Endless Replayability Fest
Endless Replayability Fest

We listened to your wishes and managed to include some of them into this festival. Continuously Combat (Wave/Summon), more dangerous explosive barrels, and more Health Potions...
There's more... We'll announce further updates and upcoming features after festival.
Add to Wishlist & Follow, don't miss updates!
Check out the Release Notes below to see the updates in the current version of the Rise Again!
[h2]Release Notes[/h2]
Rise Again v0.5.2-demo+240512 (and v0.5.1)
In this version, we will be able to experience continuous combat and better level transition.

[h3]Highlights[/h3]
- Combat: Continuously (like wave) Encounters & Summon added!
- Combat: Boss Welcome cinematic added!
- Map: Enter/Exit Level animations added!
- Combat: Collectible Drop Rate System (Proceduralization) updated!
- Combat: Enemy Stats/Attributes (Damage Bonus/Resists) updated!
- Combat: Permadeath animations updated!
- Combat: Consumable (Health Potion) drop rates increased!
- Combat: Explosive Barrel Trap Collision Detection issues fixed!
- Audio: Map Exit Sound issue fixed!
[h3]Balance[/h3]
- Burning Hands Damage: 46 ⇒ 36
- Gust of Wind Damage: 38 ⇒ 32
- Flamestrike Damage: 45 ⇒ 42
- Charged Bolt Damage: 19 ⇒ 15
and some new features...
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Rise Again v0.5.0-demo+240416 and older Minor Updates (240411, 240410, 240407, 240406)
Generally bug fixes and minor gameplay improvements...
[h3]Highlights[/h3]
- Tutorial: Movie (Video) Tutorials added!
- Map: New Dungeon Maps added!
- Combat: Offscreen Attack Indicator added!
- Combat: "Health Full" Notification added!
- Map: Some Map Collision and Navigation issues fixed!
- Combat: Some Trap damage issues fixed!
- Combat: 4k screen Offscreen Unit Locator issue fixed!
- Localization: Typo and Localizations issues fixed!
and many more changes...