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Eldegarde News

Multiplayer action RPG from ex Blizzard devs confirms 1.0 launch date, and it's got a much-needed name change

I try not to judge a book by its cover, but the name of a game can quickly set your expectations before you've even laid eyes on it. So I'm personally glad to hear that Notorious Studios, the developer founded by former WoW, Diablo, and Overwatch devs, is no longer calling its PvPvE extraction RPG Legacy: Steel and Sorcery, which manages to be rather a mouthful but not really stick in the brain. As it nears a year in early access with a largely positive reception, Notorious confirms that it's ready for the 1.0 launch in January, complete with a full PvE mode and a brand-new name: Eldegarde.


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Steam Winter Sale - Eldegarde Is 20% Off

[p]The Winter of slaughter has begun.[/p][p]Eldegarde is 20% off for the Steam Winter Sale until January 5, including both Supporter Editions. [/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Ahead of our long awaited Gold release and a new season, now’s the perfect time to jump in. [/p][p]Since its launch, we’ve been continually updating the game with major updates, balance changes, and new tools to enhance the chaos. If you’ve been waiting, don’t.[/p][hr][/hr][p]Once again, thank you for all the feedback and bug reports. We're building the game with you and can't wait to share more soon™![/p]

Legacy: Steel & Sorcery is now Eldegarde!

[p]Eldegarde is an action-combat PvPvE extraction RPG set in the classic fantasy world of Eldegarde.[/p][p]Play solo or with friends to gather loot, slay creatures, and defeat other players.[/p][p] [/p][p]With this, comes a total rebrand of our socials, discord and a new subreddit! Links can be found in our Official Links![/p][p][/p][hr][/hr][p]Incase you missed all of the information around the game, the vod from our Meet the Devs Q&A session are live here:[/p][p][dynamiclink][/dynamiclink]
[dynamiclink][/dynamiclink][/p][hr][/hr][h2]Eldegarde is now on sale for the Steam Winter Sale![/h2][h3]This includes all bundles and tiers.[/h3][p][/p][p][dynamiclink][/dynamiclink][/p][hr][/hr][h2]Thank you for an amazing 2025.[/h2][p]We want to thank all the players, PTR testers, Wardens, Creator Program members, Moderators and YOU! [/p][p]For all the feedback, critiques and memes that fueled our passion to make our game the best it could all year, see you soon for the Gold Master release![/p][p]- Notorious Team[/p]

Meet the Devs #28: Full Release Announcement

[p]Hey all,[/p][p]We are still here and definitely haven’t forgotten about you. [/p][p]The last few weeks have been some of the busiest we’ve ever had as we prepare for our official launch, and we’ve been working through a ton of final touches behind the scenes. [/p][p]We really appreciate your patience while we’ve been a bit more quiet than usual.[/p][p]With that said, we’re finally ready to talk about what’s next.[/p][p]Join us for MTD Episode 28 on December 19 2PM PST, where Chris will walk through everything you can expect in our Gold Master release. [/p][p][/p][p]⏰ 2 PM PDT | 5 PM EDT | 10 PM BST [/p][p]📺 Watch live on Twitch and Discord[/p][p]We’ll be covering the key features shipping at launch, what improvements we’ve been working on, and some other new things that were kept secret 🤫. [/p][p]Just want to remind you again, that we didn't forget about you. [/p][p]See you all next week.[/p][p][/p][p][/p][hr][/hr][p]Legacy: Steel & Sorcery is available now:[/p][p][dynamiclink][/dynamiclink][/p]

Season 3 - Hotfix 4 Patch Notes

[h3]Season 3 - Hotfix 4 Patch Notes[/h3][p]We will be deploying Hotfix 4 for Season 3 tomorrow (Dec 4th, Thursday) at 12:00PM PST. There is no server downtime for this patch. We will be deploying our servers to roll out first, and then a new client build will follow.[/p][p][/p][p][/p][h3]📌 General[/h3]
  • [p]Fixed an issue where give up / execute could not be used while downed next to an interactable item[/p]
[p][/p][h3]🧙‍♂️ Classes[/h3][h3]Warrior[/h3][p]Abilities[/p]
  • [p]Charge[/p]
    • [p]Reduced duration of animation when hitting a wall by 30%[/p]
    • [p]Fixed an issue where the Flurry trait would not grant Enrage after hitting a wall with charge[/p]
[p]Weapons[/p]
  • [p]Mace and Shield[/p]
    • [p]Headbutt (Evade Attack)[/p]
      • [p]Adjusted the hitbox to be shorter and match the visuals, increased the amount of root motion to keep the same range[/p]
[p]Class Tools[/p]
  • [p]Spear[/p]
    • [p]Reduced the environment collision size to match the width of the spear, preventing it from getting caught on the environment as frequently[/p]
[p]Perks[/p]
  • [p]Bonecrackers Shoulderplates[/p]
    • [p]Enrage effect no longer granted when hitting an evading target with Shield Rush[/p]
[h3]Hunter[/h3][p]Abilities[/p]
  • [p]Fixed an issue where the hitbox of a trap would still be active while the Kick Trap projectile is in the air[/p]
[p]Class Tools[/p]
  • [p]Frost Arrow[/p]
    • [p]Fixed an issue where the frost arrow root would not break on damage taken[/p]
[h3]Rogue[/h3][p]Mechanics[/p]
  • [p]Fixed an issue where adrenaline would not generate after respawning in arenas[/p]
[p]Class Tools[/p]
  • [p]Paralyzing Dart[/p]
    • [p]Reduced the duration to 5 seconds, down from 6[/p]
  • [p]Darts visually attach to characters for a few seconds now[/p]
[h3]Priest[/h3][p]Mechanics[/p]
  • [p]Levitate[/p]
    • [p]Fixed an issue where holding jump down would cause Levitate to automatically trigger[/p]
[p]Abilities[/p]
  • [p]Guided Star[/p]
    • [p]Evade cancelling now queues if pressed before the projectile spawns, then evade happens after the projectile[/p]
[h3]Wizard[/h3][p]Weapons[/p]
  • [p]Frost Orb[/p]
    • [p]Reduced damage of Ice Shard and normal attacks by 5%[/p][p][/p]
[p][/p][hr][/hr][p]Season 3 is now live![/p][p][dynamiclink][/dynamiclink][/p][p][/p]