1. Rise Again
  2. News
  3. Endless Replayability Fest

Endless Replayability Fest

Endless Replayability Fest




We listened to your wishes and managed to include some of them into this festival. Continuously Combat (Wave/Summon), more dangerous explosive barrels, and more Health Potions...
There's more... We'll announce further updates and upcoming features after festival.
Add to Wishlist & Follow, don't miss updates!

Check out the Release Notes below to see the updates in the current version of the Rise Again!

[h2]Release Notes[/h2]
Rise Again v0.5.2-demo+240512 (and v0.5.1)

In this version, we will be able to experience continuous combat and better level transition.



[h3]Highlights[/h3]
  • Combat: Continuously (like wave) Encounters & Summon added!
  • Combat: Boss Welcome cinematic added!
  • Map: Enter/Exit Level animations added!
  • Combat: Collectible Drop Rate System (Proceduralization) updated!
  • Combat: Enemy Stats/Attributes (Damage Bonus/Resists) updated!
  • Combat: Permadeath animations updated!
  • Combat: Consumable (Health Potion) drop rates increased!
  • Combat: Explosive Barrel Trap Collision Detection issues fixed!
  • Audio: Map Exit Sound issue fixed!


[h3]Balance[/h3]
  • Burning Hands Damage: 46 ⇒ 36
  • Gust of Wind Damage: 38 ⇒ 32
  • Flamestrike Damage: 45 ⇒ 42
  • Charged Bolt Damage: 19 ⇒ 15

and some new features...

[hr][/hr]
Rise Again v0.5.0-demo+240416 and older Minor Updates (240411, 240410, 240407, 240406)

Generally bug fixes and minor gameplay improvements...

[h3]Highlights[/h3]
  • Tutorial: Movie (Video) Tutorials added!
  • Map: New Dungeon Maps added!
  • Combat: Offscreen Attack Indicator added!
  • Combat: "Health Full" Notification added!
  • Map: Some Map Collision and Navigation issues fixed!
  • Combat: Some Trap damage issues fixed!
  • Combat: 4k screen Offscreen Unit Locator issue fixed!
  • Localization: Typo and Localizations issues fixed!

and many more changes...