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Eyes Of War News

The Rise of The Castles Patch Is Out Now!

Greetings Warriors!

Your castles and territories have a vital role in Eyes of War and, from today, their management will be better than ever thanks to the Rise of the Castles Patch!

Optimized building processes, visual overhauls, and features of various castles and more are waiting for you to try them

Check the full patch notes here:

New Features and Improvements
• The main castle and buildings of Solvong have been updated.
• The main castle, peasant house, archer building, ballista tower, and archer tower of
Silveria has been updated.
• The main castle of Norvion has been updated.
• The strategy mode now starts with four archers on the main castle.
• The animations and controller for the crossbow character have been updated.
• Visual feedback has been added to the Tab commands.
• Buildings can now be constructed where soldiers are present.
• The building construction process has been optimized.
• Loading screens have been updated.
• A new info screen has been created.
Bug Fixes
• Fixed issues with the gate, archer, and ballista tower.
• Fixed TPS errors.
• Fixed catapult attack errors.
• Fixed multiplayer errors.
• Resolved errors in Chinese, Japanese, Arabic, Russian, and Urdu languages.

The Master Tactician's Patch Is Now Available!

Greetings Warriors!

The lands of Eyes of War have received once again a new patch aimed to improve the current game experience thanks to bugfixes and new features for you to expand your gameplay possibilities! Amongst the most prominent changes, you can find various AI and TPS Mode improvements and adjustments!

Here's the full patch notes included in the Master Tactician's update:

AI Enhancement
Expert mode has been added as a difficulty level for the strategy mode AIs.

• Attack frequency has been increased.
• Units can produce soldiers faster.
• More production and population increases have been made.
• Buildings can now be upgraded to higher levels.
• AIs respond faster when under attack.
• The likelihood of a rush attack has been increased.
• AI can explore the map more extensively.

AI adjustments made

• Optimized building production.
• Various glitches of workers producing goods have been fixed.
• The effect of buildings that have been leveled up has been increased.
• Formation delays of produced soldiers have been corrected.
• Glitches of soldiers going on the attack have been fixed.

New Features & Improvements

• At the beginning of the strategy mode we have 4 archers in the main castles.
• Changed camera transition and refreshed its effects.
• Refreshed all camera and mouse controls in RTS and TPS modes.
• Infantry cameras have changed, preventing shaking in battle.
• Archer's camera has changed to prevent character flickering.
• Changed cameras for mounts such as horsemen, elephants, and camels.
• Catapult Ballista cameras changed
• Technology adjustments made.
• Improved trebuchet and ballista controls.
• Improved archer gameplay mechanics.
• Redesigned end-game statistics panel.
Bugfix

• Fixed character capes.
• Fixed main castle issues.
• Fixed structure destruction effects.
• Fixed finisher animation.
• Fixed client-side cavalry soldier issue.
• Fixed units attacking each other on the same team

Patch Notes - General Improvements & Bug Fixing

Greetings Warriors!

Since the big update, we've made a lot of general improvements and bug fixes for Eyes of War. In these Patch Notes you'll see all the changes we've made so far.

Check the Patch Notes below to see what has changed:

• Market building added.
• Models of lumberjack buildings have been changed.
• Catapult and Ballista improved visually and in terms of gameplay.
• Controls of Archer and Crossbowman characters have been enhanced.
• Gameplay of melee characters made faster and smoother.
• New flag models, animations, and home icons added.
• Building placement previews have been modified.
• Building upgrade effects have been changed.
• In-game UI for the strategy mode made more interactive; resources and population matched
with relevant buildings.
• Settings menu made more understandable.
• Mining areas made more realistic.
• Fixed issue where one player entering spectator mode when another player loses.
• Save & Load system bugs fixed.
• Chat system issues resolved.
• Gameplay bug fixed.
• Fixed issue causing gates' iron bars to appear at incorrect heights.
• Glitch when building walls fixed.
• Fixed bug causing half-display of Archer Tower when constructed by Norvion race.
• Objects appearing in fog fixed.
• Client color inaccuracies corrected.
• Circular borders showing castle limits sometimes not closing fixed.
• Issue where dead soldiers affect morale system resolved.
• Improvements made in wall construction.
• Issue allowing soldiers to pass through gates placed on very low ground fixed.
• Fixed issue with immortal bandit.
• Decal added to indicate buildable areas on walls.
• Battle statistics error corrected.
• Positions of mines on Flatriver map adjusted.
• Extra wall corners generated by AI removed.
• Aim animations of archers corrected.
• Problems with high-level models of buildings fixed.
• Size of selection outline on walls adjusted.
• Map boundaries adjusted.
• Optimized lumberjack system.
• Delay in shaking effect when cutting trees fixed.
• Improvements to Archer Tower and Ballista Tower.
• Arrow trail sizes adjusted.
• Damage notification issues fixed.
• Ability to save building levels added to Save system.
• Issue with buildings starting construction animation when Save system begins fixed.
• Problem with walls not being saved in Save system resolved.
• Issue with getting stuck on walls fixed.
• Issue with defense UI not showing on corners fixed.
• Colliders of walls adjusted to reduce obstruction of walkable areas.
• Decal added to indicate walkable areas on walls.
• Improved save panel.
• Increased slot count to 10.
• Resolved localization bugs.
• Removed save button from multiplayer.
• Changed soldier switch UI.
• Fixed the issue of two cloaks appearing in tutorial.
• Corrected camera not aligning over its base at game start.
• Prevented TPS entry for bandits.
• Fixed delayed tree shaking when villagers chop wood on client side.
• Corrected behavior in Battle mode where soldiers tried to attack friendly troops; adjusted
crossbow AI to not fire at opposing users.
• Fixed issue where catapult builders were not hitting their mesh.
• Fixed issue where ballista arrow was not visible.
• Fixed lighting distortion issue when settings changed

Eyes of War Is 25% Off For The Steam Summer Sale!

Greetings Warriors!

Summer is finally here, and our reign needs a ruler to help us prosper!

Experience all the new features, improvements, and updated graphics included in our latest update. Now at a discounted price

Eyes of War will be 25% off during the Steam Summer Sale, starting today until July 11th!

This is the perfect occasion to let your friends join your battles and experience the many gameplay modes in Eyes of War!

Grab your copy here: https://store.steampowered.com/app/2343930/Eyes_of_War/

The Legendary Update: Evolution of Nyseroth Is Now Available!

Greetings warriors!

Prepare for battle as the war-torn lands have taken a massive step forward.

The “Legendary Update: Evolution of Nyseroth” is now available!

We are excited to share that our latest Major Update has just dropped. With it comes the all-new graphics overhaul (HDRP Upgrade) and many game improvements like new animations to match the fancy style.

Jump into the game now to see it through an all-new perspective and enjoy the many upgrades and quality-of-life changes the team has been working on!


Below you can find the full patch notes:

We upgraded the current graphics using HDRP ( High Definition Render Pipeline ). The lighting, shading, and rendering pipeline have been changed for a more realistic art style. Accordingly, all visual elements in EoW have been reworked.

New Features
  • Added new type of trees
  • Added new type of grass
  • New ground textures
  • New Veridian buildings
  • New Veridian castle
  • New flags for buildings
  • New wall system
  • New wall models
  • New wall ladder
  • New Archer and Ballista towers
  • New characters
  • New type of villagers
  • Added Female villagers
  • New audience
  • The new bandits’ classes such as spearmen and archer have been added to recent ones.
  • The cloak design and physics has been improved for all factions and they are now compatible with all colors that are selected.
  • The special animations for stealth action have been added in fatalities.
  • The animal models and animations have been widely changed and improved
  • New volumetric blood


General Improvements
  • All maps have been reworked.
  • Upgrade models for castles
  • Rework of Solvong buildings
  • The models and shapes of lumbermills have been changed
  • New construction animations
  • The background scenes of the main menu has been changed.
  • Cavalries have original colors that are specialized for each faction-
  • The mining fields have become more realistic-
  • More character animations.
  • New particles and visual effects.
  • Sound improvements.
  • Landscape Camera improvement.
  • Difficulty level selection for Arena Mode.
  • The multiplayer network system has been reworked with better data flow and low CPU usage rates.
  • The general improvements of camera angle and movements have been implemented when characters on TPS mode.
  • The population system has been enhanced and changed.
  • Control of the cavalries is much easier now.
  • The attack system of cavalries has been changed.
  • Catapult and Ballista have been enhanced regarding both gameplay and visuals.
  • Archers and crossbowmans’ controls have been improved.
  • Infantry's gameplay has been improved in terms of quickness and smoothness.
  • The UI design is more interactive for strategy mode. The related resources and population have been matched properly with buildings.
  • The settings menu has become more understandable and fixed.


Bugfix
  • Some dysfunctional animations have been fixed.
  • Errors in Tutorial have been fixed.
  • The issues of the stealth action system have been resolved
  • The camera angle issue that passes through the walls and structure has been resolved.
  • Glitches in the selection visuals of characters and structures have been resolved
  • General performance enhancement and optimization.


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