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Community Update #11: Challenges & Passages

I'll tell you where the path leads us.
But before that, let me tell you about the Challenges.

[h2]Challenges[/h2]

What’s this? A Shrine...

As you delve deeper, you will discover different rooms that have their own unique battles and loot. In one such room, you find yourself in the middle of the conflict. Perhaps it's your noise, or the creatures have set an ambush. Complete the challenge, claim your loot, and continue your descent into the depths.

So how will you notice these challenges? By looking ahead through the passage...

[h2]Passages[/h2]

What lies ahead? What lies further down the passage?

Let's see where the road will take us, then decide what to do. Advance stronger and with a plan.
Be ready for different challenges. Play the updated Demo now!


[h2]Release Notes[/h2]
Rise Again v0.8.4-demo+250918

In this version, we will be able to experience and choose Challenges, find the shop and more...



[h3]Highlights[/h3]
  • Gameplay: Passages (Selectable Next Map Entrances) added!
  • Gameplay: Inscription Desk (Startup Spell Selection) added!
  • Advancement: Aspect (i.e. Playstyles) added! Available Aspect Count in Demo: 1
  • Combat: Shrine challenge & room added!
  • Combat: Shop & Camp support rooms added!
  • Combat: Bless (Encounter Durational Boost from Shrine) added!
  • Combat: Magic Core (Gemstone) changed to Affixes!
  • Story: Story Events (Old Mage, Scout, etc.) updated!
  • User Interface: Unlock, Level Up and Game Notifications added/update!
  • User Interface: Input Icon & Some GUI's updated!
  • Map: Base (smaller and more compact) and some Dungeon Rooms updated!
  • Combat: I-frame issue fixed via Dodge Status!
  • Visual: Some Particle Effect (Recolorize by their Damage Type) updated!
  • Balance: Drop, Damage, Attribute Increase/Cost, Startup (Unit) Datas updated!
  • Core: Engine version updated to 5.6!

and many more changes...