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Season 3 - Hotfix 3 Patch Notes

[h3]Season 3 - Hotfix 3 Patch Notes[/h3][p]We will be deploying Hotfix 3 for Season 3 today at 12:00 PM PST. This is a server-only update and will not require any client download or downtime. Services will remain fully available during the rollout.[/p][p][/p][p][/p][h3]🎁 Items[/h3]
  • [p]Characters created before Season 3 - Update 2 who lost their warbanners have had their warbanners restored[/p]
[p][/p][h3]📜 Quests[/h3]
  • [p]Fixed The Motherlode and Stone Heart quests to complete correctly[/p]
[p][/p][h3]🧙‍♂️ Classes[/h3][p]Warrior[/p][p]Abilities[/p]
  • [p]Heroic Leap[/p]
    • [p]Fixed an issue where the Warrior would be stuck in the air after passing through an enemy with heroic leap[/p]
    • [p]Fixed an issue where the player's position would continually get reset to the landing spot after completing the leap[/p]
[p]Hunter[/p][p]Abilities[/p]
  • [p]Shockbeetle[/p]
    • [p]Fixed an issue where the VFX would not display on low visual effects settings[/p]
[p]Class Tools[/p]
  • [p]Frost Arrow[/p]
    • [p]Fixed an issue where the frost arrow root would apply to characters that had received the snare at any point, but were no longer standing inside the frost patch[/p]
[p]Traits[/p]
  • [p]Pinning Shot[/p]
    • [p]Fixed an issue where pinning shot would affect target dummies and targets with Immune effects on them, such as Priests with Heaven's Ward active[/p]
[p]Rogue[/p][p]Weapons[/p]
  • [p]Daggers[/p]
    • [p]Spider Bite / Backstab[/p]
      • [p]Fixed an issue where equipping class tools too quickly after releasing the attack would cause the spider bite to not register[/p]
[p]Priest[/p][p]Abilities[/p]
  • [p]Heavens Fury[/p]
    • [p]Fixed an issue where evading during the cast of Heaven's Fury would not cancel the skill and it would continue to cast after[/p]
[p]Wizard[/p][p]Weapons[/p]
  • [p]Frost Orb[/p]
    • [p]Ice Armor[/p]
      • [p]Fixed an issue where player inputs would be blocked after being staggered during the Ice Armor activation animation[/p]
[p]Abilities[/p]
  • [p]Time Warp[/p]
    • [p]Fixed an issue where the delay before being able to cast the Time Warp snap was not being enforced[/p]
    • [p]Fixed an issue where the cooldown would not apply if the time warp pillar was destroyed[/p]
[p][/p][p][/p][p][/p][hr][/hr][p]Season 3 is now live![/p][p][dynamiclink][/dynamiclink][/p][p][/p]

Season 3 - Update 2 Patch Notes

[h3]This patch focuses on numerous fixes:[/h3]
  • [p]Several fixes and optimizations were made to improve performance[/p]
  • [p]Fixed several issues related to NPCs respawning[/p]
  • [p]Fixed an issue where too many crypt beetles would spawn when smashing urns and reduced the amount of disease they apply. A literal 'Bug Fix'.[/p]
  • [p]Fixed an issue where Revive wasn't functioning in arena for friendly players[/p]
  • [p]Fixed an issue where the match results screen would display incorrect information when ending an Arena match[/p]
  • [p]Fixed an issue where Warbanners would fall out of the hidden warbanner slot and into the player's inventory[/p]
  • [p]Fixed an issue where certain items in a Twitch Bundle could be lost if they were unpacked in the player's inventory instead of the stash.[/p]
  • [p]Fixed an issue where the Wizard's Frost Armor would clip into the character mesh[/p]
  • [p]Reduced the time the Pawn Shop UI pop-up is visible, and made it easier to dismiss it[/p]
  • [p]Added a "Coming Soon" preview video for abilities that do not have previews[/p]
  • [p]Fixed an issue where clicking the "Equip" button in the cosmetics list would cause the panel to scroll[/p]
  • [p]Fixed an issue where Bandit's bags would float and desync from their animation[/p]
  • [p]Updated localization[/p]
Sound
  • [p]Lowered the reverb in Goldbrook[/p]
  • [p]Fixed the Wizard's Mantle and Jumping sounds[/p]
  • [p]Footstep sounds are now quieter when heard through walls[/p]
  • [p]Removed an errant Priest Levitate sound from the "Entered the PvP Zone" effect in Goldbrook[/p]
  • [p]Adjusted the sound mixing settings and reverb to improve the audio in highly chaotic situations, especially in the Crypt[/p]
Quests
  • [p]Fixed an issue where the enchantress would track every item disenchanted for quests instead of armor and weapons[/p]
  • [p]Weaponsmith quest Strength of Oak now tracks progress properly[/p]
  • [p]Fixed an issue where the Material Matters daily quest would not show a requirement text[/p]
  • [p]Tavernmaid's Thirty for the Pot quest now requires you to craft recipes with a fish, rather than cook them in the cooking pot.[/p]
  • [p]Tavernmaid quest Grease and Gristle updated to gather Ogre Fat instead of Ogre Tallow. Additionally requires you to craft Ogre Tallow[/p]
  • [p]Tavernmaid quest Top Chef requirement to cook 50 rare foods reduced to 25[/p]
  • [p]Enchantress quest Tears of Fire now requires you to collect 10 rubies instead of 30[/p]
  • [p]Forged in Blood is now a turn-in for the Darkiron Crank[/p]
  • [p]Treasurer quest The Grab-Bag Gamble now advances by bartering for Mystery Resource Bags or Dried Herbs[/p]
  • [p]Treasurer quest Fit for a King now has the correct reward of an Ironwood Chest instead of a random favor[/p]
  • [p]Treasurer quest Unlocking Riches now requires you to unlock any chest rather than only treasure chests. Additionally, the requirement has been reduced from 30 to 15[/p]
  • [p]Adjusted the quest The Lost Tankard to be a turn-in quest, rather than a gather quest[/p]
  • [p]Fixed an issue where Greenwood Night's Gather In The Dark campaing quest would fail to track[/p]
  • [p]Fixed an issue where the Stone Cipher quest was tracking the Crypt Extract key instead of the Cipher as intended[/p]
Items
  • [p]Preserved Grub now sells with the Sell All Treasures button[/p]
  • [p]Pumpkin Pie is no longer considered a consumable, but remains a cooking ingredient[/p]
    • [p]Developer's note: this means you can bring them into a game and trade them now[/p]
  • [p]Added the ability to disenchant the deprecated Weapon Crystals into their respective rarity's Forging Crystals[/p]
    • [p]Developer's Note: You still cannot acquire Weapon Crystals, but for those of you that saved them in your safe you'll be able to transform them into usable materials[/p]
  • [p]Reduced the bonus damage on Gems to mirror the armor bonus Gems. Uncommon gems now grant 1.2% addition damage and rare gems grant 2% additional damage.[/p]
  • [p]Keys can now stack to 20[/p]
  • [p]Blackiron Pan, Gilded Thimble, and Royal Ladle automatically sell when using Sell All Treasures[/p]
  • [p]Added missing scorpion tail weapon to drop tables (weapon could already be crafted, but now it can drop)[/p]
Vendors
  • [p]Fixed an issue where the Ossuary, Tanner, Loom, Forge, Sawmill, Critter Habitat, Transmutation Device, and Fireplace would track how long the player was offline incorrectly.[/p]
    • [p]Developer Note: This fixes the production lodge modules not continuing to autocraft when playing, and some cases where the Ossuary would not grant it's buff correctly.[/p]
    • [p]Because this issue has been tricky and hard to track down, the shorter crafting times will remain for now, just to be on the safe side[/p]
  • [p]Many barter recipes for the goblin have been updated[/p]
    • [p]You can now disenchant all lodge items to create a universal resource to barter for other lodge upgrades[/p]
    • [p]Key barters have been updated[/p]
🧙‍♀️ Classes
[h2]General Mechanics[/h2]
  • [p]Fixed an issue where the damage from a successful Hemorrhage buildup was blockable[/p]
  • [p]Fixed an issue where there was a short delay before registering charged attacks for the Fire Staff, Medium Bow, Long Bow, and other charged weapons[/p]
  • [p]Players are no longer able to execute others in the PVE area of Goldbrook[/p]
  • [p]Fixed the match outcome screen after completing arenas to show the correct result[/p]
  • [p]Fixed Revive not being available as an option for friendly players in Arenas[/p]
[h2]Warrior[/h2][p]Mechanics[/p]
  • [p]Rage decay rate reduced to 1 rage per second, down from 2[/p]
  • [p]Rage decay begins 20 seconds after combat ends, up from 10[/p]
[p]Weapons[/p]
  • [p]Mace & Shield[/p]
    • [p]Reduced total number of block pips to 6, down from 8[/p]
    • [p]Reduced amount of armor granted by all rarities of Mace and Shield by 5%[/p]
  • [p]Deathball[/p]
    • [p]Fixed the Warrior using Warpath getting stuck while using the Tenderizer Deathball[/p]
    • [p]Normal Attacks[/p]
      • [p]Fixed an issue where the Deathball normal attack would not fire during the first second of sprinting[/p]
      • [p]Reduced the amount of root motion on the first attack, increased the root motion on the second and third attack[/p]
  • [p]Axe[/p]
    • [p]Fixed an issue where Whirlwind would sometimes apply a Snare[/p]
    • [p]LMB Charged Attack[/p]
      • [p]Unstoppable frames start earlier to better match the start of the spinning animation[/p]
[p]Abilities[/p]
  • [p]Rampage[/p]
    • [p]Updated description to include the Snare removal when used[/p]
  • [p]Battle Frenzy[/p]
    • [p]No longer deals damage or block pips when used with the weapon sheathed[/p]
[p]Class Tools[/p]
  • [p]Spiked Fist[/p]
    • [p]Doubled the amount of forward root motion from the first attack of the spiked fist[/p]
[p]Perks[/p]
  • [p]Earthshaker[/p]
    • [p]Quake after shock no longer staggers targets[/p]
[h2]Hunter[/h2][p]Mechanics[/p]
  • [p]Fixed an issue where multiple animation recoveries were unintentionally cancellable with special arrows or other actions[/p]
  • [p]Fixed an issue where an activated trap would not get cleared from the total number of placed traps[/p]
[p]Weapons[/p]
  • [p]Swift Bow[/p]
    • [p]Evade Attack[/p]
      • [p]Fixed an issue where the Hunter is able to jump during the evade attack[/p]
  • [p]Medium Bow[/p]
    • [p]Increased damage by 5%[/p]
    • [p]Elven Dance (Special Attack)[/p]
      • [p]Now deals 1 block damage, up from 0[/p]
  • [p]Long Bow[/p]
    • [p]Thunder Arrow (Special Attack)[/p]
      • [p]Skill cancel window for the thunder arrow recovery starts earlier[/p]
[p]Abilities[/p]
  • [p]Spore Bomb[/p]
    • [p]Double the radius of the poison cloud[/p]
    • [p]Reduced poison buildup on impact to 200, down from 333,[/p]
      • [p]300 down from 415 with perk[/p]
    • [p]Increased poison buildup per tick to 30, up from 10[/p]
      • [p]50 per tick, up from 12.5 with perk[/p]
  • [p]Bear Trap[/p]
    • [p]Root duration reduced to 4 seconds, down from 6[/p]
  • [p]Shockbeetle[/p]
    • [p]Health increased by 25%[/p]
    • [p]Stun time reduced to 2 seconds, down from 3[/p]
    • [p]Explosion radius increased by 50%[/p]
    • [p]Time for the beetle to unburrow reduced by 50%[/p]
[p]Class Tools[/p]
  • [p]Lotus Arrow[/p]
    • [p]Doubled the area of the poison cloud[/p]
    • [p]Reduced poison buildup on impact to 250, down from 333,[/p]
      • [p]400 down from 415 with perk[/p]
    • [p]Increased poison buildup per tick to 30, up from 20[/p]
      • [p]50 per tick, up from 25 with perk[/p]
  • [p]Frost Arrow[/p]
    • [p]Fixed an issue where the Frost area would not spawn after hitting a blocking target[/p]
    • [p]Frost arrow root affect now applies to all targets standing within the area, 3 seconds after it was placed[/p]
[h2]Rogue[/h2][p]Mechanics[/p]
  • [p]Fixed a bug where players could hear the Rogue's weapon unsheathe sound while they were invisible[/p]
[p]Weapons[/p]
  • [p]Scorpion Tail[/p]
    • [p]Can no longer use Block while falling[/p]
    • [p]Fixed stun animations while the Scorpion Tail is equipped[/p]
    • [p]Death Spiral (Special Attack)[/p]
      • [p]Fixed an issue where afflictions were being applied through block[/p]
      • [p]Updated description text[/p]
[p]Abilities[/p]
  • [p]Phantom Dagger[/p]
    • [p]Increased the time before the root gets applied to 0.6 seconds, up from 0.3 seconds[/p]
    • [p]Reduced block damage to 1 pip, down from 2[/p]
    • [p]Fixed an issue where Phantom Dagger would be lost if thrown at a Scorpion Tail rogue using Death Spiral[/p]
[h2]Priest[/h2][p]Weapons[/p]
  • [p]Sword & Buckler[/p]
    • [p]Sprint Attack[/p]
      • [p]Now costs 5 stamina[/p]
    • [p]Fixed skillbook descriptions to correctly show which attacks deal penitence buildup[/p]
  • [p]Staff and Scepter[/p]
    • [p]Evade Attack[/p]
      • [p]Updated the color of the projectiles to have a blue color[/p]
[p]Abilities[/p]
  • [p]Levitate[/p]
    • [p]Fixed an issue where Levitate could be used while Rooted[/p]
[p]Traits[/p]
  • [p]Spirit Shell[/p]
    • [p]Fixed an issue where spirit shell with Sword and Buckler did not grant stagger immunity[/p]
  • [p]Star Burst[/p]
    • [p]Fixed an issue where Bouncing star did not work with the star burst trait[/p]
[h2]Wizard[/h2][p]Mechanics[/p]
  • [p]3rd Dodge now costs 25 stamina, up from 20[/p]
[p]Weapons[/p]
  • [p]Frost Orb[/p]
    • [p]Blizzard[/p]
      • [p]Removed Periodic type from Blizzard's damage[/p]
[p]Abilities[/p]
  • [p]Time Warp[/p]
    • [p]Delay before being able to recast Time Warp increased to 1.5 seconds, up from 1[/p]
[p]Class Tools[/p]
  • [p]Frozen Cyclone[/p]
    • [p]Increased the startup animation of the frozen cyclone[/p]
[p]Perks[/p]
  • [p]Everfrost Shoulders[/p]
    • [p]Now applies a 70% Snare for 2 seconds after time warping a target, instead of a Root[/p]
  • [p]Everfrost Helmet[/p]
    • [p]Fixed an issue where Blizzard was not dealing damage[/p]
  • [p]Wyrmforged Pants[/p]
    • [p]Fixed and issue where the speed buff in gravity well would sometimes not function[/p]
[hr][/hr][p][dynamiclink][/dynamiclink][/p]

 Screenshot Contest - “Capture Your Legacy”

[p]From November 7, 2025 → November 22, 2025, we’re calling all players to show off their best in-game screenshots![/p][p]Take a screenshot that captures the beauty, essence, and/or chaos of Legacy: Steel & Sorcery and share it in the Discord.[/p][p][/p][h2]🏆 Prize[/h2][p]- 1 winner will be selected with the possibility of 2 additional winners.[/p][p]- Each of the winners will inspire the next item, redrawn by our artist.[/p][p]- Each winner will receive an exclusive Discord role.[/p][p][/p][h2]📜 Rules[/h2][p]- Screenshots must be taken directly in Legacy: Steel & Sorcery[/p][p]- No AI, photo editing, or fan art[/p][p]- Must be your own screenshot [/p][p]- One entry per player[/p][p]- Entries breaking the rules will be disqualified[/p][p][/p][h2]Voting:[/h2][p]Developer team voting will take place after the submission period is over.[/p][p][/p][h2]🕐 Timeline:[/h2][p] Submissions: November 7, 2025 → November 22, 2025[/p][p] Developer Voting: November 22, 2025 → December 2, 2025[/p][p] Winners Announced: December 3, 2025[/p][p][/p][hr][/hr][h3]Submit here: Discord[/h3][hr][/hr][p][dynamiclink][/dynamiclink][/p]

Season 3 - Hotfix 2

  • [p]Fixed an issue causing players to be disconnected from game servers[/p]

Season 3 - Hotfix 2 Patch Notes

[h3]🚨 Server Maintenance - October 30th 🚨[/h3][p]The servers will be down for scheduled maintenance today from 10:00 AM to 11:00 AM PDT. For other time zones, this translates to:[/p]
  • [p]5:00 PM to 6:00 PM UTC[/p]
  • [p]1:00 PM to 2:00 PM EST[/p]
[h3]Fixed an issue causing players to be disconnected from game servers[/h3][hr][/hr][h3]Twitch Drops Return for Season 3! 🎃[/h3][p][/p][p]We’re bringing Twitch Drops back, this time with a spooky twist! Starting October 24th at 1PM PDT and running through November 3rd at 1PM PDT, you can earn exclusive seasonal rewards just by watching your favorite Legacy: Steel & Sorcery streams.[/p][p]This campaign includes three unique reward crates: the Spiritbound Crate, Haunted Harvest Box, and the All Hallows Hoard, each packed with items like potions, Goblin Vouchers, the Haunted Gourd Backpack, and even the Infernal Armory.[/p][p]All you need to do is tune in and watch to start unlocking rewards. Whether you’re chasing powerful gear, useful consumables, or Halloween-themed cosmetics, this drop event has something for everyone.[/p][p]Don’t miss out; these rewards are only available during the event window, so mark your calendars and we’ll see you in chat![/p][p][/p][p][/p][hr][/hr][p]Season 3 is now live![/p][p][dynamiclink][/dynamiclink][/p][p][/p]