw would abruptly stop while running toward the target.
  • Changed the shield particle effect when taking damage.
  • Added right-to-left text support for Arabic and updated its localization.
  • Made visual improvements to castle ground textures.
  • Updated minimap commands – you can now issue sequential orders directly from the minimap.
  • Fixed localization issues in the strategy mode building info UI.
  • Resolved UI issues in the tutorial mode.
  • Fixed a text issue related to population in strategy mode.
  • Fixed a font issue in Chinese localization.
  • Building previews color have been changed.


We would like to extend our special thanks to Rihla Team from our community for their valuable contributions to the addition of Arabic language support! 🌍💙

Hotfix Update 2

The campaigns continue, and the battlefield keeps evolving! With this hotfix update, we’ve addressed various bugs and made several performance improvements. Here are the latest fixes and enhancements:

[h3]Fixes & Improvements[/h3]

  • Fixed a color and material issue related to repairing wall corners.
  • Corrected bake errors on walls.
  • Fixed a bug where all health bars would become visible after an upgrade.
  • Resolved an issue preventing unit selection in battle mode.
  • Added an inverted camera control option.
  • Fog is now disabled on the minimap in spectator mode.
  • Reduced processing load for path calculations of all projectiles (catapult shots, ballista bolts, arrows, etc.).
  • Improved performance related to fog calculations.
  • Smoothed unit movement when reaching target locations to prevent abrupt stops.
  • Enabled the mechanic where elephants can knock down anything in their path.
  • Fixed an issue causing a green square to appear when constructing walls.
  • Resolved a bug where soldiers walking on gates could clip inside towers.
  • Fixed an FPS drop issue occurring during wall construction.
  • Addressed a bug preventing AI soldiers from walking on certain castle walls.
  • Updated repair visuals.
  • Fixed bugs related to wall technology during repairs.
  • Corrected various localization errors.
  • Improved cape performance.


See you on the battlefield, commanders! 🔥

Eyes of War is a medieval era RTS that lets you get up close and personal with third-person controls

Eyes of War is a medieval eta RTS from Good Mood Games that just hit the big 1.0. It's an usual RTS where you can jump right into playing as a single character.

Read the full article here: https://www.gamingonlinux.com/2025/02/eyes-of-war-is-a-medieval-era-rts-that-lets-you-get-up-close-and-personal-with-third-person-controls/

Hotfix Update

Following the launch of version 1.0, we quickly rolled out a hotfix to address issues and make balance adjustments based on your feedback. Here’s what’s been fixed and improved in this update:

[h3]Fixes & Improvements[/h3]

  • Fixed the issue where soldiers would slide off barriers in the tutorial.
  • Health bars no longer appear when an object blocks soldiers.
  • Adjustments made to archer formations.
  • Catapult attack speed and impact damage have been nerfed.
  • Fixed AI targeting issues with catapult shots.
  • Fixed health-related issues with resource mines.
  • Fixed enemy AI not attacking in certain situations.
  • Fixed transition errors between TPS and RTS modes.
  • Improved and optimized catapult visual effects.
  • Enhanced visual effects for arrow trails.


Your feedback is invaluable to us! Keep reporting issues and sharing your suggestions. See you on the battlefield!